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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Ford Cargo
Ford Cargo
atm it doesnt have a simple file but im trying to get one to work once ive made one because atm ive only just finidhe the moddling for the truck yesterday, also how do you get the simple file to work
- Razor
- Stomping-on-Kittens
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Re: Screen Shots
Make the wheels on the car uncrushable
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: Screen Shots
heh, nice. For making simple_model look at the tute that came with CarEd (CarEd.html) under section 2.2 THE SIMPLE MODEL
Re: Screen Shots
ok cc
still trying to get the wheels not to bend not going too well lol
still trying to get the wheels not to bend not going too well lol
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
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Re: Screen Shots
Hmm, come to think of it I'm not sure you'd be able to do it, as for the entire car to be detachable it'd have to be one whole group, if you were to set the wheels as uncrushable, they're have to be a seperate group, therefore they wouldn't detach properly with the rest of the car...
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: Ford Cargo
Yeah, I was think it might not work as well.
If the car in back is a grouped object with wheels seperate, CarEd will create a WAM entry just for the group
and not list out the parts of the group. But you could try manually adding the names of the car tires to the WAM
and make them uncrushable.
<pre>[font class="small">code:[/font]<hr>
// entry
PARTNAMEHERE // actor
uncrushable // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
</pre><hr>
Might or might not work.
Actually, the bent wheel didn't bother me that much.
If the car in back is a grouped object with wheels seperate, CarEd will create a WAM entry just for the group
and not list out the parts of the group. But you could try manually adding the names of the car tires to the WAM
and make them uncrushable.
<pre>[font class="small">code:[/font]<hr>
// entry
PARTNAMEHERE // actor
uncrushable // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
</pre><hr>
Might or might not work.
Actually, the bent wheel didn't bother me that much.
Re: Screen Shots
your proberly wright razor ive tried all sorts of ways and found the only way to do it is to has the wheels attached the truck but they dont detach but the body does oh and ive got the simple moddle done
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
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Re: Ford Cargo
Oh another problem about that car being detachable, it's not going to have any weight to it, just like every other detachable. I don't know if there's a way to alter the weight of a detachable part, I don't think there is.
I have been thinking though, I think it's impossible. Attaching the car to a crane on the rear of the truck and making it one whole group and have the crane as a kev-o-flap door or hood, that way when the truck gets damaged the car will swing around.. It will probably have no collision with the truck and go straight through it but I'm pretty sure it would work.
EDIT: I was thinking something along the lines of this:
The red part being the car and the rope attached to the crane.
The blue part being the hinges on the kev-o-flap
The black part being the truck.
Then again you could pass on the kev-o-flap idea all together and do what SoupaVedg did with his Towmeister, and use funks to make the car swing.
You could even combine funks and a kev-o-flap so that the car swings but if it's damaged enough it will hand off the crane and then eventually fall off like a detachable.
EDIT2: Infact I might give this a go and create some sort of utility vehicle for my DDRAW mod, I'm going to need a few more cars for the mod as I only have 19 at the moment (still half way through completing one of them)
I have been thinking though, I think it's impossible. Attaching the car to a crane on the rear of the truck and making it one whole group and have the crane as a kev-o-flap door or hood, that way when the truck gets damaged the car will swing around.. It will probably have no collision with the truck and go straight through it but I'm pretty sure it would work.
EDIT: I was thinking something along the lines of this:
The red part being the car and the rope attached to the crane.
The blue part being the hinges on the kev-o-flap
The black part being the truck.
Then again you could pass on the kev-o-flap idea all together and do what SoupaVedg did with his Towmeister, and use funks to make the car swing.
You could even combine funks and a kev-o-flap so that the car swings but if it's damaged enough it will hand off the crane and then eventually fall off like a detachable.
EDIT2: Infact I might give this a go and create some sort of utility vehicle for my DDRAW mod, I'm going to need a few more cars for the mod as I only have 19 at the moment (still half way through completing one of them)
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: Ford Cargo
ive been giving this a go with a test car done well got it to pivot but on the wrong bit but im learning from my mistake
heres what ive done so farneed modding but its a good start
HOOK
not a lollipop
constant
no path
rock
harmonic
0.5 //Speed at which the part rocks
0.1966,0.2333,0.2566//points on the x,y,z axis' where the part swings.
x //Axis on which it swings
25 //Maybe angle on which it rocks
heres what ive done so farneed modding but its a good start
HOOK
not a lollipop
constant
no path
rock
harmonic
0.5 //Speed at which the part rocks
0.1966,0.2333,0.2566//points on the x,y,z axis' where the part swings.
x //Axis on which it swings
25 //Maybe angle on which it rocks
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
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Re: Screen Shots
Yeah, if you keep testing and tweaking you can get it perfect to what you want, if you make that swinging component detachable and a kev-o-flap, then it would hang off before detaching itself.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: Ford Cargo
been tweaking it for about half an hour (or more lol) with getting stressed with it lol but i managed to get it to rock not 100% but its getting there this might be a tester but it will get used to doing it when i modify my truck. might release 2 versions one with a hiab and one with out.
http://www.youtube.com/watch?v=mNaKF4sqenI
http://www.youtube.com/watch?v=mNaKF4sqenI
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: Ford Cargo
Your problem is the point at which it's pivoting on, take a look at this:
Black box = the crane thats attached to the truck
Red box = the swinging rope attached to the car
Green line = a line directly across the center of the box, you could do this in CarEd. Just go and itterate two of the points by 0.5 across whichever axis and it will be directly in the center and from here you can work on the blue cross.
Blue cross = the exact center of the red box, this point would be your pivoting point for the swing in your funks.
I know that was a bad explanation but it's the easiest way (i know) of how to find the exact center of 4 points in CarEd.
Black box = the crane thats attached to the truck
Red box = the swinging rope attached to the car
Green line = a line directly across the center of the box, you could do this in CarEd. Just go and itterate two of the points by 0.5 across whichever axis and it will be directly in the center and from here you can work on the blue cross.
Blue cross = the exact center of the red box, this point would be your pivoting point for the swing in your funks.
I know that was a bad explanation but it's the easiest way (i know) of how to find the exact center of 4 points in CarEd.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: Ford Cargo - download
The screen shot thread was getting all fucked up. That isn't the place to discuss editing.
I moved this to another thread.
Download Timmy's Ford Cargo here
I moved this to another thread.
Download Timmy's Ford Cargo here
Re: Ford Cargo - download
thanks coffeycup
Re: Ford Cargo - download
thats looks good timmy! always liked big cargo trucks and vans
running people over.. so many peds so little time...
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