my face when i saw that stock car and then i saw your post it was magicCzechDeath wrote:
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80s Time Warps Used Cars. [Old Topic now locked]
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Tell me if it's ultra obvious but how do you get all those modcars in the race? I only get original cars as enemies.
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Thanks Tosh :)
At the grid screen, click on an opponent, and then you can then scroll left/right through the cars to the ones you want as opponents. :)That hell camino!Tell me if it's ultra obvious but how do you get all those modcars in the race? I only get original cars as enemies.
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Old Carmageddon: Reincarnation Releases:
These are no longer available for download, as space is needed for the new Max Damage versions.____________________________________________________________________________________________________
Original Post:
I believe HEX1GONs original port folder was named MothTruck with no underscore. I'll add my name to the Zad file name to be sure though.
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Thanks Alex. The normal strength was something I've gone back and forth on for some time, that will get adjusted when the next version comes along. :)Nice work 80s Time Warp, some neat additional vehicles there. Going to give these all a spin later :) only thing I can see from the screenshots is the big dump r has the normal intensity a bit too high
Thanks. Glad toThose cars are so much fun, '80s Time Warp! They really keep the game alive and bring me back to play it for hours on end. I'm having a blast with the little Jeep, it's awesome!
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For now, I probably won't be releasing any more vehicles, not until things change with the modding mode. Steam Workshop support would make all of this so much easier, but I don't know if SG are still planning on making that a feature or not.
I will be looking into experimenting with an environment or two in the not too distant future.
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Some new environments would be very much appreciated, the game needs more of them! ;)
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
only trying the v8's so far! (still have loads of your vehicles to try) these are a absolute joy to control :)
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
all the best
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We shall see what the future brings. It's been a while since I did anything environment art oriented, but I've got a few ideas flushed out. Understandably when it comes, I will be starting small(ish) to get to grips with level setup.Ah, that's unfortunate. But I'm with you, Stainless should make Steam Workshop available.
Some new environments would be very much appreciated, the game needs more of them! ;)
Thank you very much for the kind words. :)thanks '80s Time Warp your vehicles are Impressive
only trying the v8's so far! (still have loads of your vehicles to try) these are a absolute joy to control :)
That is very kind. If you'd like to donate, donations are accepted here.were can we donate to?
all the best
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Its easy to access, faster to download from and the fact you can setup folders for public use makes it so much better compared to sites like mediafire.
Myself and the Assetto Corsa modding community use it for hosting and it makes things 100% better.
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I don't usually post WIP shots, especially this early in production. But here's some pics taken while testing an environment that I recently started building. There's still a very long way to go, but most of the paperwork has (so far) been considerably easier than expected.
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Now off to test em all real quick (meaning all night probably)
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
hahaha nailed it
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Installation instructions are:
- Rename scripts.zad to scripts_main.zad
- Put z_PlowBucketMod.zad in the ZAD folder.
- CzechDeath
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=3 Thanks mr Trent sir =D and 80s Time Warp ofcourse =DTrent wrote:Hope you don't mind, 80s Time Warp, but I've repacked the Plow Bucket mod into a proper ZAD file and updated the instructions on the proper way to install it when using ZAD. It's available from here http://www.carmatools.com/downloads/mods/PlowBucket.zipInstallation instructions are:
- Rename scripts.zad to scripts_main.zad
- Put z_PlowBucketMod.zad in the ZAD folder.
Much less confusing for people!
EDIT*
80s Time Warp The spoon and some other parts are now weirdly clipping like doing 360 wierdly =D also Plow spins out like fuck with this awesome mode of yours =D
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Thanks Alex. Once I've got a list of all props/models that are still outstanding, I'll PM you a copy so you can pick out anything you'd like to do :)Awesome, looking forward to it :)
Hope you have as much fun wrecking them as I did putting them together.Just redownloaded all the cars, i still had the old version. And thanks, i didn't know you could change opponentsNow off to test em all real quick (meaning all night probably)
Hehe, Thanks :)laughed my ass off with some of the characters in '80s Time Warps collection, Burt Recker has to be one of my fav carmageddon characters ever,
hahaha nailed it
Nope I don't mind, that is fine with me. I wasn't actually aware of that trick, so thanks for the heads-up. :) I've re-uploaded your repack and updated the first post accordingly.Hope you don't mind, '80s Time Warp, but I've repacked the Plow Bucket mod into a proper ZAD file and updated the instructions on the proper way to install it when using ZAD. It's available from here http://www.carmatools.com/downloads/mods/PlowBucket.zipInstallation instructions are:
- Rename scripts.zad to scripts_main.zad
- Put z_PlowBucketMod.zad in the ZAD folder.
Much less confusing for people!
With that in mind, I might actually sort out a zad mod for the Rig O Mortis so it possesses appropriate characteristics for a truck.
Thanks for the kind words.=3 Thanks mr Trent sir =D and 80s Time Warp ofcourse =DEDIT*
'80s Time Warp The spoon and some other parts are now weirdly clipping like doing 360 wierdly =D also Plow spins out like fuck with this awesome mode of yours =D
Do you mean the bucket is acting backwards and clipping through the body? If so, I've seen others encounter that with the base Plow, sadly, I don't know of any fix for it.
As for the quirky handling, I'm not sure what the cause is, it could be the different centre of mass on the bucket & bucket-arm, or because the buckets collision hull is enabled against cars. I just considered it a trade-off in exchange for getting to literally throw other cars around.
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Yes the spoon clips bacwards, it is almost always replicateble when running over larger crowds of the peds.'80s Time Warp wrote:Thanks for the kind words.
Do you mean the bucket is acting backwards and clipping through the body? If so, I've seen others encounter that with the base Plow, sadly, I don't know of any fix for it.
As for the quirky handling, I'm not sure what the cause is, it could be the different centre of mass on the bucket & bucket-arm, or because the buckets collision hull is enabled against cars. I just considered it a trade-off in exchange for getting to literally throw other cars around.
It is now pain to drive that Plow =D I am not happy with such tradeoff =D
I have yet to manage throw any car around. When I get to situation when I push car in front of me and I engage the flaps button, the spoon tries to lift but it cannot, so it just briefly twiches and that's it, so (???)
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Thanks for the info regarding re-producing the result, I see exactly what you mean, but I do not know of any fix.
Yes the spoon clips bacwards, it is almost always replicateble when running over larger crowds of the peds.
I have spent the entire day testing different variables, cutting out certain methods - and I cannot stop it from happening entirely. Whilst some variables reduce the chances of it happening, such variables make it almost impossible to use the bucket as a weapon against cars. Furthermore I have re-produced the same effect on jointed/flappable parts (suicide doors) on other vehicles. I don't know why the game is allowing joints to go beyond their maximum & minimum limits. Joint limits are explicitly defined, and it should be impossible to go beyond them. Whether this is a bug, or a side effect from optimization somewhere along the line, I don't know.
If you're wondering why it doesn't happen anywhere near as much on the official version of the plow, it could be due to the joint being closer to the ground, so the front of the plow has to be lifted up more for it to happen. It definitely does happen though.
Unless someone knows of an absolute fix for this issue, which does not compromise the ability to use the bucket against other cars, I will not be spending any more time working on this.
The new version has a tweaked 'setup.lol', with more grip for the rear wheels, which largely eliminates this issue.It is now pain to drive that Plow =D I am not happy with such tradeoff =D
Typcially, you have to press flaps repeatedly.I have yet to manage throw any car around. When I get to situation when I push car in front of me and I engage the flaps button, the spoon tries to lift but it cannot, so it just briefly twiches and that's it, so (???)
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Yeh the backflips with plow, by mashing the flaps button in vanilla were hilarious =D Even more when I told shane about it and he apperently did not know about this =D
*EDIT*
the driving is perfect now!
I love this plow animation to death!
One thing tho is it possible to keep it from lifting during decceleration/braking and backing up? It throws off the centre of mass (which it should) but it kinda feels strange for it to just lift on it's own, when manuvering around...
Other then that I LOVE IT!
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Thanks Alex :) I've sent over the current to-do list.Cool 80s Time Warp, I'll keep popping in and checking my PMs then :)
Thanks.Sweet thanks for the new version! imma test it ASAP =DYeh the backflips with plow, by mashing the flaps button in vanilla were hilarious =D Even more when I told shane about it and he apperently did not know about this =D
*EDIT*
the driving is perfect now!
I love this plow animation to death!
One thing tho is it possible to keep it from lifting during decceleration/braking and backing up? It throws off the centre of mass (which it should) but it kinda feels strange for it to just lift on it's own, when manuvering around...
Other then that I LOVE IT!
As for bucket-arm/bucket lifting under braking and reversing, tweaking the mass & centre-of-mass on the bucket-arm & bucket might reduce that. I won't be making any other adjustments any time soon, as I've got a lot on the 'to-do' list for the new environment.
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Testing the breakable pre-fab office, although it still needs damage textures & furniture (CRT Television included). Regardless, the basics work very nicely.
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If things do change, I may come back to resume work and release more content.
With this in mind, I have compiled a special 'Final Compilation' to celebrate everything that has been, and some of the things that could still be. Also, this compilation includes all but one of the heavyweight vehicles that I have been keeping under wraps for a long time now. I've had a lot of fun working on all of this content, but this is it... for now...
Lastly, Merry Christmas and happy new year to everyone out there, especially to those at Stainless Games for resurrecting Carmageddon for us.
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Both Alex and you mention the lack of game update. Ideally what kind of update would you have liked to see: a patch to remove the locked down career mode, new content, and/or the release of official dev tools?
I feel like it might also be the lack of momentum in the modding community that's getting to you guys (and I'd understand)? As the way I see it, the dev tools and tutorials were made by the community already. Great additional content as well :)
It was the same for previous Carma titles, but the momentum lasted longer...
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