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80s Time Warps Used Cars. [Old Topic now locked]
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Free or paid content, a patch solely aimed at fixing bugs, the release of official dev tools - all of these things are going to take time and money. Time and money that could be spent on making the next Stainless game that could bring in revenue.
Taking that into account I'm really baffled as to why Carmageddon Crashers even exists, I know its not a game for me but it does feel a bit like a spit in the face of the fans of the original game, it takes the cars and aesthetics but leaves everything that makes Carmageddon a 'Carmageddon' game behind so I don't quite understand that business decision.
Ranting aside, the optimal choice for me would be to see the official tools they use to get cars and content into the game. The game can already be fully modded and unlocked. That said, I'm not sure if going through and understanding how the game handles the data as well as the step of unpacking and running the game might be a hinderance to potential new modders. I don't find anything particularly wrong with this setup, so I would settle for the dev tools.
I feel like expecting new content might be a pipe dream but I would totally get involved again if we saw some more news about potential dev tools. Maybe the community can create a patch that fixes the current bugs and maybe even a total conversion for something like optimising and improving the vehicles, maps, and pedestrians.
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
What Alex has put forward covers most of my issues.Both Alex and you mention the lack of game update. Ideally what kind of update would you have liked to see: a patch to remove the locked down career mode, new content, and/or the release of official dev tools?
A long time ago, back when C:R was still in pre-alpha, it was said that a modified version of Acolyte (with the functionality that pertains the the Magic The Gathering Games stripped out) would be made available to the community as part of the ideal implementation of Carmodgeddon*, this would make getting custom content into the game as easy as possible. This would of probably helped kept the community alive and kicking, and maybe lead to more people getting involved.
Obviously since those plans were made, things have changed. Maybe C:R/C:MD just hasn't made enough money to justify the expense and man-hours required to organize that version of Acolyte, expand the modding mode, create documentation, and implement Steam Workshop support. The absence of any news from Stainless confirming whether or not there will be anything else for this game hasn't helped the matter. Put all of this together, and it feels like the community has been slowly and seemingly dying over the course of this year.
Patches to fix the issues that still remain in the game: sound issues, indexed & trailer wheels miss-behaving, ped' corpses spazzing out, joints going beyond their limits, etc, would of been appreciated. I would of loved to see additional content (vehicles, levels, etc) and would of been happy to pay for it, as I feel Stainless did all of us a great favor gifting C:MD to all of the PC owners of C:R for nothing.
* - by the ideal implementation of Carmodgeddon, I'm referring to the official modding mode also supporting:
The lack of momentum certainly hasn't helped. I've done what I can to help spur modding on with my tutorial series, but it seems that too many people have found getting content in-game too intimidating/difficult, or they just wanted to wait for an official SDK, which unfortunately hasn't come. I get that the needs of the business at Stainless have to come first, but I think they have missed an opportunity to make some extra money with additional content for this game.I feel like it might also be the lack of momentum in the modding community that's getting to you guys (and I'd understand)? As the way I see it, the dev tools and tutorials were made by the community already. Great additional content as well :)
It was the same for previous Carma titles, but the momentum lasted longer...
Regardless, thanks for the kind words on the content Tosh :)
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Alex's point about CC is similar to mine. I too was of opinion that it is not exactly "carmageddon game" and I had a feeling that it will recieve "meh" reaction from the carma fan base. I like the visual upgrades, which also remind me of how badass those would be in CR/MD.
Oh well
Take care u guys... You will be missed
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Stainless has finally gotten to the bone of everybody here it seems. While I feel surrounded by people that finally agree with my views about Stainless I am also saddened because I was one of the first people to register on this forum and I was also one of those that waited on the carmageddon.com countdown to the forum launch...
I've been through it all here from day 0 and I really had hopes when I saw how open minded and chatty they appeared in both live streams and on this forum.
I personally discussed design ideeas with Nobby both in public and in private and it all seemed too good to be true.
I had a feeling that this was going to be a passion project that will be polished until it would satisfy everybody.
Being through this experience from A to Z I have grown so much and matured beyond hype.
This project's hype, and failure have taught me a lot about how easy it is to get your hopes up and get them smashed.
When I came here I was a powerful skeptic that had been through Duke Nukem Forever's disappointment and other such let downs.
In no way was I some kind of naive man, that was quick to drink the coolade.
Stainless had to earn their trust the hard way and they fucking managed to do it and then they let me down.
This is almost as shockign as a breakup with a girl that I've been with for 4 years...
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
if only stainless listened to our prophet, we would be in carma heaven now.
FIX IT SCI!
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Minor service update: The renewal for my website is due soon, but I do not intend to renew it. As such, all released content will be re-uploaded to a folder on GoogleDrive, and re-linked. Since all of the vehicles are getting re-uploaded, 3 vehicles ('66 School Bus, '70 Van & '72 Moth Truck) will be replaced with newer versions. In time, I might create a new wordpress.com based website instead.
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Should you need hosting then there are a few of us more than willing to do so. Toshiba, Trent and myself can all offer free, ongoing hosting should you want it. Just drop one of us a line if it is something you'd like.
I'm also sorry to see you go. I get your sentiment and understand your complaints and just wish I could say something to change your mind.
Hopefully we'll see you again someday soon.
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Will miss you. Good luck.'80s Time Warp wrote:Thanks guys. I'm glad people have had fun with my content. :)Minor service update: The renewal for my website is due soon, but I do not intend to renew it. As such, all released content will be re-uploaded to a folder on GoogleDrive, and re-linked. Since all of the vehicles are getting re-uploaded, 3 vehicles ('66 School Bus, '70 Van & '72 Moth Truck) will be replaced with newer versions. In time, I might create a new wordpress.com based website instead.
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Attack of the V8s Part 1
Muscle Cars & Full-size Cars
____________________________________________________________________________________________________
Carmageddon Max Damage (CMD) Releases:
These are not for use in Reincarnation!_____________________________________________________
Go to post #1 for download links.
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
It's Update time again!
"All stock has received a quick service & tune-up by the service department"
Thanks to:
- Trent & Errol for getting C:R modding going
- Hex1gon for providing the original in-game Vigilante 8 Meshes
- TopDog for creating some fantastic flame paint jobs, check out more of his work on DeviantArt.
- Stainless Games for bringing the game back
These CR versions are no-longer available for download - go to post #1 to download newest CMD versions.
_________________________________________________________________________________
Muscle Cars
_____________________________
Stodge Barger
Version 1.3
_____________________________
Stodge Squad Car ('78)
Version 1.1
_____________________________
Monty Carnage
Version 2.3
_____________________________
Paralyser Grand Prick
Version 1.1
_____________________________
Paralyser Trash Em
Version 1.3
Heavy Hitters
_____________________________
Blood Riviera
Version 1.1
_____________________________
Leadpumper
Version 3.4
_____________________________
Hick Pickup
Version 1.1
_____________________________
Hevy Impaler
Version 1.3
_________________________________________________________________________________
Vigilante 8 Rebuilds
_____________________________
'72 Moth Truck
Version 3.3
_____________________________
'67 Rattler
Version 1.1
_____________________________
'69 Manta
Version 1.1
_____________________________
'66 School Bus
Version 1.1
_________________________________________________________________________________
Heavyweights
Big Dump R
Version 2.2
_________________________________________________________________________________
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- '80s Time Warp
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Attack of the V8s, Round 2 has arrived.
"Big Delivery of new & updated stock is now in at ''80s Time Warps Used Cars'. Get 'em while they're hot"
Thanks to:
- Trent & Errol for getting C:R modding going
- Hex1gon for providing the original in-game Vigilante 8 Meshes
- TopDog for creating some fantastic flame paint jobs, check out more of his work on DeviantArt.
- Stainless Games for bringing the game back
Installation is the same as before on all vehicles. Extract the "CarMODgeddon" folder from each archive to your game directory, then enable using Minge. Check first post or ReadMe Files with each vehicle for full "Readme/Update Notes"
These CR versions are no-longer available for download - go to post #1 to download newest CMD versions.
_________________________________________________________________________________
Muscle Cars
_____________________________
Stodge Barger
Version 1.2
_____________________________
Stodge Squad Car ('78)
Version 1.0
_____________________________
Monty Carnage
Version 2.2
_____________________________
Paralyser Grand Prick
Version 1.0
_____________________________
Paralyser Trash Em
Version 1.2
Heavy Hitters
_____________________________
Blood Riviera
Version 1.0
_____________________________
Leadpumper
Version 3.3
_____________________________
Hick Pickup
Version 1.0
_____________________________
Hevy Impaler
Version 1.2
Vigilante 8 Rebuilds
_____________________________
'72 Moth Truck
Version 3.2
_____________________________
'67 Rattler
Version 1.0
_____________________________
'69 Manta
Version 1.0
_____________________________
'66 School Bus
Version 1.0
Heavyweights
Big Dump R
Version 2.1
_________________________________________________________________________________
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- '80s Time Warp
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Firstly, The two previous vehicles I've released ('72 Moth Truck & Leadpumper) have now been updated and are usable with the new BETA build. Check the First Post or the ReadMe with each download for all update notes.
To install just paste the zad file into your games zad folder. The game will automatically add these to your garage.
If you have the old versions, please delete them.
These CR versions are no-longer available for download - go to post #1 to download newest CMD versions.
_________________________________________________________________________________
'72 Moth Truck Rebuild Version 2
_________________________________________________________________________________
Leadpumper Version 2
_________________________________________________________________________________
.
.
.
.
.
.
.
.
.
.
....Now That's not really much towards the massacre, so here's a new car that you've all seen in the WIP section of my Assorted Automobile Fan-Art Topic
_________________________________________________________________________________
Monty Carnage V1
Big Block Muscle with bad brakes
_________________________________________________________________________________
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.
.
.
.
.
.
.
.
.
...However that was not really a surprise. Most of you have seen the WIP images, so below, you will find a little something special, and when I say little, what I actually mean is
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Leadpumper BETA Release
(My Reincarnation of the Leadpumper)Old CR versions are no-longer available for download - go to post #1 to download newest CMD versions.
Thanks to FatCat for the detachable hub-cap solution
Images:
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Thanks Errol, I appreciate it. :) Also, I can't thank you and Trent enough for everything you guys have done. Your collective work paved the way for me to bring an armada to carmageddon.Hey 80s Time Warp,Should you need hosting then there are a few of us more than willing to do so. Toshiba, Trent and myself can all offer free, ongoing hosting should you want it. Just drop one of us a line if it is something you'd like.
I'm also sorry to see you go. I get your sentiment and understand your complaints and just wish I could say something to change your mind.
Hopefully we'll see you again someday soon.
Hosting should be ok with GoogleDrive, but if it turns out not to be, then I will drop one of you a line.
I wish things were different, maybe one day I might be able to get back into this.
Thanks Starbuck.Will miss you. Good luck.
EDIT: All download links have now been re-linked to GoogleDrive hosted content. The main directory can be accessed here.
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has far has i see it, this is the final nail in the coffin, from now on its just a slow and painful death ehehe
but hey....theres NEWS guys! a new GOG version just announced. yay.............. lol
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
I hava had the student version for MAX 2015 and it still started up fine. And I have had it since at least 2014. Its supposed to be a 3 year licence and still works.'80s Time Warp wrote:This is unfortunate but I am officially announcing the end of all production related to modding Carmageddon, for now. It's been over a year since the last live-stream or game update, honestly I can no-longer maintain the will to keep working on this. My hand has also been forced due to my licence for 3ds max expiring, so I can no-longer put content into the game anyway.If things do change, I may come back to resume work and release more content.
With this in mind, I have compiled a special 'Final Compilation' to celebrate everything that has been, and some of the things that could still be. Also, this compilation includes all but one of the heavyweight vehicles that I have been keeping under wraps for a long time now. I've had a lot of fun working on all of this content, but this is it... for now...
Lastly, Merry Christmas and happy new year to everyone out there, especially to those at Stainless Games for resurrecting Carmageddon for us.
I think updating my student profile on the website solved it.
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Use a program called Minge. http://www.carmageddon.com/forum/topic/28798FrancisHz wrote:Hello, sorry but how do I have to install these mod ('Muscle Cars & Full-size cars' & the 'Vigilante 8 Rebuilds')?? I do not understand but for the cars if.
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Movie references aside, Alex recently gave me the heads-up about a major fix for GibbedTools. So, after stopping by and picking up the update. I've tested the updated converter on a handful of vehicles and can't believe the difference. So, irrespective of what may, or may not happen long term, I will be re-converting the textures for all 29 released vehicles to make use of this. In some cases, I might make some texture improvements in substance painter. I cannot say how long this will take, but it will happen.
For reference, Here's a few comparison shots.
'72 Moth Truck (Before)
'72 Moth Truck (After)
Hevy Sonoma Stocker (Before)
Hevy Sonoma Stocker (After)
Hevy Hell Camino (Before)
Hevy Hell Camino (After)
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
- '80s Time Warp
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Thanks Alex :)Good to hear an update is coming :)
Thanks Trent. I would love to test the updated version out, but I'm without max for now since my student licence expired. I think on one occasion when I was building my level, I did encounter the issue you're referring to with the pivot points, I had one incident* with a piece of decking that had an off-centered pivot.Glad to see you're back with some updates, 80s Time Warp! I've also fixed some bugs in the MDL export code of my maxscript, which i need to release. The bounding box calculation is a bit broken in the released version and this change fixes it, not sure if it effects your cars but the bug caused some big issues with level objects with off-centre pivots.
* - collision detection briefly disabled, dropping my vehicles front wheels through the deck. When I rotated the camera to see what happened, collisions were re-enabled, and it flung my truck across the map, ripping it apart in the process.
One thing I forgot to mention some time back. Do you remember the issue where LITg nodes were exporting as Null nodes? That problem applies with the VFXInstance nodes too. I didn't get around to testing any other node type/s.
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Yup, that sounds like the issue! An optimization they made was that it will check your car against the level or accessory mesh's bounding box before checking the actual collision geometry. As the bounding boxes weren't being calculated correctly it broke collisions at a certain point. If you partially fall through and then the game things "oh wait, you're actually in the bounding box!" it will then fully check against the geometry causing spazztastic shit to happen with the physics! With accessories it also made the meshes stop being rendered if you couldn't see the bounding box. I discovered all this by spending a tremendous amount of time debugging the ramps in the C1 City A which were behaving very strangley with the end quater of the ramp not colliding while the other 3 quarters were, despite it being made of a 2 triabgle quad! Confused the shit out of me until I noticed the quiffy calculation and it all instantly cliicked!'80s Time Warp wrote:Thanks Trent. I would love to test the updated version out, but I'm without max for now since my student licence expired. I think on one occasion when I was building my level, I did encounter the issue you're referring to with the pivot points, I had one incident* with a piece of decking that had an off-centered pivot.* - collision detection briefly disabled, dropping my vehicles front wheels through the deck. When I rotated the camera to see what happened, collisions were re-enabled, and it flung my truck across the map, ripping it apart in the process.
Off hand I can't remember. I know exporting light nodes works, I haven't done anything with VFXInstance nodes. I can't remember what state the released version was in (it's been far too long!) but it now fully supports exporting point, direction and spot lights as well as creating actual lights on import rather than dummies.'80s Time Warp wrote:One thing I forgot to mention some time back. Do you remember the issue where LITg nodes were exporting as Null nodes? That problem applies with the VFXInstance nodes too. I didn't get around to testing any other node type/s.
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Thanks Tosh :)These corrected textures look like they'll be a great update! Thanks for coming back to them :)
Cool, that's interesting to know what the cause is. I will admit it was quite spectacular (albeit very annoying at the time) when it happened.Yup, that sounds like the issue! An optimization they made was that it will check your car against the level or accessory mesh's bounding box before checking the actual collision geometry. As the bounding boxes weren't being calculated correctly it broke collisions at a certain point. If you partially fall through and then the game things "oh wait, you're actually in the bounding box!" it will then fully check against the geometry causing spazztastic shit to happen with the physics! With accessories it also made the meshes stop being rendered if you couldn't see the bounding box. I discovered all this by spending a tremendous amount of time debugging the ramps in the C1 City A which were behaving very strangley with the end quater of the ramp not colliding while the other 3 quarters were, despite it being made of a 2 triabgle quad! Confused the shit out of me until I noticed the quiffy calculation and it all instantly cliicked!
For reference, the last release version was around Feb '15, the LITg node export was definitely fixed in that release. When I did some messing around with VFX instances for things like glass PFX for broken light accesories, it was exporting those nodes as null. It was no biggie to fix that in the node tool, but I wanted to let you know regardless.Off hand I can't remember. I know exporting light nodes works, I haven't done anything with VFXInstance nodes. I can't remember what state the released version was in (it's been far too long!) but it now fully supports exporting point, direction and spot lights as well as creating actual lights on import rather than dummies.
EDIT: All textures have been re-converted, & everything has been re-packed. Just testing & minor paperwork (meta data & promo images) to go before updating the release versions.
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- CzechDeath
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Great work !
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Definitely infecting hehe. :)Ah nice to see Suppressor's true colors infecting your cars 80s Time Warp =DGreat work !
All work for updating the existing releases is now complete, now the tedious process of uploading the new versions is under-way.
EDIT: Added quote since this post is on a new page.
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Thanks again for the feedback :) You can give the Plow and APC a real Headache with this Rig
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Update time...
After taking what has seemed like an eternity to upload, here is the texture fix for all 29 released vehicles
_____________________________________________________
Muscle Cars
"We are the Wild Ones..."
_____________________________
AAW Stinger
Version 1.2
DOWNLOAD HERE
Fraud Grand Rioter
Version 1.2
DOWNLOAD HERE
Hevy Hell Camino
Version 1.1
DOWNLOAD HERE
Hevy Monty Carnage
Version 2.6
DOWNLOAD HERE
Hevy Sonoma Stocker
Version 1.1
DOWNLOAD HERE
Paralyser Grand Prick
Version 1.4
DOWNLOAD HERE
Paralyser Trash Em
Version 1.6
DOWNLOAD HERE
Stodge Barger
Version 1.6
DOWNLOAD HERE
Stodge Squad Car ('74)
Version 1.2
DOWNLOAD HERE
Stodge Squad Car ('78)
Version 1.4
DOWNLOAD HERE
Full-size Cars
"The Tough Ones..."
_____________________________
Blood Riviera
Version 1.4
DOWNLOAD HERE
Callahan Cab
Version 1.4
DOWNLOAD HERE
Hevy Impaler
Version 1.6
DOWNLOAD HERE
Hick Pickup
Version 1.4
DOWNLOAD HERE
Leadpumper
Version 3.7
DOWNLOAD HERE
Quarantine Cab
Version 1.3
DOWNLOAD HERE
Vigilante 8 Rebuilds
"Back to the '70s..."
____________________________________________
Vigilantes
_____________________________
'67 Rattler
Version 1.3
DOWNLOAD HERE
'69 Jefferson
Version 1.1
DOWNLOAD HERE
'70 Clydesdale
Version 1.1
DOWNLOAD HERE
'70 Van
Version 1.2
DOWNLOAD HERE
'72 Moth Truck
Version 3.6
DOWNLOAD HERE
'74 Strider
Version 1.1
DOWNLOAD HERE
Coyotes
_____________________________
'66 School Bus
Version 1.4
DOWNLOAD HERE
'69 Manta
Version 1.3
DOWNLOAD HERE
'70 Stag Pickup
Version 1.1
DOWNLOAD HERE
'73 Glenn 4x4
Version 1.1
DOWNLOAD HERE
'75 Palomino
Version 1.1
DOWNLOAD HERE
'76 Leprechaun
Version 1.1
DOWNLOAD HERE
Heavyweights
"Heavy Metal Warriors"
_____________________________
Big Dump R
Version 2.5
DOWNLOAD HERE
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80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
_______________________________________________________
Big Stock Update
Attack of the V8s Part I Summer Update
This is a big update to all 14 vehicles that have been previously released for Carmageddon Max Damage. Also two new vehicles have jointed the Muscle Cars: the Hevy Sonoma Stocker, and the Hevy Hell Camino.To celebrate, here's a new video.
Videos:
Changes global to all vehicles:
- - Replaced Paint textures with PBR-derived material, vehicles that already had PBR-derived textures have been updated using a better export process
- - New Damage normal maps for vehicle paint-work
- - Updated all Tire textures... again
- - Fixed Trailer Hitch IDs
- - Re-converted all normal maps
- - Removed redundant textures where possible
- - Changed shader & Updated textures for illuminated lights
Changes global to all vehicles except Quarantine Hover Cab
- - Considerable adjustments to vehicle performance
- Replaced gear ratios & final drive ratios with unique data (based off of real gear ratios from real world base vehicle)
- Changed RPM characteristics
- Increased clutch delay
- Changed grip & traction factors
- Set Suspension pitch & roll factors to be 'Physically Accurate'
- Lowered Damping
- Increased Suspension Give where possible
- Softened Anti-roll bars
- Tweaked Brake Strength (4 wheel disc cars have strongest brakes)
- Tweaked Drag Coefficient
- Increased down-force on cars with Aero Parts
Installation
- Extract/drag the '.mingebag' file from the .RAR archive onto MINGE
- Follow the 'Install Mods' Prompt, If it warns of mods that are already installed, choose to keep the 'newest versions'
- If it prompts about mods already being installed, choose to keep the newest version
- Once the process is complete, enable the vehicle/s under the 'vehicles' tab
- Save changes & launch CarMODgeddon
Muscle Cars
"We are the Wild Ones..."
_____________________________
AAW Stinger
Version 1.2
DOWNLOAD HERE
Fraud Grand Rioter
Version 1.2
DOWNLOAD HERE
Hevy Hell Camino
Version 1.1
DOWNLOAD HERE
Hevy Monty Carnage
Version 2.6
DOWNLOAD HERE
Hevy Sonoma Stocker
Version 1.1
DOWNLOAD HERE
Paralyser Grand Prick
Version 1.4
DOWNLOAD HERE
Paralyser Trash Em
Version 1.6
DOWNLOAD HERE
Stodge Barger
Version 1.6
DOWNLOAD HERE
Stodge Squad Car ('74)
Version 1.2
DOWNLOAD HERE
Stodge Squad Car ('78)
Version 1.4
DOWNLOAD HERE
Full-size Cars
"The Tough Ones..."
_____________________________
Blood Riviera
Version 1.4
DOWNLOAD HERE
Callahan Cab
Version 1.4
DOWNLOAD HERE
Hevy Impaler
Version 1.6
DOWNLOAD HERE
Hick Pickup
Version 1.4
DOWNLOAD HERE
Leadpumper
Version 3.7
DOWNLOAD HERE
Quarantine Cab
Version 1.3
DOWNLOAD HERE
Part II: Vigilante 8 Rebuilds, coming very soon.
Twitter Manifestation. - Mods for Max Damage.
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- '80s Time Warp
- Road Warrior
- Posts: 1257
- Joined: Wed Aug 03, 2011 8:30 pm
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Another Big Stock Update
Attack of the V8s Part II - Vigilante 8 Rebuilds
Introducing the complete Vigilante 8 Carpack, consisting of the re-release of the four Vigilante 8 vehicles that were previously released for Reincarnation, plus the release of the other 8 vehicles from Vigilante 8.To celebrate, here's a new video.
Videos:
Changes to the vehicles previously released for CR:
See the individual 'Changes since last release' for the '67 Rattler, '69 Manta, '72 Moth Truck & '66 School Bus for the exact change logs. As there have been a lot of changes.
_______________________________________________________
Installation
- Extract/drag the '.mingebag' file from the .RAR archive onto MINGE
- Follow the 'Install Mods' Prompt, If it warns of mods that are already installed, choose to keep the 'newest versions'
- If it prompts about mods already being installed, choose to keep the newest version
- Once the process is complete, enable the vehicle/s under the 'vehicles' tab
- Save changes & launch CarMODgeddon
Vigilante 8 Rebuilds
"Back to the '70s..."
____________________________________________
Vigilantes
_____________________________
'67 Rattler
Version 1.3
DOWNLOAD HERE
'69 Jefferson
Version 1.1
DOWNLOAD HERE
'70 Clydesdale
Version 1.1
DOWNLOAD HERE
'70 Van
Version 1.2
DOWNLOAD HERE
'72 Moth Truck
Version 3.6
DOWNLOAD HERE
'74 Strider
Version 1.1
DOWNLOAD HERE
Coyotes
_____________________________
'66 School Bus
Version 1.4
DOWNLOAD HERE
'69 Manta
Version 1.3
DOWNLOAD HERE
'70 Stag Pickup
Version 1.1
DOWNLOAD HERE
'73 Glenn 4x4
Version 1.1
DOWNLOAD HERE
'75 Palomino
Version 1.1
DOWNLOAD HERE
'76 Leprechaun
Version 1.1
DOWNLOAD HERE
Heavyweights
"Heavy Metal Warriors"
_____________________________
Big Dump R
Version 2.5
DOWNLOAD HERE
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- LittleBabyman
- mechanic
- Posts: 25
- Joined: Fri Feb 26, 2016 2:34 am
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
PS welcome back.
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