These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Alex's Garage
Alex's Garage
Alex's Garage
Random Powerup Holograms v1.0
DOWNLOAD LINK
Changes to rotating question marks on random powerups to animated holographic question and exclamation marks. Designed to work best with my CUSTOM POWERUPS MOD but will work fine with the vanilla powerups too.
Big thanks to Errol for helping me figure out the particle system and how to attach the sprite to the powerup models, Trent for pro tips, and CzechDeath for creating the sprite sheet for the question marl, and of course Shane for not suing.
What this mod package contains:
- Animated sprites of a question mark and exclamation mark that will replace the default rotating one, uses the particle system instead of models
Mod Installation
Place the zmod_RandomPowerupHolograms_AlexTSK.zad into the ZAD folder in your Carmageddon Max Damage install directory
Example: D:\Steam\steamapps\common\Carmageddon Max Damage\ZAD\zmod_RandomPowerupHolograms_AlexTSK.zad
Known Issues
Alex's Garage
New Powerups Mod v1.0
DOWNLOAD LINK
Brand new, more detailed, scratch made powerup models to spice up the look of your game and add some variety
Models created, textured, and set up in-game by me, AlexTSK
What this mod package contains:
- New models for the Oil drums
- New models for the Nitrous Bottles
- A new model for the Tyre Stack
- Replacement models for the Oil drums that were labelled "jerry_can", the new models are actually jerry cans(Fun fact, they were jerry cans in the pre-alpha)
Mod Installation
Place the zMod_NewPowerups_AlexTSK.zad into the ZAD folder in your Carmageddon Max Damage install directory
Example: D:\Steam\steamapps\common\Carmageddon Max Damage\ZAD\zMod_NewPowerups_AlexTSK.zad
Known Issues
Alex's Garage
Alex's Garage
"Uncomfortable"
- '80s Time Warp
- Road Warrior
- Posts: 1257
- Joined: Wed Aug 03, 2011 8:30 pm
Alex's Garage
Nice work on the new power-ups. I completely approve of the holograms (Unsurprisingly hehe), especially the distortions and slight color shifting. :)
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
Alex's Garage
AlexTSK wrote:"If you could describe the Eagle IV in one word what would it be?""Uncomfortable"
why? quite comfy actually - a typical office place for current race drivers :P
- MrDeviance
- turbo bastard
- Posts: 419
- Joined: Wed May 28, 2014 7:30 pm
Alex's Garage
AlexTSK wrote:"If you could describe the Eagle IV in one word what would it be?""Uncomfortable"
Is eagle IV a remake of the tdr2000 eagle or something new?
Alex's Garage
Speaking of which, also I'm experimenting with a hawk IV counterpart:
Alex's Garage
Alex's Garage
I can deal with that :Pnobby wrote:You know I'm going to get really picky about this one Alex...
Alex's Garage
Restyled Checkpoints v1.0
DOWNLOAD LINK
Changes the look of the checkpoints to resemble the pre-alpha checkpoint style, also goes well with my holographic powerups mod.
What this mod package contains:
- Changes the textures of the checkpoint holograms as well as removing the lights attached to the checkpoints.
Mod Installation
Place the zmod_Restyled_Checkpoints_TSK.zad into the ZAD folder in your Carmageddon Max Damage install directory
Example: D:\Steam\steamapps\common\Carmageddon Max Damage\ZAD\zmod_Restyled_Checkpoints_TSK.zad
Known Issues
- CzechDeath
- kill boss
- Posts: 1884
- Joined: Sun Jun 26, 2011 10:37 am
- Location: Prague
Alex's Garage
Was good idea =D
I don't get why they changed it to the red version, this was always better.
Alex's Garage
- MrDeviance
- turbo bastard
- Posts: 419
- Joined: Wed May 28, 2014 7:30 pm
Alex's Garage
Later Edit: Anything new?
- CzechDeath
- kill boss
- Posts: 1884
- Joined: Sun Jun 26, 2011 10:37 am
- Location: Prague
Alex's Garage
...and now? C'mon man! It've been 2 weeks god damit!AlexTSK wrote:MrDeviance wrote:Later Edit: Anything new?
Nope
- MrDeviance
- turbo bastard
- Posts: 419
- Joined: Wed May 28, 2014 7:30 pm
Alex's Garage
Alex's Garage
Edit : To elaborate, I'm working on the Eagle IV as we speak but I have broken up the vehicle into a more modular setup so that I can also finish the Eagle MK1 by reusing mostly the same underbody, interior, and engine components from the Eagle IV which will save a lot of time. The project is now intended to be showcased in Unreal Engine 4 instead and be used for my porfolio. I can port it to the game but it will more than likely give lower end PCs a really hard time and the only way I could optimize it is removing a lot of the detail. If there's enough interest in that then I can certainly give it a try. The Eagle MK1 is also expected to be finished some time in the next few months but its the same story for that vehicle (a portfolio piece rather than built to the specifications of CMD)
Continuing to make mods for the game is really hard knowing that a handful of people will download and play said mods for five minutes before moving onto something else. If we ever get a patch or news of any kind I will be here to pick up where I left off but for now I must move on :) I will continue to post carmageddon related stuff on this topic as I finish up if the mods don't mind, failing that I can move it over to my dormant fan art topic.
- MrDeviance
- turbo bastard
- Posts: 419
- Joined: Wed May 28, 2014 7:30 pm
Alex's Garage
AlexTSK wrote:Haven't lost motivation however the Eagle IV project has grown somewhat beyond the scope of putting it in CMD, it may still happen one day but I'm not promising anything.Edit : To elaborate, I'm working on the Eagle IV as we speak but I have broken up the vehicle into a more modular setup so that I can also finish the Eagle MK1 by reusing mostly the same underbody, interior, and engine components from the Eagle IV which will save a lot of time. The project is now intended to be showcased in Unreal Engine 4 instead and be used for my porfolio. I can port it to the game but it will more than likely give lower end PCs a really hard time and the only way I could optimize it is removing a lot of the detail. If there's enough interest in that then I can certainly give it a try. The Eagle MK1 is also expected to be finished some time in the next few months but its the same story for that vehicle (a portfolio piece rather than built to the specifications of CMD)
Continuing to make mods for the game is really hard knowing that a handful of people will download and play said mods for five minutes before moving onto something else. If we ever get a patch or news of any kind I will be here to pick up where I left off but for now I must move on :) I will continue to post carmageddon related stuff on this topic as I finish up if the mods don't mind, failing that I can move it over to my dormant fan art topic.
Man. I think you're too hopeful regarding those patches or news updates.
The way I see it, were not talking about a lack of future patches here but a total lack of Stainless as a whole!
I think this site is all there is and all that will ever be regarding stainless.
They had their chance to inject life into their main franchise and they missed it due to various reasons.
They had that desperate attempt with crashes that failed too. It's done.
Hell, even Cliff Blezinsky failed and shut down his studio a few weeks ago.
The medium is very competitive and there are just too many games put out daily, for anybody to have time to check them all.
Being a medium game dev company is not worth it anymore.
Either you go with the big kids or with the small indies. The medium sized dev companies risk their lives with every new game they put out that doesn't cash in.
Complex games cost too much to produce these days and in the end even when they're good, without enough pr, nobody knows about them and they end up losing lots of potential sales.
- Commander E1M4
- pedestrian
- Posts: 5
- Joined: Thu Nov 25, 2021 6:49 pm
Re: Alex's Garage
Can someone reupload them please?
Thank you
Re: Alex's Garage
- Commander E1M4
- pedestrian
- Posts: 5
- Joined: Thu Nov 25, 2021 6:49 pm
Re: Alex's Garage
- WinterEclipse4
- pedestrian
- Posts: 2
- Joined: Thu Oct 06, 2022 2:34 am
Re: Alex's Garage
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: Alex's Garage
- WinterEclipse4
- pedestrian
- Posts: 2
- Joined: Thu Oct 06, 2022 2:34 am
Re: Alex's Garage
I actually wasn't I tried to do it on the vanilla CarMODgeddon and even without. I would try downloading the mod it would say the wheel garage file isn't a mod then crash trying to load the other wheel file then warn me the wheels weren't installed.Toshiba-3 wrote: ↑Wed Oct 19, 2022 11:15 am Are you perhaps trying to install this mod on the experimental build? The mod was designed to be installed on the vanilla CMD with Minge, it has to be installed differently for the experimental build. I think you have to use the Carmodgeddon Updater as linked here viewtopic.php?t=9732
Check who’s online
Users browsing this forum: No registered users and 98 guests