Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
[Tool] GibbedTools - TDX Texture converter
- '80s Time Warp
- Road Warrior
- Posts: 1257
- Joined: Wed Aug 03, 2011 8:30 pm
[Tool] GibbedTools - TDX Texture converter
Seconded, very much looking forward to the fix to this issue.
Just another '80s Dreamer....
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
[Tool] GibbedTools - TDX Texture converter
I never got around to properly testing/finishing this off. So I've uploaded it as is so you guys can test it out: http://www.carmatools.com/downloads/tools/GibbedToolsBeta.zip
a.k.a. Brent
- '80s Time Warp
- Road Warrior
- Posts: 1257
- Joined: Wed Aug 03, 2011 8:30 pm
[Tool] GibbedTools - TDX Texture converter
Awesome, Thanks for this Trent! When I get a chance, I will give it a try and let you know if there any problems. :)
EDIT: Finally got a chance to do some decent tests, and I'm pleased to say it works! :) Although, weirdly the batch files did nothing, but after removing the for() loop, it converts the textures no problem.
Thanks again for updating this Trent :)
EDIT: Finally got a chance to do some decent tests, and I'm pleased to say it works! :) Although, weirdly the batch files did nothing, but after removing the for() loop, it converts the textures no problem.
Spoiler: Before & After #1
Spoiler: Before & After #2
Just another '80s Dreamer....
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
[Tool] GibbedTools - TDX Texture converter
Seems like i've discovered a bug that has beel plaguing my textures for a while.
Here is the original Eagle R and its original Eagle_Paint_D Diffuse texture:
Here is the same exact texture, except that I converted it to a png using 'Gibbed.Duels.TdxConvert.exe', the dragged and dropped it over 'CompressDXT5.bat'
No changes made to the texture, here is the result :
Seems like its getting desaturated somewhere along the line?
Here is the original Eagle R and its original Eagle_Paint_D Diffuse texture:
Here is the same exact texture, except that I converted it to a png using 'Gibbed.Duels.TdxConvert.exe', the dragged and dropped it over 'CompressDXT5.bat'
No changes made to the texture, here is the result :
Seems like its getting desaturated somewhere along the line?
[Tool] GibbedTools - TDX Texture converter
Very interesting. If you convert the broken TDX back to PNG is there any difference between the two PNGs?
a.k.a. Brent
[Tool] GibbedTools - TDX Texture converter
Looking at them both in PS theres no difference visually, the pngs are slightly different sizes.
Original : 3928 kb
Broken: 4077 kb
Original : 3928 kb
Broken: 4077 kb
[Tool] GibbedTools - TDX Texture converter
Did you compare the RGB values of any pixels? If not then could you? Especially the alpha channel.
a.k.a. Brent
[Tool] GibbedTools - TDX Texture converter
What are your color profile settings in Photoshop?
[Tool] GibbedTools - TDX Texture converter
Neither PNG has an alpha channel, RBG values appear to be identical.Trent wrote:Did you compare the RGB values of any pixels? If not then could you? Especially the alpha channel.
EDIT : The CR diffuse textures use to have alpha channels while the CMD dont appear to have any, maybe it has something to do with that?
[Tool] GibbedTools - TDX Texture converter
It turns out the issue was due to a completely unknown flag not being set in the TDX file. This flag seems to determine whether the game should render the texture in PBR or not... or possibly related to Gamma adjustment or colour space. Either way, it's required to match the look of the stock textures.
I've patched GibbedTools and added a new PBR bat file: http://www.carmatools.com/downloads/tools/GibbedTools.zip
In case you want to run GibbedTools manually from the command line, add the following option to your command line: -flags=16392
Both diffuse and specular maps should use that flag, however normal maps don't need it so I haven't bothered creating a bat file for normal maps using that flag.
I've patched GibbedTools and added a new PBR bat file: http://www.carmatools.com/downloads/tools/GibbedTools.zip
In case you want to run GibbedTools manually from the command line, add the following option to your command line: -flags=16392
Both diffuse and specular maps should use that flag, however normal maps don't need it so I haven't bothered creating a bat file for normal maps using that flag.
a.k.a. Brent
[Tool] GibbedTools - TDX Texture converter
Thanks again for the patch Trent, very much needed to get the PBR textures looking right!
- '80s Time Warp
- Road Warrior
- Posts: 1257
- Joined: Wed Aug 03, 2011 8:30 pm
[Tool] GibbedTools - TDX Texture converter
Thanks for updating this Trent! I better get on and re-convert a lot of textures, hehe.
Just another '80s Dreamer....
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
Check who’s online
Users browsing this forum: Sonyc2104 and 226 guests