The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod Patch - Updated 09/10/87]

The 2016 reincarnation of Carmageddon! Discuss, mod and troubleshoot!
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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by '80s Time Warp »

i do it . but i can't play on line
You must have done something to invalidate your game. The only options are to "verify the integrity of your game files", and if that doesn't work. re-install the game.
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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by '80s Time Warp »

It's taken long enough, but...

The Vixen... The Legend... has arrived in Carmageddon Max Damage.

To celebrate, here's a new video

_____________________________
'70 Picard Piranha - Version 1.1[Updated July 19th 1986 2020]
Version notes:
- Changed capital letters that should not be capitals to lower case (Driver & Vehicle name)
- Fixed engine sound variables
DOWNLOAD HERE
Image
► Show Spoiler
________________________________________________________________________________________
Last edited by '80s Time Warp on Sun Jul 19, 2020 9:47 am, edited 1 time in total.
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by Toshiba-3 »

Finally got some time to re-install CMD and test it! It's a beauty :scool:
505170_screenshots_20191125185847_1.jpg
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by '80s Time Warp »

Thanks Tosh :)
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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Zach Fett »

Mad Mike wrote: Sat Dec 29, 2018 5:14 pm 1) The closest thing out there to a harvester mod for C:MD is LuckyMikes conversion of the PedBasher from TDR2000. I don't know if these links are still valid, but here's it is.
PedBasher
Converted to C2 by Toshiba, C:R/C:MD conversion by LuckyMike

https://www.dropbox.com/s/89wpd08kwrmf4 ... .rar?dl=04

LuckyMike also released some other conversions for C:MD.
Bloodmobile IV
C:R/C:MD conversion by LuckyMike

https://www.dropbox.com/s/x4ive23ln7jtw ... e.rar?dl=0

Interceptor
Converted from Mad Max to C:R/C:MD by LuckyMike

https://www.dropbox.com/s/1ba4dkga8es39 ... r.zip?dl=0
______________________________________________________
2) Trent ported all of the Carmageddon 1 levels to C:MD as part of his C1 Pack.
Could someone re-upload these three mods? The PedBasher, Bloodmobile IV, and Mad Max Interceptor? Sadly the above links are dead. :(

Also thank you for all your work, Mad Mike! Love all of it, especially the Vigilante 8 vehicles. Is there any chance down the road you'll do Vigilante 8: 2nd Offense vehicles? Would love to see the Grubb Dual Loader (garbage truck).

Edit: I just noticed the Autotrasher has a skin replicating the Grubb Dual Loader! Awesome! Thank you so much for that. :sbsmile:

Also, any idea why your Plow mod is uh, not quite working properly for me, as you can see here?

Image

I've tried both installation methods, I get the same result.
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by '80s Time Warp »

Could someone re-upload these three mods? The PedBasher, Bloodmobile IV, and Mad Max Interceptor? Sadly the above links are dead. :(
I'm afraid I don't have copies of any of LuckyMikes stuff.
Also thank you for all your work, Mad Mike! Love all of it, especially the Vigilante 8 vehicles. Is there any chance down the road you'll do Vigilante 8: 2nd Offense vehicles? Would love to see the Grubb Dual Loader (garbage truck).

Edit: I just noticed the Autotrasher has a skin replicating the Grubb Dual Loader! Awesome! Thank you so much for that. :sbsmile:
Thank you for the kind words. Glad you like them :)

Some of the vehicles from Second Offence stuff would be nice, although I'd prefer to do more of the remaining Interstate '76 cars, but that's way down the 'would like to make' list.

I am working on some new stuff, I've finished off the trailer pack (25 semi trailers & 3 truck trailers), and will be releasing a big zad mod of the trucks & trailers, with a new semi truck. I've only just started on the new rig so it's still got a long way to go.
Also, any idea why your Plow mod is uh, not quite working properly for me, as you can see here?

Image

I've tried both installation methods, I get the same result.
I haven't seen that before. It's never duplicated the bucket for me.

Are the hydraulic rams animating when the bucket moves? If so, then the game is definitely using the new structure.xml.

The actual bucket model hasn't been touched, the changes were made to the bucket arm, so I don't get how it's duplicated the bucket.

It might be worth uninstalling my adjustments, and check to see if the plow still does that.
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by Zach Fett »

Mad Mike wrote: Mon Jun 29, 2020 7:20 pmAre the hydraulic rams animating when the bucket moves? If so, then the game is definitely using the new structure.xml.

The actual bucket model hasn't been touched, the changes were made to the bucket arm, so I don't get how it's duplicated the bucket.

It might be worth uninstalling my adjustments, and check to see if the plow still does that.
I'm not 100% sure if it is using the animated hydraulic rams, since the duplicate bucket is covering it up. I don't think it is, it doesn't look like it's animating the same way as your video shows. I tried uninstalling the mod and it goes back to default just fine (no duplicate bucket), so I'm not sure where it's going wrong.. The only other mods I'm using are most of your vehicles, and a few of the other optional ones below this Plow hydraulic mod on the first page.
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by '80s Time Warp »

Zach Fett wrote: Tue Jun 30, 2020 12:58 am I'm not 100% sure if it is using the animated hydraulic rams, since the duplicate bucket is covering it up. I don't think it is, it doesn't look like it's animating the same way as your video shows. I tried uninstalling the mod and it goes back to default just fine (no duplicate bucket), so I'm not sure where it's going wrong.. The only other mods I'm using are most of your vehicles, and a few of the other optional ones below this Plow hydraulic mod on the first page.
One way to check for definite is using the manual camera in the replay mode, that way you can move the camera into the front and see if the rams move.

Not that it should make any difference - are you using the Steam or GOG version of the game?

None of the other mods I've done affect the model/hierarchy of the plow, this is so weird. I will have a go at trying to reproduce this a little later on today, but the only thing I can think of is that somehow the game isn't using the new files properly.

EDIT: Found out what your issue is :)

After leaving the structure.xml out of my 'z_PlowBucketMod.zad', I get the same issue as shown in your image. It looks like your game is overriding the custom structure.xml with the standard one. Did you rename scripts.zad to something else like scripts_1.zad? Renaming it is necessary to stop the game from always loading scripts.zad last, which will override any custom scripts.
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by Zach Fett »

Mad Mike wrote: Tue Jun 30, 2020 7:50 amEDIT: Found out what your issue is :)

After leaving the structure.xml out of my 'z_PlowBucketMod.zad', I get the same issue as shown in your image. It looks like your game is overriding the custom structure.xml with the standard one. Did you rename scripts.zad to something else like scripts_1.zad? Renaming it is necessary to stop the game from always loading scripts.zad last, which will override any custom scripts.
Hm, thanks for the update, but yeah I have scripts renamed to "scripts_main", I'll try "scripts_1" though I'm not sure if that'd change the load order..

Edit: Okay, figured it out. I had already renamed the original scripts file, right? Well, there was another mod I installed into the ZAD folder that I didn't realize included a scripts.zad, so renaming that as well has fixed the issue. Working just fine now! :ssmile:
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by '80s Time Warp »

Sorry for the late response on this.

Awesome, glad you got it working. Happy Wrecking :)

New content will hopefully be coming soon. There's some housekeeping fixes for all current releases to go live tomorrow, and then hopefully, it will only be a weeks work to polish off the new truck and get everything sorted.

EDIT:

It's that time again. Updates across the board.

This is mostly in preparation for the Truck & Trailer pack. Rather than post all of the change logs for every car, here is a simplified breakdown:

_____________________________
Global (All vehicles)
- Removed uppercase letters from UI text where it should be lower case (Vehicle & Driver Names)

_____________________________
Heavyweight Trucks only
- Updated wheels (New Wheel_Garage.cnt to accomodate the new truck)

_____________________________
'70 Picard Piranha & '70 Clydesdale
- Fixed broken engine sounds

_____________________________
Stodge Squad Car ('78)
- Minor model fixes on front fenders (Smoothing groups & re-oriented edges)

_____________________________
Paralyser Grand Prick
- Corrected front suspension animation (numerous models had the wrong pivot points and structure data was off)

_____________________________

Head here for the Muscle Cars.
Head here for the Full-size Cars.
Head here for the Interstate '76/Vigilante 8 rebuilds.
Head here for the Heavyweights.
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Re: Mad Mikes Used Cars [Minor updates - 19/07/2020]

Post by '80s Time Warp »

_____________________________________________________
Release Time again

NOTE: Use of this will trigger the games cheat protection, which will lock-out multiplayer, and also stop the career from saving.
_____________________________________________________
Trucks & Trailers Zad Mod V1.0
(9 Trucks & 28 Trailers)


Installation:
___________________
Install Method 1]
For if you're running Carmageddon Max Damage unpacked with 'ZADs' disabled
  1. Open the Zad archives in your in your ZIP software, and extract the contents to the relevant folder in game
    For example, in the archive 'zmod_MM_Trailers_Regulation_Semi_Shared.zad', move the 'Textures' Folder to the 'Textures' folder in the game
  2. Launch the game
___________________
Install Method 2]
For If you're running the game packed with 'ZADs' enabled
  • Extract the zads from this archive, and drag them into the '...Steam\SteamApps\common\Carmageddon Max Damage\ZAD' folder
  • Launch the game (Mode makes no difference), the trucks contained in here will override the CarMODgeddon versions if running in CarMODgeddon mode
Notes:
Use of this will trigger the games cheat protection, which will lock-out multiplayer, and also stop the career from saving.

Video:


Full Package Notes:
► Show Spoiler
DOWNLOAD HERE
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Extra Images
► Show Spoiler
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Re: Mad Mikes Used Cars [Truck & Trailer ZAD Mod - 25/07/86]

Post by '80s Time Warp »

Wait... There's more......

_____________________________________________________
Roadkill

Reimagined versions of two cars from Roadkill have arrived



_____________________________
Monster - Version 1.0 [Released July 25th 1986 2020]
Version notes (Initial Release):
  • - Re-imagined version of the Monster from the Playstation 2/Xbox Game Roadkill
  • - Configured for use in CarMODgeddon
  • - Detailed Exterior and Interior
  • - Full engine and powertrain, with spinning pulleys, radiator fan and propshafts, with dual rumbling (vibrating) engines
  • - Animated suspension (Rear - live axle with trailing arms, Front - live axle with trailing arms), brakes & steering
  • - Animated driver & steering wheel
  • - Detachable body parts with opening doors, hood & tailgate
  • - Spinning Saw blades mounted to the front Push bar
  • - Working lights
  • - Custom wheels
  • - Normal & Specular maps setup on select materials
  • - Damage textures for body, lights and windows
  • - Custom Performance setup
  • - Custom Damage indicator
  • - UI Assets set-up (Minimap icon & Menu grid images)
  • - PBR Derived Body/Paint & Interior Textures
  • - Includes 8 alternate paint schemes/skins
  • - PBR derived damage textures for vehicle bodywork
  • - Added workaround UI Text for paint-job & Wheel names
  • - Includes 6 alternate sets of wheels/rims
  • - PBR derived tire textures for all wheels
  • - Added Basic UI Text for Vehicle Name, Driver Name & Driver Bio
  • - Added Custom Trailer Hitch with Tow-Bar Model
  • - Configured in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Primer - Version 1.0 [Released July 25th 1986 2020]
Version notes (Initial Release):
  • - Re-imagined version of the Primer from the Playstation 2/Xbox Game Roadkill
  • - Configured for use in CarMODgeddon
  • - Detailed Exterior and Interior
  • - Full engine and powertrain, with spinning pulleys, radiator fan and propshafts, with rumbling (vibrating) engine
  • - Animated suspension (Rear - live axle with trailing arms, Front - independant/double wishbone suspension), brakes & steering
  • - Animated driver & steering wheel
  • - Detachable body parts with opening doors, hood & trunk
  • - Working lights
  • - Custom wheels
  • - Normal & Specular maps setup on select materials
  • - Damage textures for body, lights and windows
  • - Custom Performance setup
  • - Custom Damage indicator
  • - UI Assets set-up (Minimap icon & Menu grid images)
  • - PBR Derived Body/Paint & Interior Textures
  • - Includes 7 alternate paint schemes/skins
  • - PBR derived damage textures for vehicle bodywork
  • - Added workaround UI Text for paint-job & Wheel names
  • - Includes 24 alternate sets of wheels/rims
  • - PBR derived tire textures for all wheels
  • - Added Basic UI Text for Vehicle Name, Driver Name & Driver Bio
  • - Added Custom Trailer Hitch with Tow-Bar Model
  • - Configured in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
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Re: Mad Mikes Used Cars [Truck & Trailer ZAD Mod + 2 New Vehicles - 25/07/86]

Post by Toshiba-3 »

Fixed my main computer [for now] so had to test the good stuff!

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Re: Mad Mikes Used Cars [Truck & Trailer ZAD Mod + 2 New Vehicles - 25/07/86]

Post by '80s Time Warp »

Awesome, thanks Tosh! :smile: :cool:
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Re: Mad Mikes Used Cars [Truck & Trailer ZAD Mod + 2 New Vehicles - 25/07/86]

Post by sawwen »

Hey Mike! Can you change the School Bus link? I downloaded and came t-bone truck instead of the vigilante bus file. Sorry for my bad english.
Otherwise... the Monster Pick-up is so cool dude! :cool: Great Job :thumbsup:
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Re: Mad Mikes Used Cars [Truck & Trailer ZAD Mod + 2 New Vehicles - 25/07/86]

Post by '80s Time Warp »

Silly me, somehow I grabbed the mingebag for the T-Bone Express instead of the '66 School Bus when packing the files up, they are right next to each other in the file list so that's probably why hehe.

Uploaded the correct version, and updated the links in the Vigilante 8/Interstate '76 section.

Thanks :smile:
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Re: Mad Mikes Used Cars [Truck & Trailer ZAD Mod + 2 New Vehicles - 25/07/86]

Post by '80s Time Warp »

_____________________________________________________
Release Time again

_____________________________________________________
Experimental Branch Megapack v1.0

Contains All of my prior CarMODgeddon releases + trailers + the CBT 'Dog-Nose' Hauler + some misc items.
WARNING: This is a large download, just under 3 GB. But it saves approx. 900 MB with shared textures being stored in a shared location.
______________________________________
Installation:
  1. Make sure you are running the experimental branch of the game
    - If you don't have it, go to here for instructions
  2. Create a ZIP_MODS folder in the root of the game
    - E.G. ...\Steam\SteamApps\common\Carmageddon Max Damage\ZIP_MODS
  3. Extract all of the .zip files from this archive to the ZIP_MODS directory
  4. Right click on the game in your Steam library, and go to 'Properties'
  5. Add the following to the 'Launch Options'

    Code: Select all

    -mod=FC_AC,MM_Audio,MM_T,MM_Tweaks,MM_V_01,MM_V_01_BD,MM_V_01_CBT,MM_V_02,MM_V_03,MM_V_RK,MM_V_Shared,MM_V_V8,MM_W_Cars,MM_W_Trucks
    NOTE: if you already have mods installed, then you do not need to add the '-mod=' again.
  6. Close the Properties and launch the game.
______________________________________
Video:

______________________________________
Contains:
44 Vehicles (1 new vehicle)
► Show Spoiler
29 Trailers (1 new trailer)
► Show Spoiler
Sound effects
► Show Spoiler
Minor Updates for the Experimental Branch
► Show Spoiler
Misc. Items
► Show Spoiler
______________________________________
DOWNLOAD HERE
______________________________________
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Re: Mad Mikes Used Cars [REL: Experimental Branch Megapack - 07/02/87]

Post by Toshiba-3 »

Works great, looks good!

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Re: Mad Mikes Used Cars [REL: Experimental Branch Megapack - 07/02/87]

Post by '80s Time Warp »

Thanks Tosh :smile:
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Experimental Branch Megapack Part II [26/09/87]

Post by '80s Time Warp »

__________________________________________________________________________________________________________
Release Time - Experimental Branch Part II
For use with the Experimental Branch only


Important Note:
Installation instructions are different to the initial release.


Head to the Experimental Branch section for details & download.
Image
______________________________________
Video:

VHS Style


Non-VHS Style

______________________________________
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Engine Sound Update for Experimental Branch Megapack Part II

Post by '80s Time Warp »

________________________________________
Hotfix Time
A small engine sound update.


Following feedback from STShotgun, and some more internal testing. Here is an additional ZAD to drop in the games root directory that makes improvements to a number of engine sounds.
DOWNLOAD HERE
________________________________________
Installation

Drop the zad (Z_MM_Z_RollingEnginePatch_210928_0848.zad) into the games root directory, this will override the previous engine sounds as it will be loaded in afterwards
________________________________________
Change log
► Show Spoiler
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Re: [REL: Experimental Branch Megapack Part II / Overhaul Mod Compatibility Patch - 05/10/87]

Post by '80s Time Warp »

________________________________________
Compatibility Patch
For using Experimental Branch Megapack Part II with Overhaul Mod v0.9.2.


A little Compatibility patch to allow the Experimental Branch Megapack Part II to be used with the newest version of the Overhaul Mod (v 0.9.2)
DOWNLOAD HERE
________________________________________
Installation

Extract the zad (z_zmod_ST_Overhaul_v092_MM_Megapack_Patch_211003-1449) into the games root directory, this will override the previous engine sounds & a number of sound effects as it will be loaded in afterwards
________________________________________
Change log
► Show Spoiler
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Re: Mad Mikes Used Cars [REL: Experimental Branch Megapack Part II/Overhaul Mod Patch - 08/10/87]

Post by Toshiba-3 »

:swheel:
Also, I usualy couldn't care less about engine sounds etc. Even play C1/C2 with all sounds muted. But yeah some of those new engine sounds are really great.
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[REL: Experimental Branch Megapack Part II/Overhaul Mod Patch - Updated 09/10/87]

Post by '80s Time Warp »

Thanks Tosh, it was a lot of of work but it looks sounds like it was well worth the effort :smile:

Got an update for the Compatibility patch up, same link as before. Head to the Experimental Branch Section.

Compatibility Patch Notes (09/10/1987 2021)
Experimental Branch Megapack Part II / Overhaul Mod v0.9.2

► Show Spoiler
Also, in the unlikely event anyone is using the Experimental Branch Megapack without the Overhaul Mod. A separate patch that contains the same fixes will be going live the in same section soon.
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Re: Mad Mikes Used Cars [REL: Experimental Branch Megapack Part II/Overhaul Mod Patch - Updated 09/10/87]

Post by TTR »

Hello Mad Mike, I'm very glad to find add-on cars for CMD, and your models are really great :saston:

The Abba Cab is definitively a great addition, Carma wise.

Keep up the good work :swheel:
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Re: Mad Mikes Used Cars [REL: Experimental Branch Megapack Part II/Overhaul Mod Patch - Updated 09/10/87]

Post by '80s Time Warp »

Thanks.

You have FatCat to thanks for the model of AbbaCab as they built it originally.

I gave AbbaCab a hefty overhaul for a lot of quality of life improvements like animating the suspension, jointed parts, lights, trailer hitch, proper truck performance, list goes on an on. So it was essentially a team effort.

There will be more to come in time, I'm messing around with Modular level tiles at the moment as the basis of a city. But it's going to be a long time before I have anything release-worthy.

There's screens on the Carmageddon Discord if you're on there. [Carmageddon Modding]
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Re: Mad Mikes Used Cars [REL: Experimental Branch Megapack Part II/Overhaul Mod Patch - Updated 09/10/87]

Post by TTR »

Oh...it literally said it on the release picture too. Thanks for correcting me :oops:
When I played with the pack installed I did get the urge to play Vigilante 8 again :grin: (so I did not much later)

Yeah, I was already a member on the Discord channel, last year I did follow up on it but theres so many :saston:

I found the pictures, maps are always good to have! I will definitely get it when it'll be released.


Speaking about maps, would be cool, like the C1 maps for CMD, the C2 maps would be converted over hah.
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Re: Mad Mikes Used Cars [REL: Experimental Branch Megapack Part II/Overhaul Mod Patch - Updated 09/10/87]

Post by '80s Time Warp »

No worries, glad you're enjoying it. :cool:

I'm not in the territory of doing conversions. I left that behind a long time ago haha.

Trent is working on the C2 cars, I don't know if he's planning on the levels too.
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