Max Damage thoughts about 3D game engine used
Posted: Tue Jul 28, 2020 4:15 pm
I've loved the Carmageddon series, and still love the original MS-DOS Carmageddon 1 from 1997. Just bought & been playing Max Damage and wow, it's just exactly like Carmageddon 1, with better graphics, new map landmark features, etc. but with Carmageddon 2 peds. I do miss the metalatic sounds of the cars scratching against the metalic world/roads and peds screaming... and I swear the hawk car was longer/thinner...
However, since it's the post 2010+ ... a lot has changed... and am used to modern games with 60+ frames/sec, realistic human-rigged modelling, and car physics. I was playing GTA5 & Mafia 3. Whilst driving in GTA5/Mafia 3 I dreamt Carmageddon should use this 3D engine. The cars feel/sound like real, the driving mechanics/physics are life-like, and the peds are life-like. Excellent weather system and both games open-world with so many peds/cars. I understand Mafia 3 is singleplayer and it uses area/grid-based logic calculating (npc peds/cars spawn in area near player & disappear when out-of-scope), whereas Carmageddon requires to calculate every area for all the opponent cars & peds (since it keeps track of all where all peds move to). It's a shame Max Damage is capped at 30frames/sec... I know that the game's best feature is the instant replay and it has to record EVERYTHING since the start of the game. But hopefully in future they can make it 60+fps so we can do slow-motion instant replays and able to see tires spin instead of skipping.
What do you guys think? regarding Max Damage's 3D game engine... car physics/mechanics...
However, since it's the post 2010+ ... a lot has changed... and am used to modern games with 60+ frames/sec, realistic human-rigged modelling, and car physics. I was playing GTA5 & Mafia 3. Whilst driving in GTA5/Mafia 3 I dreamt Carmageddon should use this 3D engine. The cars feel/sound like real, the driving mechanics/physics are life-like, and the peds are life-like. Excellent weather system and both games open-world with so many peds/cars. I understand Mafia 3 is singleplayer and it uses area/grid-based logic calculating (npc peds/cars spawn in area near player & disappear when out-of-scope), whereas Carmageddon requires to calculate every area for all the opponent cars & peds (since it keeps track of all where all peds move to). It's a shame Max Damage is capped at 30frames/sec... I know that the game's best feature is the instant replay and it has to record EVERYTHING since the start of the game. But hopefully in future they can make it 60+fps so we can do slow-motion instant replays and able to see tires spin instead of skipping.
What do you guys think? regarding Max Damage's 3D game engine... car physics/mechanics...