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Experimental Beta Patch:
The patch for unrestricted modding - the last 'official' update for C:MD, though it wasn't considered finished. Even so, you'll definitely want this as it fully unlocks modding and allows you play through career with mods, among other improvements such as the fixed normal maps. It also has all of the .lol files replaced with their original lua scripts, which is a million times better to work with compared to the old way.
Quick guide: Go into C:MD's Steam properties -> Betas, then put VmfPZyCgXec4v2R4 into the code section and select 'experimental' in the drop-down menu.
Some FYIs:
- It's only on Steam. (sorry GOG users)
- CarMODgeddon isn't used in the same way as vanilla, so the CarMODgeddon launch option is no longer used and MINGE isn't used for installing mods. Instead you'll need to update old car mods in some way:
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- The CarMODgeddon sandbox mode is only enabled when you run a zip mod, via the -mod= launch command.
- .zad mods will allow you to play through career with the progression intact, .zip mods will put the game into the sandbox mode that unlocks everything. There are no differences between zads and zips other than the extension and where they go.
- When modding, the game will still give you the annoying modified data message that says you can no longer save - it's not true, it's just that the popup was never updated in the patch. My Overhaul/Trent's Cheat UI mod will get rid of the popup.
Mods:
- C:MD Overhaul - my mod which reworks the balancing, adds content and generally updates the game overall.
- The '80s Garage - '80s Time Warp's huge Megapack mod which adds 50+ vehicles to C:MD. (Overhaul compatibility patches here)
- STShotgun's Car Lot - my addon car thread.
- Cheat UI Mod - Trent's mod which unlocks all of the game's content as well as adds extra options to Freeplay.
(will most likely conflict with the Overhaul if you run both at the same time)
- Alex's Garage - AlexTSK's high quality mods and vehicles.
- Extra info:
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- Extra info:
- FatCat's Modding - FatCat's expansive modding thread which has a variety of content. Sadly the thread ended up broken after coming over from the official forums, so the forum post links won't work.
- Extra info:
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- Extra info:
- Carmageddon 1 Cars and Levels Pack - Trent's heavily WIP TC that adds all of C1 mobile's content to C:MD. (updated for the Experimental patch)
- Psyrgery's Damage balance tweaks for C:MD Freeplay - Psyrgery's mods which reworks the game's balancing. It seems his mods are entire scripts.zad replacements, so you'll need to rename them to something like zmod_psyrgery_tweaks.zad or something along those lines. It's not compatible with the Overhaul, just FYI.
Others - legacy/dead, etc:
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Modding Guides:
- Carma Car System Reference Manual - The official reference guide written by Patrick Buckland to explain the shitloads of car parameters the game has.
- Car Setup Tutorials For Trent's MaxScript Tools - '80s Time Warp's extensive guide for setting up C:MD cars, using Trent's tools for 3DS Max.
- Making car skins for C:MD - A guide I left on DuneCity's thread explaining how to make a skin addon. It was written for the CU:NT specifically but you can use it for any car.
- [tutorial] How to use Reincarnation car mods in Max Damage - Probably not needed but I thought I might as well include it if you have any C:R mods that never got updated.
Tools:
- MaxScript Tools - Trent's all-in-one tool for creating C:MD mods in 3DS Max. GitHub link for the updated but still very WIP version.
- Flummery v0.3.8.9 - a heavily WIP modding tool by Errol which does a variety of things.
- GibbedTools - A tool modified by Trent, it's what you'll use for converting C:MD's TDX textures to PNG, and back again. Beta version here.
- For 2D/UI images, you can simply convert from/to TDX by dragging them onto the exe.
- For 'rendered' textures (diffuse and speculars, e.g. for cars, peds, objects, etc.), you'll need to convert them using -flags=16384 --d5 %1, which'll make the textures appear as they should instead of appearing weirdly bright.
e.g. use a .bat with this:Code: Select all
Gibbed.Duels.TdxConvert.exe -flags=16384 --d5 %1
- MINGE - Trent's tool which, while it's no longer used for installing mods, can still be used to extract the game's data and run the game without zads, if you wish to have that.
- LOLDecoder - Trent's tool for decoding C:MD's .lol files. Not needed when using the Experimental C:MD version.
- VTFucker - Virtual Texture Explorer - Another tool from Trent; allows you to view and replace the game's virtual textures.