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Alex's Garage
- Toshiba-3
- BRender Actor
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Alex's Garage
With that worn out look etc.
- CzechDeath
- kill boss
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- Joined: Sun Jun 26, 2011 10:37 am
- Location: Prague
Alex's Garage
+ I love weathered and beaten up cars =D
+ This style is what I've expected when I first heard new carmageddon is comming -> literally C1 remade with design (from nobby) kept/respected
Alex skins like this mean one unfortunate thing -> The surroundings will look too clean (it does even now =D) I want dirty weathered version of CMD NAOW!
- '80s Time Warp
- Road Warrior
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Alex's Garage
Twitter Manifestation. - Mods for Max Damage.
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Alex's Garage
Alex's Garage
Two retro birds are returning. The Hawk is based on Fatcats redesign however its a complete rebuild with a bunch of changes :)
- CzechDeath
- kill boss
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Alex's Garage
now once i see this eagle mk1 ass these memories instantly lights up again :D
- MrDeviance
- turbo bastard
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Alex's Garage
You are single handedly remaking carmageddon max damage here.
That suppressor is sex.
Also that cleaver remake of your remake of a remake is even rermakier than the first time around!
And to top it off you've shown even more eagles here. Eaglegeddon for the win!
That remake of the vanilla mk1 is really everything that I truly ever wanted to see done professionally before I die and if anybody can pull it off to match my crazy high standards, then that is you.
I know you only remake what appeals to you at a certain moment but if I could afford to hire you, I would ask you to remake every remaining carmageddon 1 car in two ways.
One way with your style of reimagination and the other way with and a HD vanilla design constraint like this mk1 here..
The results would be spectacular. Having two rosters one made out of classic remakes and one out of modern style remakes.
One can only dream lol.
The sad problem is that you can't multiply yourself to have each of your clones work at a different car and finally at the levels themselves.
I wonder how well would you do on remaking peds for the game hah.
Alex's Garage
I think I've come up against a bit of a dilemma. The cop cars in the game can't be selected as opponents however they do have the cool siren horn feature which seems to be tied into the 'cop=true' tag in vehicle_setup.lol. Ofcourse I want to make my Suppressor able to be selected as an opponent but I think that means that i won't be able to add any kind of siren feature to it, it might just be the case that I will add an alternate vehicle_setup.lol file in case you want to play with the sirens but I think by default it shoudn't be classified as a cop in case you want to play against the Suppressor, also the cop cars aren't selectable in MP so that would also be a downside of setting it as a cop.
PS the APC uses light file names that aren't located in the car's folder, does anyone know where its pulling these files from?
Alex's Garage
as for car names iirc the names of vanilla cars are in some sort of string file, i was changing the name for tez eagle. if someone don't outrun me i will provide you the info later today
ps: i presume Suppressor is almost ready to rock?=)
- '80s Time Warp
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Alex's Garage
As for your dilemma, I was able to get the police lights controllable with the horn after adding 'cop=true' to the 'vehicle_setup.lol', however the siren did not play. Now, there might have been something I had missed, but just a heads-up in-case you encounter the same.
The workaround I use for the Stodge Squad Cars is to anchor the siren loop sound to a part of the car using a continuous sound loop, so the siren plays whenever the vehicle accelerates. If you want to try that out, Snaky Bastard also uses the same technique to anchor some type of extra turbine sound to its' engine.
As for the .light files the APCs uses, I haven't gone searching in Max Damage for them myself, but I would suggest trying the shared model folders. Failing that, if you've still got Reincarnation installed, you can pull them from there.
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Alex's Garage
Alex's Garage
- helomyname
- turbo bastard
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Alex's Garage
The mod community: fixing stainless' bad design choices one by one
Alex's Garage
- '80s Time Warp
- Road Warrior
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Alex's Garage
It wouldn't surprise me if the absence of the AI script was the issue. I might or might not have done tests with it, but that was back in November and 10 or so vehicles + a dozen trailers have passed since then hehe. As for the cop cars not being opponents, I do recall Trents UI mod for CR changing that. It's unfortunate that the loop-hole he used to make the UI changes without affecting MP and career has been closed for CMD. Hopefully one day things might get expanded.Thanks Mike, I will try the workaround. The siren not playing might have to do with having an AI script set to cop in vehicle_setup.cfg since your Stodge police car doesn't have that, althought Trent said that there is a lobby UI script that defines whether or not the cops can be selected as opponents so it might be tied to that somehow too, so it seems that short of modifying that script there really is no way to have both the ability to use cops as opponents and use the siren feature, a bit shit but oh well.
Damn, now that looks mean. :) Looks like my rigs will be getting some competition.When you just need that extra bit of Mortis in your Rig
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- CzechDeath
- kill boss
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Alex's Garage
there is only one thing I would change=D - there is that "barrel" in the sides of such semi trucks, some of them even have snorkel or light attached on it... or other interesting details, you completly cut that off, and I miss it there =D.
Otherwise amazing, dirty , bulky, rusty hard - just how I like the cars anywhere =D
Alex's Garage
AnyOpponent (Script Mod) v1.0
DOWNLOAD LINK
V1.0 01/08/2017
- This little script allows you to select any vehicle to be an opponent in freeplay as well as letting you play solo without any opponents.
- Career and MP are locked by this, but I still find it useful for testing purposes since you can load into a level very fast if you don't select any opponents
Installation
- Place into your Carmageddon Max Damage\ZAD folder, then rename your scripts.zad folder (I like scripts_original.zad, but feel free to use whatever name you want)
As usual, enjoy and let me know if there is any serious problems.
Alex's Garage
Alex's Garage
Alex's Garage
ohh CD's having a raging rusty boner right now!CzechDeath wrote:The rusty hubbs that are avalible in the game would fit it even betterthere is only one thing I would change=D - there is that "barrel" in the sides of such semi trucks, some of them even have snorkel or light attached on it... or other interesting details, you completly cut that off, and I miss it there =D.
Otherwise amazing, dirty , bulky, rusty hard - just how I like the cars anywhere =D
Alex's Garage
That looks amazing! Nice job!AlexTSK wrote:When you just need that extra bit of Mortis in your Rig
Alex's Garage
Alex's Garage
SDT Suppressor v1.0
DOWNLOAD LINK
A Reimagining of the Suppressor, this one is part of the State Defense Tech lineup
Model created, textured, and set up in-game by me, AlexTSK
Enjoy!
Mod Installation
Install with Trent's Minge Tool
Known Issues
- YautjaLord
- speed freak
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Alex's Garage
My life in Carmaverse complete for this (2017) year. Well, almost*, but still.....AlexTSK wrote:SDT Suppressor v1.0
A Reimagining of the Suppressor, this one is part of the State Defense Tech lineup
Model created, textured, and set up in-game by me, AlexTSK
Enjoy!
Mod Installation
Install with Trent's Minge Tool
Known Issues
Spoiler:Changelog
Spoiler:Its been a while in the making so I hope you enjoy it and as usual let me know if there are any issues.
*....when's the Rig O ready? Me like it ALOT!!!!!! :)
Alex's Garage
Alex's Garage
Sup is awesome, so much of nostalgia in this dark bleak city!
haven't noticed any bugs (except the garage but oh well..)
btw is this some kind of a feature that left rear side has white lights and right rear side has red lights?..
- '80s Time Warp
- Road Warrior
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Alex's Garage
I can offer a fix for the issue with the indexed wheels in the garage.
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Alex's Garage
Alex's Garage
My pleasure :)hazardic wrote:Thank you Alex!Sup is awesome, so much of nostalgia in this dark bleak city!
I'm not sure what you're talking about there, the reverse lights or the flares that are always on?hazardic wrote:
haven't noticed any bugs (except the garage but oh well..)
btw is this some kind of a feature that left rear side has white lights and right rear side has red lights?..
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