Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Game is looking good, but where is wheel support?!

The 2016 reincarnation of Carmageddon! Thanks, SCi!
User avatar
hammr25
hit n run
Posts: 211
Joined: Sat Jun 04, 2011 3:44 am

Game is looking good, but where is wheel support?!

Post by hammr25 »

I'm sure what they're mainly after is native force feedback support. Remapping inputs won't get that.

I have a wheel, but I reserve that for real racing games like rFactor 2. I'll use a pad with this one because it'll be optimized for pads.
User avatar
Servo451
driver
Posts: 64
Joined: Tue May 27, 2014 9:14 pm

Game is looking good, but where is wheel support?!

Post by Servo451 »

Nah. I don't need force feedback. Just a wheel... and some pedals. Xinput doesn't work.
User avatar
hdon6
mechanic
Posts: 31
Joined: Tue Jul 17, 2012 3:24 pm

Game is looking good, but where is wheel support?!

Post by hdon6 »

Don't care about Force Feedback. Wheel and pedals is what I was asking about. Carmageddon is a real racing game. Consoles have ruined computer gaming. The fault is in the game pads.
User avatar
Purple44
hit n run
Posts: 188
Joined: Mon May 28, 2012 9:14 am

Game is looking good, but where is wheel support?!

Post by Purple44 »

Ya force feedback not a big concern. Using the wheel and pedals are.

I went with the emulator route with Blur back in 2010. 20 player racing online, was looking forward to a great time online. But turn into frustration with using an emulator to map the KB commands to my MOMO wheel. Using emulator cause steering input lag. Go for power up and just miss it because steering was slow. Run car into a road divider because car was slow to go right. :(





I heard Stainless has around 50 Devs now.

Bugbear has 20+ Devs working on Wreckfest.

Refract- Distance and Gamepires - Gas Guzzlers Extreme have only around 10 Devs each.

All 3 of these game makers have good wheel and pad support in there games.

I can wait for wheel support, but I need confirmation that Carmageddon: Reincarnation is going to have wheel support for me to jump back on the C:R bandwagon.
User avatar
KakkaHousu
speed freak
Posts: 566
Joined: Fri Nov 15, 2013 5:53 pm

Game is looking good, but where is wheel support?!

Post by KakkaHousu »

Purple, Blur doesn't have support for any analog controller? I don't think analog wheel mapped to digital KB could work even if emulator works well without lag. There is support for analog controllers in C:R, hopefully wheel functions mapped for gamepad analog sticks with emulator would work better. I wish I could try out, but my wheel's power supply melted and probably burned my wheel.
User avatar
CzechDeath
kill boss
Posts: 1884
Joined: Sun Jun 26, 2011 10:37 am
Location: Prague

Game is looking good, but where is wheel support?!

Post by CzechDeath »

Wow this tread is still alive? =D
Image
User avatar
Trent
mindless
Posts: 3265
Joined: Wed Apr 05, 2000 9:08 am
Contact:

Game is looking good, but where is wheel support?!

Post by Trent »

Servo451 wrote: But I do sorta resent being called bigoted and accused of bitching.
That wasn't directed at you, or even at all wheel users in general, but specifically those diehards who go around calling people who don't use wheels "queers" and "fucking plebs", raging about about consoles and throwing their toys out of the pram over the issue because they think, and say, that no wheel support makes the game a shit console game instead of a "real" PC game. Garg did a good job of demonstrating exactly what I meant when I said "bigoted." I don't have a problem with people wanting proper wheel support in the game and discussing it civilly is fine, but getting as upset as some people are about the current lack of it is just stupid.

Also: Yes, XInput does "allow" pedals to be used. Pedals are just analogue axises which are read in the same way as triggers on a controller are, the game just doesn't map the correct axises to the correct functions as the presets are only set up for the 360 pad. As I mentioned before if the game can see the wheel as a controller the you can create a custom controls config which maps the correct axises and buttons on your wheel to the right game function. In Data_Misc there's a folder of presets and a folder for custom presets.

If you're talking about the the Xbox Controller Emulator not working then it probably needs setting up properly. C:R isn't a game in the tool's compatibility database so all the hook masks need to be set up manually and the xinput wrapper DLL needs to be correctly named as xinput9_1_0.dll and the tool and all it's files need to be in the game's bin folder. I don't have a wheel any more and I've never used the tool so I can't help more, but if I can get my old flight stick working I'll be happy to test it out with that and provide a more detailed guide to getting it working. The only issue is the flight stick only has XP drivers so it's a bit of a mission getting windows to see the stick at all.

Purple44 wrote:went with the emulator route with Blur back in 2010. 20 player racing online, was looking forward to a great time online. But turn into frustration with using an emulator to map the KB commands to my MOMO wheel. Using emulator cause steering input lag.
Joy To Key works entirely differently to Xbox 360 Controller Emulator. Joy To Key actively emulates a keyboard, taking joystick input and sending keyboard events which are then grabbed by the game. X360CE on the other hand is basically a dummy XInput DLL which the game uses instead of the real one, it just redirects the calls the game makes to DirectInput instead of XInput so there shouldn't be any lag involved. Joy To Key does seem a bit of an odd choice to use for a steering wheel, though, given how the wheel is inherenty analogue and the keyboard it's emulating is digital, which I'd imagine makes it very difficult to control even without any lag.

And, yes, there are about 50 people working on C:R, but pretty much only a couple of people who can implement proper native wheel support and they're all rushed off their feet working on more important things, such as improving the performance, game balancing, squashing game breaking bugs, etc. The fact other small developers have got wheel support in their games doesn't mean anything, especially when you use examples such as Bugbear who have been making numerous racing games with their engine for 15 years or Refract who use middleware like Unity which does most of the work for them, they're in completely different boats to Stainless.
a.k.a. Brent
User avatar
KakkaHousu
speed freak
Posts: 566
Joined: Fri Nov 15, 2013 5:53 pm

Game is looking good, but where is wheel support?!

Post by KakkaHousu »

If I remember correctly there is not going to be remapping for controllers like there is for KB, but instead pre-defined layouts. If that is case why? Because it is possible to remap them modifying setup.txt so why not in-game. Is there any technical reason for that?
User avatar
hdon6
mechanic
Posts: 31
Joined: Tue Jul 17, 2012 3:24 pm

Game is looking good, but where is wheel support?!

Post by hdon6 »

Interesting. How come it isn't bigoted when game controller users are chortling on about how since THEY don't use wheels & pedals it isn't necessary to provide support? The wonderful, I've got mine so f^@% all of you attitude.
User avatar
Servo451
driver
Posts: 64
Joined: Tue May 27, 2014 9:14 pm

Game is looking good, but where is wheel support?!

Post by Servo451 »

Trent wrote: but getting as upset as some people are about the current lack of it is just stupid.
I don't think it's stupid to to get upset about my favorite franchise of PC driving game (I've waited years for), to possibly only support game-console controllers.

Also, thank you very much for taking the effort to explain the technical data on the Xinput software, but it really should be a moot point.
User avatar
Yfrid
hit n run
Posts: 238
Joined: Thu Dec 27, 2007 5:46 pm

Game is looking good, but where is wheel support?!

Post by Yfrid »

the game in beta lacks official wheel support, trent explains how to get it anyway in the wait. fin.
User avatar
Mad_Maxine
Pink
Posts: 3232
Joined: Tue Jan 10, 2006 1:24 pm
Contact:

Game is looking good, but where is wheel support?!

Post by Mad_Maxine »

PC master race, is why I dont tell people im a PC gamer, I just say,, I play games.
User avatar
CzechDeath
kill boss
Posts: 1884
Joined: Sun Jun 26, 2011 10:37 am
Location: Prague

Game is looking good, but where is wheel support?!

Post by CzechDeath »

PC is teh bestest, yur consols sux, deal with it LOLOLOL
Image
User avatar
Yfrid
hit n run
Posts: 238
Joined: Thu Dec 27, 2007 5:46 pm

Game is looking good, but where is wheel support?!

Post by Yfrid »

Garg99 wrote: Are you fucking stupid or what? We want first party support for wheel controllers. Also, a fucking xbox controller hack doesn't enable force feedback and is a PAIN in the ass.
So dev.team (nobby) already said that they'd like to implement wheel support in the final product long ago, people then reported this info to you, then brats like you stomped their feets because wants everything NOW, just for the glory of your golden penis. Or else you won't even play the game.

So trent told how to get wheel to work anyway.

current situation:

1 _dev. wants to add official wheel support to final product

2 _game is in beta.

3 _you own the beta, but whine it has no official wheel support.

4 _trent tells how to get the wheel to work anyway

3b_you own the beta, but whine it has no official wheel support.

sorry, can you brief me again about who's stupid..?

then, if you want a lazy fix made by someone else all the times and in every situation just for your amusement, buy a console. You can't get more plug&play than that.

wanted the bike? Now pedal. The greatest thing about "ibm compatible pc" is their flexibility, assert your money.

Garg99 wrote: The devs are fuckign consoel kiddies, they don't giover a fuck abotu the superior platform (the ibm pc compatible clone).

WE HAVE PERIPHERALS.

WE HAVE OCCULUS

WE HAVE WHEELS


We don't play with XBOX CONTROLLERS.

Xbox controllers are proprietary shit. Fuck them.


the only kiddo in sight here is you.

First, it's not like you forged each and every part of your "superior platform" hammering them into shape with your mighty dick.

Spending more money on your hobbies doesn't make you better than people that doesn't bother as much.

Then, your battle about input devices is for brats, controllers are good versatile input devices. Funny is that even i agree that C:R would benefit official wheel support to appeal a wider range of players (even if i don't own one). But you can't help but vomit scorn to controller players that did nothing wrong but have different needs than yours.

you are one of the worst bigoted, elitist, narrow minded moron i ever had the disgrace to argument with.

you come here, insulting in advance each and everyone that doesn't agree with you, belittling any different solution because different=wrong is the only echo you hear from inside your rectus since it's in there where you keep so jealously warm your head.

If you want to be taken seriously, please be polite from now on and assert your interests politely.

EDIT: oh i see garg flaming comments were deleted meanwhile anyway, well whatever! :p
User avatar
KakkaHousu
speed freak
Posts: 566
Joined: Fri Nov 15, 2013 5:53 pm

Game is looking good, but where is wheel support?!

Post by KakkaHousu »

Now when Garg's posts are gone, can we have civilized discussion about subject. No name calling. Also, I don't think lack of wheel support makes game consolized, most of my Ps2 racing games have wheel support.

I try to summarize what each one wants.
hdon6

Wheel and pedals, maybe a few buttons. Don't need force feedback.

Servo451

Wheel and pedals. Don't need force feedback.

Purple44

Wheel and pedals. Don't need force feedback. Don't want use emulator.

Kakkahousu

Wheel and pedals. Don't need force feedback but would like it. Can use emulator if necessary.

Now questions for those who want wheel support.

1. Can you use emulator if necessary?

2. Do you have Xinput wheel?

3. Can you modify setup.txt- file if instructions are given or use mod to get wheel working in game?

Also I quote myself

If I remember correctly there is not going to be remapping for controllers like there is for KB, but instead pre-defined layouts.
Does somebody else remember if that is case? If that is case why? Full remapping would remove some problems like pedal mapped for wrong axis.
User avatar
C2 Scientist
jaywalker
Posts: 2059
Joined: Tue Mar 26, 2002 5:00 pm
Location: Finland
Contact:

Game is looking good, but where is wheel support?!

Post by C2 Scientist »

I've been using the x360ce emulator since pre-alpha, but there's an annoying quirk I've noticed: at least the steering sometimes gets stuck constantly increasing, so that no matter how much or little you turn the controller itself, the steering wheels of the vehicle will keep turning more and more, eventually reaching the full (steering) lock and remaining there. Only centering the controller will fix this, but it may happen again very quickly.

It would be interesting to hear if this happens on the natively supported XBox controller as well, although I doubt it, as I don't recall anyone else mentioning this problem before (it should be rather noticeable). So probably it's a problem only when using the emulator software.

In reply to above:

If necessary, I wouldn't mind using an emulator, as long as the performance is practically identical to a native support, with no extra lag or other drawbacks such as the problem described above. An emulator is not as convenient to setup though, and it can require a bit of detective work to find out how to map the desired functions on the correct controller buttons.

Force feedback is not important to me.
User avatar
starbuck
kill boss
Posts: 1604
Joined: Wed Jan 21, 2004 12:26 pm

Game is looking good, but where is wheel support?!

Post by starbuck »

Good news for some of you.

OK After initial tests and no fiddling with the controllers setting I got BOTH the MS force Feedback wheel to work (red and black version) AND the Logitech Nascar wheel to work. The MS wheel had to have the red light OFF for it to work.

I did not YET get the pedals to work in either. As I sad no fiddling with those settings.

And this is with todays version of the game and no emulators running. nor are there any emulator files stored on my PC. Windows 8.1. 64 bit.
User avatar
Gorth_le_Barbare
pedestrian
Posts: 13
Joined: Tue Mar 18, 2014 9:05 am

Game is looking good, but where is wheel support?!

Post by Gorth_le_Barbare »

I'm surprised how people don't care about Force Feedback. It's the main reason I'd like to play with a wheel.

I'll probably stay with my x360 controller if wheels are supported in CR but without FF.
User avatar
starbuck
kill boss
Posts: 1604
Joined: Wed Jan 21, 2004 12:26 pm

Game is looking good, but where is wheel support?!

Post by starbuck »

Gorth_le_Barbare wrote:I'm surprised how people don't care about Force Feedback. It's the main reason I'd like to play with a wheel.

I'll probably stay with my x360 controller if wheels are supported in CR but without FF.
Yeah I like Force Feedback too. But reason I hate that MS wheel is the hundred wires going everywhere and I trip on the plug.

Later today if my health is better I am going to try getting the whole thing to work. At least the pedals. Its just sad cause it takes me an hour to do 5 minutes worth of work.
User avatar
SirPuddlesworth
pedestrian
Posts: 24
Joined: Sat Oct 11, 2014 2:48 am

Game is looking good, but where is wheel support?!

Post by SirPuddlesworth »

YES PLEASE, wheel support!
User avatar
hdon6
mechanic
Posts: 31
Joined: Tue Jul 17, 2012 3:24 pm

Game is looking good, but where is wheel support?!

Post by hdon6 »

Sorry Starbuck, but "I did not YET get the pedals to work in either." Isn't exactly, " Good news for some of you.".
User avatar
starbuck
kill boss
Posts: 1604
Joined: Wed Jan 21, 2004 12:26 pm

Game is looking good, but where is wheel support?!

Post by starbuck »

hdon6 wrote:Sorry Starbuck, but "I did not YET get the pedals to work in either." Isn't exactly, " Good news for some of you.".
Welll lets see. I said Good news for SOME of you. Not ALL of you. I also stated that YET I did not get the pedals to work. You also may notice I said I didnt fiddle with it yet either.

Now if I used the emulator Trent was talking about, guess what ? The ENTIRE wheel and pedals worked.

Now if you want to whine and moan that sounds like a personal problem. Most people would be glad they got half a glass of milk instead of an empty glass. Especially when the game still is in BETA. Why dont you hold the complaints until AFTER the game is released officially and maybe a little longer once they get the first patch out ?
User avatar
trab890
pedestrian
Posts: 3
Joined: Tue Apr 28, 2015 11:52 am

Game is looking good, but where is wheel support?!

Post by trab890 »

I've already posted this message in a different thread but whatever

WHEEL SUPPORT NOW!

Without wheel support I'll lose interest in this game, I dont wanna use the arrow keys on my keyboard, thats shit.

The first games had wheel support so theres no excuse for not implementing it.

I know it's still beta but thats all the more reason to implement it sooner so we can play test it, it shouldnt be left to modders.

Thanks,

- A dissappointed carmageddon veteran.

BTW can someone make a poll or a petition for this, because I dunno how effective posting on the forums is going to be...
User avatar
Errol
Toxic Ranger
Posts: 1168
Joined: Fri Dec 25, 1998 12:00 pm
Location: Sunny Wales
Contact:

Game is looking good, but where is wheel support?!

Post by Errol »

trab890 wrote:BTW can someone make a poll or a petition for this, because I dunno how effective posting on the forums is going to be...
About as effective as a poll or petition would be I'd guess.
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
User avatar
C2 Scientist
jaywalker
Posts: 2059
Joined: Tue Mar 26, 2002 5:00 pm
Location: Finland
Contact:

Game is looking good, but where is wheel support?!

Post by C2 Scientist »

"Good things come to those who wait".

But really, this game almost had its final release without a sign of this feature, so things are not looking too bright at the moment.
User avatar
Servo451
driver
Posts: 64
Joined: Tue May 27, 2014 9:14 pm

Game is looking good, but where is wheel support?!

Post by Servo451 »

C2S wrote:"Good things come to those who wait".
Still *partially* waiting. I am immensely enjoying the GREATLY improved frame rates and game stability!! This game is performing awesome on my 5 year old computer and I have NO complaints about that. Actually, I'm honestly VERY happy about that. I was planning on purchasing a new computer to coincide with C:R's release. Now I can postpone that a bit. (Yay!) Stainless has clearly put a great deal of work into these things. ....But not being able to get analog throttle/brake control for a steering controller is still frustrating in a modern PC Racing/Driving car combat game. (Hell, it would be unacceptable in an old DOS driving-combat game. Heh) Final Release has come and gone and there still is no clear response to this issue. Should I keep hanging on, or is this now a dead subject? Have non-console controller enthusiast been completely forgotten by Stainless?
User avatar
hdon6
mechanic
Posts: 31
Joined: Tue Jul 17, 2012 3:24 pm

Game is looking good, but where is wheel support?!

Post by hdon6 »

Even Torus had sense enough to have wheel / pedal support.
User avatar
starbuck
kill boss
Posts: 1604
Joined: Wed Jan 21, 2004 12:26 pm

Game is looking good, but where is wheel support?!

Post by starbuck »

After playing with wheel support for two of my wheels I have boxed away. I started playing them with that emulator.

Now I didnt worry about getting the pedals to work but I did use the buttons on the wheels for gas/ brake, etc.

For other racing games it felt worth it, but for some odd reason it just seemed a lot easier just using my Xbox 360 controller because then I felt I had a lot more control.

I think the reason being is because there is more crashing, backing up, jumping etc in this game then actual racing. I also think that the camera movement also kills it when you back up then go forward.

For a game like for example Fallout 2 then YES a racing wheel was definitely necessary, otherwise it felt like the actual wheel got in the way of racing in Carmageddon.

Carmageddon 2 also kind of felt to cumbersome using the wheels even though it was cool because you had the POV of the driver and Force Feedback.
User avatar
Servo451
driver
Posts: 64
Joined: Tue May 27, 2014 9:14 pm

Game is looking good, but where is wheel support?!

Post by Servo451 »

hdon6 wrote:Even Torus had sense enough to have wheel / pedal support.
Heh. Torus also finished their game before they released it. ;)
User avatar
hdon6
mechanic
Posts: 31
Joined: Tue Jul 17, 2012 3:24 pm

Game is looking good, but where is wheel support?!

Post by hdon6 »

starbuck

Cunning Stunt Licker

Posts: 253

Send PM

Submitted: Wed, 27/05/2015 - 15:53

After playing with wheel support for two of my wheels I have boxed away. I started playing them with that emulator.

Now I didnt worry about getting the pedals to work but I did use the buttons on the wheels for gas/ brake, etc.

For other racing games it felt worth it, but for some odd reason it just seemed a lot easier just using my Xbox 360 controller because then I felt I had a lot more control.

I think the reason being is because there is more crashing, backing up, jumping etc in this game then actual racing. I also think that the camera movement also kills it when you back up then go forward.

For a game like for example Fallout 2 then YES a racing wheel was definitely necessary, otherwise it felt like the actual wheel got in the way of racing in Carmageddon.

Carmageddon 2 also kind of felt to cumbersome using the wheels even though it was cool because you had the POV of the driver and Force Feedback.

Edited by: starbuck on Wed, 27/05/2015 - 15:55

Having played Carmageddon 1, 2, and 3 with a wheel both single player and LAN (ALL WITH A WHEEL), I am in total disagreement with your above statements. I also have experience with the Gamboy and N64 versions (game pad/controllers used). It is definitely not the same experience using a game controller, to me and others asking for wheel support. Please do not dismiss this request simply because you settled for less.
User avatar
starbuck
kill boss
Posts: 1604
Joined: Wed Jan 21, 2004 12:26 pm

Game is looking good, but where is wheel support?!

Post by starbuck »

hdon6 wrote:starbuck

Cunning Stunt Licker


Posts: 253


Send PM


Submitted: Wed, 27/05/2015 - 15:53



After playing with wheel support for two of my wheels I have boxed away. I started playing them with that emulator.


Now I didnt worry about getting the pedals to work but I did use the buttons on the wheels for gas/ brake, etc.


For other racing games it felt worth it, but for some odd reason it just seemed a lot easier just using my Xbox 360 controller because then I felt I had a lot more control.


I think the reason being is because there is more crashing, backing up, jumping etc in this game then actual racing. I also think that the camera movement also kills it when you back up then go forward.


For a game like for example Fallout 2 then YES a racing wheel was definitely necessary, otherwise it felt like the actual wheel got in the way of racing in Carmageddon.


Carmageddon 2 also kind of felt to cumbersome using the wheels even though it was cool because you had the POV of the driver and Force Feedback.


Edited by: starbuck on Wed, 27/05/2015 - 15:55


Having played Carmageddon 1, 2, and 3 with a wheel both single player and LAN (ALL WITH A WHEEL), I am in total disagreement with your above statements. I also have experience with the Gamboy and N64 versions (game pad/controllers used). It is definitely not the same experience using a game controller, to me and others asking for wheel support. Please do not dismiss this request simply because you settled for less.

There is a quote button at the bottom of each post.

You might want to read my post again. I did not SETTLE for a gamepad. I stated that in this type of game a wheel is too cumbersome FOR ME.

I also never said it was the same experience. I said to me it was EASIER (FOR ME) to use a controller in Carmageddon. I got a lot better scores etc using controllers and was able to thread a needle with those.So I dont know how you can disagree and say what I feel works for me in the game is wrong.

I also have played Carma1, Carma2, AND the N64 version. I have owned racing wheel for practically every PC and console game there is. But the Xbox 360 and the ONE controller work best FOR ME. The ONE controller is even better.

You should really change people statements when you dont agree with them. I never said I settled and I never said it was the same experience. If you want to disagree with someones statements you might want to actually read correctly what they were especially when you quote them.

Just because you started a thread doesnt make you owner of the thread or owner of the forum. First you cant even use the search feature and now you cant even read other peoples posts properly. And calling people queer doesnt make your goal any easier, nor does nitpicking their posts. In no way did I criticize how YOU feel about wanting or using a wheel controller. So like Errol the forum moderator told you just stop it.

As people said you wanted wheel support and you got a way to implement it, so you can either use it or just keep stomping your feet like a petulant child.
User avatar
hdon6
mechanic
Posts: 31
Joined: Tue Jul 17, 2012 3:24 pm

Game is looking good, but where is wheel support?!

Post by hdon6 »

Yes I would like wheel support, and I can not find any evidence of there being , as you says, a way to implement it. The program mentioned might allow someone to steer (I had difficulty getting it to find a center point to drive straight, it constantly wanted to steer left of right and seemed to have no center calibration point) but it also doesn't allow the use of pedals, instead using a button to go and stop (full throttle or complete slamming on the brakes). That is not implementation, its an example of nonfunctioning.

As for petulant children, why is it whenever someone asks if/when/ or why there is no wheel support, the likes of you feel compelled to petulantly stamp and spittle that there is no need for such? I'm not asking that you not be able to play with your precious controller, if that is how you wish to play. But why all the attitude toward anyone who dares ask for this feature when it was certainly present on previous generations of this game and promised when funding was asked for?

Oh, my apologies for not finding the hidden quote button (it doesn't show up for me).
User avatar
starbuck
kill boss
Posts: 1604
Joined: Wed Jan 21, 2004 12:26 pm

Game is looking good, but where is wheel support?!

Post by starbuck »

hdon6 wrote:Yes I would like wheel support, and I can not find any evidence of there being , as you says, a way to implement it. The program mentioned might allow someone to steer (I had difficulty getting it to find a center point to drive straight, it constantly wanted to steer left of right and seemed to have no center calibration point) but it also doesn't allow the use of pedals, instead using a button to go and stop (full throttle or complete slamming on the brakes). That is not implementation, its an example of nonfunctioning.

As for petulant children, why is it whenever someone asks if/when/ or why there is no wheel support, the likes of you feel compelled to petulantly stamp and spittle that there is no need for such? I'm not asking that you not be able to play with your precious controller, if that is how you wish to play. But why all the attitude toward anyone who dares ask for this feature when it was certainly present on previous generations of this game and promised when funding was asked for?


Oh, my apologies for not finding the hidden quote button (it doesn't show up for me).

Bottom right hand side of a persons post, hover over it.

Here is where the quote area is http://postimg.org/image/jkx96rzyn/

The reason you GET an attitude from other people on this forum is because you GIVE and attitude. Like for example when calling people queers. There is NO NEED for you to call people queers. Especially when your first post was full of curse words cause you cant figure out how to implement a wheel.


PAGE 1 "If you queers want to use your controllers, I'm not judging. I'm not even asking they take your support away. " There was no need for that whatsoever. If you had of used the search feature that was given to you and looked thru the "god damned" (like you call things) forum without an attitude you would have EASILY found an answer.

If you cant find a way to implement it check around page number 4 when Trent mentioned the emulator. Again you might want to read what is presented to you.As well as read tutorials on the program all over the net.

To MY knowledge the two wheels I own are outdated and DirectX will never continue to work on every function, just like software for example that may not operate in newer versions. Again if I remember the wheels I have use DirectInput. DirectInput is not available on phones for example so they cant use DirectInput anymore. The game looks like it was designed with XInput which if I remember correctly is a console format of input like the xbox 360. Thus it may make it easier to bring the game over to the xbox ONE console. Its now the age of the xbox ONE console/PC days. Hell even my white Xbox 360 wheel will never work on the ONE. I am stuck using that for only one game on my 360.

I even got it to work with pedals on one of the two wheels I have, at first I tried it without fiddling with it. Then I posted .THEN I started to actually fiddle with it.. I am new with the software so sometimes it takes time to learn, like for example when you try to learn how the forum woks :) What do you think we had to do back in the days of Carmageddon before there was plug and play compatibility added properly, we had to modify the controller settings etc..

Maybe if you would even TRY something suggested to you , then you might want to get somewhere.

PS you might want to read details in the thread here, because unless you have ACTUAL proof they said that (instead of assuming they said it) you got nothing. It was answered by many people. And then if you DO have proof, it doesnt mean anything really because in the years of developing a game "the one thing constant is change" . (Old FedEx Kinkos saying) And plans do change. They even say that in the agreement that you "signed" before you put money into the game.

But you failed to use the search feature.

You copped an attitude constantly thru the thread.

You failed to even TRY to get the pedals to work.

You even failed to find the easily found QUOTE feature.

Do you want someone to wipe your bum too :)
User avatar
Purple44
hit n run
Posts: 188
Joined: Mon May 28, 2012 9:14 am

Game is looking good, but where is wheel support?!

Post by Purple44 »

starbuck wrote:
Now if I used the emulator Trent was talking about, guess what ? The ENTIRE wheel and pedals worked.
starbuck, can you clarify this, did you get your wheel pedals to work with C:R using TocaEdit Xbox 360 Controller Emulator ( x360ce ) or you saying Trent did?

Now that I updated Win 7 and got Carmageddon: Reincarnation to load, today I tried to get my DFGT wheel working.



Trent wrote:
If you're talking about the the Xbox Controller Emulator not working then it probably needs setting up properly. C:R isn't a game in the tool's compatibility database so all the hook masks need to be set up manually and the xinput wrapper DLL needs to be correctly named as xinput9_1_0.dll and the tool and all it's files need to be in the game's bin folder. I don't have a wheel any more and I've never used the tool so I can't help more, but if I can get my old flight stick working I'll be happy to test it out with that and provide a more detailed guide to getting it working. The only issue is the flight stick only has XP drivers so it's a bit of a mission getting windows to see the stick at all.
When I fire up x360ce and answer the questions I get this:



The 2 triggers work when I press the gas and brake pedal and steering is Stick Axis X. When I start C:R, I can scroll down the menu with the gas pedal and when I let up on the gas pedal, menu scroll back up to the top. Have to hold gas pedal just right to select something in the middle of the menu list.

I tried pad config A and C ( they use the triggers for gas and brake ), steering works but no brakes or gas. If I use config B, brake and gas work when I use my A and X button on my wheel. As I was writing this post, I saw Trent say I need to rename xinput1_3.dll to xinput9_1_0.dll. I gave this a try and nothing change.

I did find a work around, using JoyToKey. I was able map the KB to gas pedal but not brake. If I map brake KB key, gas pedal does KB brake key when I let off the gas. It like my gas and brake pedals are combined with JoyToKey. So I had to map brake to a button and just map the gas pedal.

So right now I can steer with the wheel and use the gas pedal, but have to use a button on the wheel for the brake.

****************************

Has anybody actually gotten their wheel to work with Carmageddon: Reincarnation, included both gas and brake pedal?

Anybody from Stainless want to lend a hand? Tell me what I'm doing wrong or what tweak that still need to be done?
User avatar
KakkaHousu
speed freak
Posts: 566
Joined: Fri Nov 15, 2013 5:53 pm

Game is looking good, but where is wheel support?!

Post by KakkaHousu »

If I map brake KB key, gas pedal does KB brake key when I let off the gas.
Logitech profiler have setting which combines two axis at one, or something. I got Finnish version of profiler, it says ''yhdistä polkimet samalle akselille'' that is something like ''connect the pedals on the same axis'', not sure what it is exactly at English version. Try that, for me it did the trick at RBR.

Probably better use purely 360 pad emulator, if you map pedals to KB, you have digital pedals and that is very annoying.
Post Reply

Check who’s online

Users browsing this forum: No registered users and 150 guests