STShotgun's C:MD Overhaul v0.9.1 - 20/05/2021

The 2016 reincarnation of Carmageddon! Discuss, mod and troubleshoot!
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STShotgun
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STShotgun's C:MD Overhaul v0.9.1 - 20/05/2021

Post by STShotgun »

So this is a mod I've been working on and off for a few years now. My aim was to try and fix some of the severe problems with the gameplay and make the game more fun for myself. I've always felt that C:R/MD lacks a lot of 'oomph', so I hope you can enjoy the game a lot more with this mod. Since so many changes have been made, you could think of this as a full new update!

Heads up: this is meant to be run with the beta patch!
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What the overhaul contains:

The big changes include:
  • Rebalanced cars for car-on-car combat
  • Less slippery handling overall
  • Many new powerups
  • New times of day and weather settings
  • Various ped improvements
    • AI tweaks
    • More variation + restored C:R peds
  • AI powerup gifting
..and a whole lot more. Here's the full list of changes and additions:
► Show Spoiler
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Screenshots:
► Show Spoiler
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Download

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Installation:

The drag & drop way:

If you're looking to go through career with the game's progression then this is what you'll want to do.
  • Drag and drop the ZAD into the ZAD folder
..and that's it!

To install an addon, just drag and drop that into the folder too.


The CarMODgeddon way:

If you're not bothered about the career and just want to play freeplay, then this is the way to go. The main advantage of this method is that it unlocks everything and allows for new levels and cars*. The main con of this method is that the career is pointless due to everything being unlocked, but this won't matter if you don't want to play career anyway.

As explained in Trent's beta patch thread, you'll need to do this:
  • Create a folder called ZIP_MODS in C:MD's root folder
  • Put the mod(s) in there, then rename .zad to .zip
  • Open C:MD's launch options on Steam then add: -mod=zmod_ST_Overhaul_BETA_v091
    • If you want to launch multiple mods then you'll have to put it down as:
      -mod=zmod_ST_Overhaul_BETA_v091,zmod_ST_Overhaul_Freeplay_Companion_v091,zmod_no_cursor (etc.)
Make sure 'zmod_ST_Overhaul_BETA_v091' is at the beginning, as the addons need to be loaded afterwards.


(*just be aware that 'AI gifting' doesn't work with addon cars)

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Addons:

Freeplay Companion:
This is an addon meant for when you've completed career and want to go into Freeplay.

What this does is:
  • Sets every car to be tier 1 so they can all appear in the randomisation.
  • Every Power level has been set to be level 4 - not slow but not insanely fast.
  • Level settings are randomised.
  • Sets the Suppressor and The Oppressor as the main cop cars, with the APC being the 3rd if present.
  • Turns the CU:NT into an opponent, so it's possible for every cop to appear in one level!
  • Slightly alters the career to accommodate the changes above, even if it isn't the focus. Despite that, career could almost feel like a wacky 'new game+' with this.
  • Enables PUp-buying in career.
Download

Just be aware that most cop spawn locations weren't placed with The Oppressor in mind, so it might struggle and/or die in its place in certain Classic Carma levels.

Silent Groovin' Peds:
Simply removes the PUp's ability to play its own music. If you have the game's music turned off, you'll want this addon.
Download

Vanilla Electric Blue:
Gives the Electric Blue its original Bastard Ray.
Download

Flappable Plow Bucket:
A mod that lets you flap the (non-crushable) bucket again.
Download

Transparent maps:
This makes the full screen maps transparent so you can see through them slightly.
► Show Spoiler
Download

No annoying cursor:
A simple mod that makes the 'unclicked' mouse cursor invisible, as it keeps appearing in the middle of the screen after races and such.
Download

Restored start/end stun sounds:
If you liked the *whack* sound when you stun an opponent, this enables it again.
Download

'AI gifting' addons:
Self-explanatory mods for the AI gifting feature. Timed PUp gifting would be included by default but unfortunately it does have a small chance to break, and I can't find a way to fix it. Enable it at your own risk!

Timed + Weapons:
Download

Timed PUps only:
Download

Complete removal:
Download

Restored C:R Interiors: (warning: it's 1.5 GB - this doesn't require the Overhaul either)
This basically undoes the blackening and gives the non-C:MD cars their proper interiors back. This also touches-up Tashita's skins as a bonus (there were strange inconsistencies between them).

The only thing that's worse with this mod are the steering wheels for a handful of the cars, as they were more low-poly in C:R. Unfortunately they can't be mixed with steering wheels from C:MD, but maybe one day this'll be rectified.

This is also a very unclean mod, hence the massive file size. Hopefully this can be improved in the future too.
► Show Spoiler
Download

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Credits:

- Stainless Games for creating this amazing and insanely flexible game in the first place!
- Sa1cor for originally starting the car balancing and handling tweaks with me
- Trent for his invaluable help, C:R UI tweaks, driver selection, the C:R City A night mod, and the name for the 'Scattershot' PUp :p
- Errol as well as Trent for their amazing tools
- Mad Mike for his wheel customisation mod
- Veritas for the Stainless intro removal
- L1ttlePupp3t, Mugmag, StreakOne111, and the other cunts over in Carma Boys for testing

Other resources from Bugbear Entertainment, id Software, Activision, Team 17, Sandblast Games, THQ (the old/dead one), some sounds from ZapSplat, Criterion Games, and other places I couldn't remember. PUp icon credits: 'Beer' by dDara (Piss Artist), 'Disc Brake' by Alexandr Cherkinsky (Brake Failure), 'Pedal' by Daniel MacDonald (Lead Foot), 'Hand' by Sasha Willins + 'Handbrake' by Panyawut Norrasing (Instant Handbrake), 'Heart' by Creative Outlet (Faint-of-Heart Peds), 'Money Bag' by RROOK (Mega Bonus), 'Money' by Nick Levesque (Secret Stash), 'Splatter' by DesignContest (Buttery Bastard), 'cough 2' by Brian Saputra (Bad Air), 'Leaf Blower' by Lars Meiertoberens (Object Blower), 'Moon' by Jory Raphael (Lunar Gravity), 'Stars' by Jonas Nullens + 'Saturn' by Trevor Dsouza (Zero Gravity), 'Earthquake' by Luis Prado (Earthquake), 'Shock Absorber' by Thuy Nguyen (Rock Springs), 'Jelly' by ATOM (Jelly Suspension), 'Super Fat' (Fat Bastard) and 'Adam Embarrass' (Nudist) by Khoon Lay Gan.
Last edited by STShotgun on Wed Jun 09, 2021 11:28 pm, edited 11 times in total.
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AlexTSK
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Re: STShotgun's C:MD Overhaul [BETA]

Post by AlexTSK »

Reinstalled CMD to try this, really nice work so far! Will keep playing and post any feedback here :smile:
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STShotgun
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Re: STShotgun's C:MD Overhaul [BETA]

Post by STShotgun »

Cheers, Alex :smile:
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helomyname
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Re: STShotgun's C:MD Overhaul [BETA]

Post by helomyname »

This looks really promising, will definitely try it out at some point.

However one of the things that always bothered me in C:R was that there were too many powerups, and a lot of them are basically duplicates of each other. Is there any chance for a future addon that simplifies them by reducing the amount of powerup types to something like C2's variety?
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Toshiba-3
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Re: STShotgun's C:MD Overhaul [BETA]

Post by Toshiba-3 »

Gave it some playtime and must say it already seems like an improvement on all aspects.
Stellar job! :beer: Can't wait to see how this mod will evolve.
Image / carmageddon add-ons at road reaction
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STShotgun
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Re: STShotgun's C:MD Overhaul [BETA]

Post by STShotgun »

Quick update: I've uploaded another version of 0.9.0 that removes the gifting of timed pups for the AI as it's broken at the moment. For those who already have the previous version, you'll want the 'weapons only' or 'complete removal' addons.

helomyname wrote: Thu Jan 07, 2021 1:40 am This looks really promising, will definitely try it out at some point.

However one of the things that always bothered me in C:R was that there were too many powerups, and a lot of them are basically duplicates of each other. Is there any chance for a future addon that simplifies them by reducing the amount of powerup types to something like C2's variety?
Thanks :smile:
About the pups, I don't think I'll make a proper addon for this since what should or shouldn't go is pretty subjective, and I'm not that bothered by the amount of pups to be honest. I don't mind all the variations as long as they're effective. :lol:

What I can do is leave a zad that contains the mod's general_data.lua file which will allow you to replace powerups with whatever you want.

So if for example you want to replace Ped Detonator with Ped Annhilator and replace the limb slicer pups with random ped weapons, then this'll do it:

Code: Select all

{"PEDDETONATOR",			"PEDANNIHILATOR"},
{"FEELINGLEGLESS",			"PEDWEAPON"},
{"GETAHEAD",				"PEDWEAPON"},
{"MOSTLYARMLESS",			"PEDWEAPON"},
{"TISBUTASCRATCH",			"PEDWEAPON"},
Just a quick fyi, the 'classic_pups' category is for Classic Carma, and 'comp_sp_pups' is for the other modes.

Toshiba-3 wrote: Fri Jan 08, 2021 9:05 pm
Gave it some playtime and must say it already seems like an improvement on all aspects.
Stellar job! :beer: Can't wait to see how this mod will evolve.
Cheers Tosh :smile: :thumbsup:
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MalkavsRustyBones
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Re: STShotgun's C:MD Overhaul [BETA]

Post by MalkavsRustyBones »

Loving this mod so far. One question, would it be possible to make a patch file to bring back the original CUNT cop cars as the cop cars that spawn in the levels instead of the Suppressor and Oppressor?
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RIKUSYO
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Re: STShotgun's C:MD Overhaul [BETA]

Post by RIKUSYO »

This mod is great. :saston:
I hope this mod will be the definitive edition of Carmageddon.

There are two features I want:
- Option to use the original driver model.
- Cops driver model (I love cops concept art).
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STShotgun
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Re: STShotgun's C:MD Overhaul [BETA]

Post by STShotgun »

MalkavsRustyBones wrote: Wed Jan 13, 2021 4:29 am Loving this mod so far. One question, would it be possible to make a patch file to bring back the original CUNT cop cars as the cop cars that spawn in the levels instead of the Suppressor and Oppressor?
Cheers :smile:

Here's an addon for the cop spawns. It's set to have 2 CU:NTs and an APC like in vanilla, but if for example you want to change it to have 3 CU:NTs then you can edit the cop_spawn_modifiers.lua file and change 'promote_1' under difficulty_map to 'demote', or 'promote_3' if you want 2 APCs and a Suppressor, etc.
RIKUSYO wrote: Sat Jan 16, 2021 9:22 am This mod is great. :saston:
I hope this mod will be the definitive edition of Carmageddon.

There are two features I want:
- Option to use the original driver model.
- Cops driver model (I love cops concept art).
Thanks :smile:

By 'original driver model', do you mean to have the specific car's driver automatically chosen? If so then I dunno if such an option can be added but for now there's the driver picker in Freeplay, which changes the actual driver for the save slot so it'll change it for career too :smile:

Specific driver models for the cops would be nice but it's beyond the scope of this mod :sad:
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RIKUSYO
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Re: STShotgun's C:MD Overhaul [BETA]

Post by RIKUSYO »

STShotgun wrote: Sun Jan 17, 2021 3:34 pm Thanks :smile:

By 'original driver model', do you mean to have the specific car's driver automatically chosen? If so then I dunno if such an option can be added but for now there's the driver picker in Freeplay, which changes the actual driver for the save slot so it'll change it for career too :smile:

Specific driver models for the cops would be nice but it's beyond the scope of this mod :sad:
I didn't know there was a driver picker. Thank you! :sbsmile:
Don't worry about the cops driver model. It's just a small idea. :wink:
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mutecoat
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Re: STShotgun's C:MD Overhaul [BETA]

Post by mutecoat »

Signed up just to thank you for the fantastic job here! Immense improvement on the vanilla game (which I was pretty close to just giving up on and uninstalling) and looking forward to following this :)
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STShotgun
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Re: STShotgun's C:MD Overhaul [BETA]

Post by STShotgun »

mutecoat wrote: Sun Feb 14, 2021 6:14 pm Signed up just to thank you for the fantastic job here! Immense improvement on the vanilla game (which I was pretty close to just giving up on and uninstalling) and looking forward to following this :)
Cheers, I appreciate it :beer:

Hopefully the next big version will get released sometime next week
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JormaRysky
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Re: STShotgun's C:MD Overhaul [BETA]

Post by JormaRysky »

Just tried. If state of released version would have been this mod, I don't think C:MD would have been so big flop. It is game now, instead of pretty much aimless sandbox.
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mutecoat
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Re: STShotgun's C:MD Overhaul [BETA]

Post by mutecoat »

STShotgun wrote: Sun Feb 14, 2021 7:20 pm
mutecoat wrote: Sun Feb 14, 2021 6:14 pm Signed up just to thank you for the fantastic job here! Immense improvement on the vanilla game (which I was pretty close to just giving up on and uninstalling) and looking forward to following this :)
Cheers, I appreciate it :beer:

Hopefully the next big version will get released sometime next week
Watching this space!

If here is the right place for feedback - one thing I noticed is the Criminal Record/My Stats data is all zeroed/unknown after installing the overhaul, and now doesn't populate or increase with play. (I think this has also affected Steam achievements?)
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STShotgun
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Re: STShotgun's C:MD Overhaul v0.9.1 - 20/05/2021

Post by STShotgun »

STShotgun wrote: Sun Feb 14, 2021 7:20 pm Hopefully the next big version will get released sometime next week
...well that never happened :lol:

It was long overdue but the next big update is here! Feature creep was a big issue for this, so much stuff has been added and tweaked in this version, hopefully the long wait would've been worth it :smile:

Hope you guys enjoy the new update!

Changelog:
► Show Spoiler

mutecoat wrote: Sun Feb 14, 2021 10:35 pm If here is the right place for feedback - one thing I noticed is the Criminal Record/My Stats data is all zeroed/unknown after installing the overhaul, and now doesn't populate or increase with play. (I think this has also affected Steam achievements?)
Yeah sadly this is an issue with the new mod saves in the beta patch. Without mods the game will still keep track of your stats as usual, but they won't work when mods are installed. I'm not sure about the achievements but I'm guessing the same applies.
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AlexTSK
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Re: STShotgun's C:MD Overhaul v0.9.1 - 20/05/2021

Post by AlexTSK »

Looking crispy! Will have to reinstall MD again and give this a go!
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Eversmile
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Re: STShotgun's C:MD Overhaul v0.9.1 - 20/05/2021

Post by Eversmile »

Wonderful mod. I can't save the game, though. What am I doing wrong? I want to play the career mode with this. I am not sure whether I have the beta patch; the password VmfPZyCgXec4v2R4 doesn't seem to work or do anything at all on GOG Galaxy.
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STShotgun
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Re: STShotgun's C:MD Overhaul v0.9.1 - 20/05/2021

Post by STShotgun »

Eversmile wrote: Sun May 23, 2021 11:32 pm Wonderful mod. I can't save the game, though. What am I doing wrong? I want to play the career mode with this. I am not sure whether I have the beta patch; the password VmfPZyCgXec4v2R4 doesn't seem to work or do anything at all on GOG Galaxy.
Thanks :smile:

As for the beta patch, I'd imagine it's only accessible through Steam unfortunately