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Lining cars up on SOD - seduction of destruction

A place for all things Bangers! Seduction of Destruction! Fun!
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Dalags177
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Lining cars up on SOD - seduction of destruction

Post by Dalags177 »

hi

ive got seduction of destruction- freddys banger racing conversion of carma2 - and im trying to move the cars forward when they line up at rhe start of the race so i can fit more cars on the track. (more mayhem :cool: )

ive tried changing the coordinate thingy settings in the tracks txt file but it hasnt been very succsesful with somtimes cars lining up in midair.

is there an easier way of moving the lined up cars forward ? any help greatly appreciated ! :help: :thumbsup:
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coffeycup
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Re: Lining cars up on SOD - seduction of destruction

Post by coffeycup »

Easier way? No, the coordinate "thingy" setting is it, we're talking about

changing 2 maybe 3 numbers in a text file!

How are you picking the numbers to use? trial and error?

You really ought to open the map in PT2 so you know exactly what the coords should be.

If you don't want to do that, then depending on which way the map is facing, try increasing

or decreasing the first or third number by .1 (second number is up/down)

See the track making tute for more info

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Dalags177
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Re: Lining cars up on SOD - seduction of destruction

Post by Dalags177 »

hi

im using the checkpoint coords for a rough trial and error.

and my plaything 2 doesnt seem to want to set up :suicide:

cheers for the link though.
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coffeycup
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Re: Lining cars up on SOD - seduction of destruction

Post by coffeycup »

I don't know if I'd use the checkpoint coords. :crazy:

I'd start with the original SOD starting point, and adjust that

XXX , 0 , XXX // Position of centre of start of grid (change where the XXX are)
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Dalags177
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Re: Lining cars up on SOD - seduction of destruction

Post by Dalags177 »

yeah its a bid hard using the checkpoint coords...

but it will be a mission i will sucseed in :mad:
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coffeycup
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Re: Lining cars up on SOD - seduction of destruction

Post by coffeycup »

Checkpoint coords define the 4 corners a "window" below, above, to the left and right of the road. Not much use for what you're trying to do.

The Track Making tute has a section describing what checkpoints are. You should spend a few minutes with it to get an understanding of how they work.

You're better off looking at the first entry of the opponent paths - at least those line up with the roadway. Again, the tute has a section on those as well.
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Jon606
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Re: Lining cars up on SOD - seduction of destruction

Post by Jon606 »

Never mind, I found one.
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coffeycup
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Re: Lining cars up on SOD - seduction of destruction

Post by coffeycup »

Are you also dalags?

God forbid you should take the time to understand how starting grids and opponent paths work..kid's these days :suicide:
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Dalags177
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Re: Lining cars up on SOD - seduction of destruction

Post by Dalags177 »

no jon606 isnt me.

but i managed to move the cars at wimbo (stadium) about 4 or 5 places forward :grin:

done it at swaffham and warneton aswell. :lol:
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coffeycup
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Re: Lining cars up on SOD - seduction of destruction

Post by coffeycup »

Ok great!!! That's good news!

I don't know what jon606 is talkin' about then :crazy:
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Dalags177
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Re: Lining cars up on SOD - seduction of destruction

Post by Dalags177 »

do we ever ? :rofl:
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TTR
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Re: Lining cars up on SOD - seduction of destruction

Post by TTR »


Never mind, I found one.

So give me coffee and TV

Easily

I've seen so much, I'm going blind

And braindead virtually...

Edited by Jon606 (Mon Oct 01 2007 09:19 PM) <-----


Probably edited to have what there's now and he probably said something on topic and not know there's a delete post function :grin:
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Jon606
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Re: Lining cars up on SOD - seduction of destruction

Post by Jon606 »

Sorry about that - I put that I couldn't find a Plaything2 download, but I got one :rofl:
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Dalags177
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Re: Lining cars up on SOD - seduction of destruction

Post by Dalags177 »

been trying to setup plaything 2 for about a year now

still no luck. :mad:
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