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Maxed Out map problem

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Deep_Blue
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Maxed Out map problem

Post by Deep_Blue »

I recently had to wipe out my old netbook and reload all Carma stuff.
so I d/led the Mad Max map from Mac Carpocalypse and unzipped it straight into the main C2 directory and added the extra text bits referenced in the readme...

Every time I select the map, the game crashes out. In software mode, the message is thusly, "Can't ped group index out of range for material "3Ped_Bad"

This map is the *only* reason I still play C2.

i assume the problem is in the peds text.

can anybody point me in the right direction?
***When I die may I be surrounded by scattered chrome and burning gasoline***
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Toshiba-3
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Re: Maxed Out map problem

Post by Toshiba-3 »

Hello D_B,

You probably forgot to increase the following line (in PEDS\SETTINGS.TXT) by 2:

Code: Select all

70					// Number of groups 
However, while testing my game still wouldn't run with the track and moaned about the noncar '79OILDRUM_01.TXT' having too many points (34!) in its bounding box. I don't understand why it cares now while I don't remember me nor anyone else encountering the issue before.
Anyway, if it also crashes for you after editing the total ped groups line, just open 79OILDRUM_01.TXT and change this chunk:

Code: Select all

polyhedron
34					// number of points
0.077128, 0.000000, 0.000000
0.038563, 0.000000, -0.066794
-0.038563, 0.000000, -0.066794
-0.077128, 0.000000, 0.000000
-0.038563, 0.000000, 0.066794
0.038563, 0.000000, 0.066794
0.077128, 0.230441, 0.000000
0.038563, 0.230441, -0.066794
-0.038563, 0.230441, -0.066794
-0.077128, 0.230441, 0.000000
-0.038563, 0.230441, 0.066794
0.038563, 0.230441, 0.066794
0.077128, 0.000000, 0.000000
0.038563, 0.000000, -0.066794
-0.038563, 0.000000, -0.066794
-0.077128, 0.000000, 0.000000
-0.038563, 0.000000, 0.066794
0.038563, 0.000000, 0.066794
0.077128, 0.230441, 0.000000
0.038563, 0.230441, -0.066794
-0.038563, 0.230441, -0.066794
-0.077128, 0.230441, 0.000000
-0.038563, 0.230441, 0.066794
0.038563, 0.230441, 0.066794
-0.038563, 0.000000, -0.066794
0.038563, 0.000000, 0.066794
-0.038563, 0.230441, -0.066794
0.038563, 0.230441, 0.066794
-0.077128, 0.000000, 0.000000
-0.077128, 0.230441, 0.000000
0.038563, 0.000000, -0.066794
-0.038563, 0.000000, 0.066794
0.038563, 0.230441, -0.066794
-0.038563, 0.230441, 0.066794
and replace it with this :

Code: Select all

box
-0.065000, 0.000000, -0.065000
0.065000, 0.230000, 0.065000
And then it should work for good :swink:
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Deep_Blue
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Re: Maxed Out map problem

Post by Deep_Blue »

D'OH!

"You probably forgot to increase the following line (in PEDS\SETTINGS.TXT) by 2"

:lol: That's exactly what I did!

it works much better now.

thank ye verra much!

hmm.. didn't know about the oildrum bit. So far all is well, though.
***When I die may I be surrounded by scattered chrome and burning gasoline***
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Deep_Blue
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Re: Maxed Out map problem

Post by Deep_Blue »

One more question...
I tried searching here for a solution but couldn't find one.

The opaque textures (car textures/terrain textures) 'white out' for periods of time or flicker.

is there anything I can do about this?
***When I die may I be surrounded by scattered chrome and burning gasoline***
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Toshiba-3
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Re: Maxed Out map problem

Post by Toshiba-3 »

"White out"? Are these issues similar to the ones reported in the original thread there: https://www.cwaboard.co.uk/viewtopic.php ... &start=315 ?
If so do you still use the same laptop? Maybe it's hardware related, have you tried using different glidewrappers (nGlide, dgVoodoo2 for example)?

When I played, I don't think I ever noticed such an issue with the textures.
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Deep_Blue
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Location: In the Wind

Re: Maxed Out map problem

Post by Deep_Blue »

Nah, this is a case of textures disappearing altogether.
as the player car procedes through the environment, various textures on the car and even on the terrain will completely disappear or flicker (which can be really confusing when rolling along at speed and everything in sight turns pure white).

I installed Zeck's glide wrapper last night and it took care of a lot of the texture issues (Pixelation, etc.) but I haven't had time to run the track to check for whiteout issues.

I'm still using the same netbook (Acer Aspire One AOA150) I was using before to run both C1 and C2 as it is the only PC I have.

I'll run it for awhile tonight after work and see if the issue's resolved.

'Preciate the prompt replies, man.

good to know somebody;s still around here. :rockon:
***When I die may I be surrounded by scattered chrome and burning gasoline***
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