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What's a good way to make standalone trees?

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Deep_Blue
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What's a good way to make standalone trees?

Post by Deep_Blue »

I'm working in sketchup finishing a map (terrain) I began working on a couple years ago before I got sick.
Anyway, I looked around the net some for simple treemaking methods and tried making one by pasting a tree texture on a flat plane and then copy/pasting and rotating each copy a few degrees on it's centerline. I wasn't really impressed with the results.
Ugtree3.jpg
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Ugtree2.jpg
Ugtree2.jpg (37.08 KiB) Viewed 4715 times
Ugtree1.jpg
Ugtree1.jpg (35.99 KiB) Viewed 4715 times
Then I tried push/pulling the leafy part of the tree into a 3D shape only to end up with a horrible boxy- looking tree.

I need some pointers. I got tree lines and rings down using Coffey's method of alpha treelines in front of non-alpha'd trees background to give the illusion of depth but I wanna make a halfway believeable standalone, fairly low poly tree.
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Razor
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Re: What's a good way to make standalone trees?

Post by Razor »

The problem looks more to be with the texture than anything, the leaves get cut off by the edge of the face.

Also, using XP in 2016?
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Toshiba-3
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Re: What's a good way to make standalone trees?

Post by Toshiba-3 »

Realistic lowpoly trees really are a pain in the neck. I guess you could check C2S' Cruisemap to have some other ideas. I tend to rely on C1/C2 original trees as they fit right in the engine limitations. As for the trees you're working on I concur with Razor that avoiding cutting the edge of the texture would give a more natural look on them.

A simple advice: try to deform the cylinder that serves as trunk. (I mean something simple like this)
A problem that may arise if your foliage is made of too many tris is it turning into a blinking texture fest as per usual :/
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Deep_Blue
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Re: What's a good way to make standalone trees?

Post by Deep_Blue »

Razor: Yeah. I'm on an old netbook from '07. It's all I've got that I can play/mod on.

Ok Tosh. Yeah, the texture cutoff is shit. I was mainly concerned with the shape.
I forgot about the blinking texture fest....

Oh well. The model won't export to .3ds anyway since I started adding stuff.
Time to start removing stuff till I find the screwed up part.
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Deep_Blue
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Re: What's a good way to make standalone trees?

Post by Deep_Blue »

Digging up an oldy here, but I thought it important enough to mapmakers that it was worth it.

found a neat plugin for Sketchup that uses templates to make several kinds of very nice looking trees for when texturing a wall just won't cut it.

https://extensions.sketchup.com/en/cont ... tree-maker
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