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TDR 2000
- Alpha Bootis
- pedestrian
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TDR 2000
- Alpha Bootis
- pedestrian
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TDR 2000
Don't get me wrong, nothing beats the first game but the third installment did a better job at being like that game then the second in the area of setting.
And im not saying 2 sucks either, because that it definitely did not.
- Razor
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TDR 2000
They don't like talking about this one.
EDIT: I like how you added "imo", that was clever, I think the hordes will go a little easier on you now. :)
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Toshiba-3
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TDR 2000
Online multiplayer in TDR2000 was really excellent and it is the major advantage it has over C1/C2. The tracks were nice as well, even if they had nothing to do with the original Carma setting. (some of them have been ported to C2 btw)
Overal TDR2000 was too post-apoc, too close to The Death Race 2000/other movie licenses, and too cartooney to be a real Carmageddon game. Just call it TDR2000 and everything's fine I guess. A lot of people hated it, but a lot of people really liked it as well. Haters will have to deal with it :)
TDR 2000
I have to agree to some point on your statement. TDR2000 felt out of place and basically unnecessary really (Though almost anything Carmageddon is welcomed in my game collection).Toshiba-3 wrote:Overal TDR2000 was too post-apoc, too close to The Death Race 2000/other movie licenses, and too cartooney to be a real Carmageddon game. Just call it TDR2000 and everything's fine I guess. A lot of people hated it, but a lot of people really liked it as well. Haters will have to deal with it :)
however TDR2000 was more race oriented where the original was just wild from the gate, *lets see what this button does* type of action. I found myself playing TDR2000 like I would play the original and I'd run out of time more then usual if I wasn't focused on checkpoints which really felt like it took a step out of the Carmageddon universe and into a hybrid carma/Race type dimension which wasn't the best idea IMO.
To me Carmageddon = Carmageddon and if anything the timelimit portion s should be added on as an optional game mode and leave the default campaign a straight on carnage infested wrecking party.
I'm really excited to see what C:4 will be about, either way I'll probably still at least enjoy the new mayhem they produce, unless they take out the old people!
No offense to old people BTW! They're just easier to hit! :D
- Razor
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TDR 2000
however TDR2000 was more race oriented where the original was just wild from the gate, *lets see what this button does* type of action. I found myself playing TDR2000 like I would play the original and I'd run out of time more then usual if I wasn't focused on checkpoints which really felt like it took a step out of the Carmageddon universe and into a hybrid carma/Race type dimension which wasn't the best idea IMO.
Couldn't have said it better myself, I completely agree with this statement.
First time I played TDR2000, I went through that first checkpoint in Hollowood and I said "Okay, so why did I just receive a time bonus from going through a checkpoint..."
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- Matthew_rs7
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TDR 2000
I played it and was extremely disappointed, although I was curious to see what they had to say about it. Knowing they didn't like it either is assuring to know they will stay clear from that one.
But this 'Nosebleed Pack' they speak of, was this an expansion to the game?
- Toshiba-3
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TDR 2000
Completely forgot about this as well.
I bet the idea behind this was to rush the mayhem rather than force the player to race. But at first you really had to chase checkpoints to finish the race. Too much missions too yeah.
@matthew: yes, an expansion adding tracks, cars and powerups mainly.
TDR 2000
- Razor
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TDR 2000
https://wiki.cwaboard.co.uk/wiki/The_Nosebleed_Pack
EDIT: Whoops, Tosh beat me to it.
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Matthew_rs7
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TDR 2000
but it was also the look of the game that was a let down for me. All the card were soo...ugly and uninteresting.
I may try playing it again to see if I can get through it.
And there were too many missions, I think I got stuck on the one where you are carrying a bomb and have to drive really carefully. It pissed me off because I would always run out of time.
TDR 2000
TDR2000 Was Carmageddon with a slight twist which IMO didn't help the major fan-base of the original who loved the carnage. I did play through it but still longed for the original feel of at least Carmageddon2 at least but being a Carmageddon fan I decided to look past its flaws which divided it from the pack and gave it a fare dose of playtime. It's fun especially when you also like racing games but when I load up Carmageddon its to destroy stuff and find new creative ways to enjoy the game or just try to rip other cars in half (literally).1nsane wrote:Just to say something different... For me TDR-2000 was THE Carmageddon as when i started playing on a computer that was a new game, so i tried it and i loved it. I didn't even know there were other Carmas out there. So it can be any shitty and cartoonish but it's one of the games of my childhood.
TDR2000 was more like a dream within carmageddon to me and I'm glad it happened, I hope it doesn't continue to happen. Carmageddon has strong roots and I'm hoping it sticks to them with C:4!
- Alpha Bootis
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TDR 2000
Well maybe it is my feverish affection for the post apocalyptic that made me fall in love with it then. Regardless, thats exactly the feeling C1 bestowed upon me when i played that. Ofcourse back then games left a lot to your imagination, as opposed to more recent games.Toshiba-3 wrote:Let's just say that TDR was a different game. When it comes to Carmageddon, I'm afraid TDR has nothing better than C2 besides better graphic capabilities. SCi told Torus to create a new Carmageddon game in a certain way (which was VERY different to how Stainless created their baby) and then Torus did what they were asked to do.Online multiplayer in TDR2000 was really excellent and it is the major advantage it has over C1/C2. The tracks were nice as well, even if they had nothing to do with the original Carma setting. (some of them have been ported to C2 btw)
Overal TDR2000 was too post-apoc, too close to The Death Race 2000/other movie licenses, and too cartooney to be a real Carmageddon game. Just call it TDR2000 and everything's fine I guess. A lot of people hated it, but a lot of people really liked it as well. Haters will have to deal with it :)
- Alpha Bootis
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TDR 2000
I would agree on the timer thing, i hated that bastard. Especially the fact it was limited to 4 minutes.Phen wrote:Toshiba-3 wrote:Overal TDR2000 was too post-apoc, too close to The Death Race 2000/other movie licenses, and too cartooney to be a real Carmageddon game. Just call it TDR2000 and everything's fine I guess. A lot of people hated it, but a lot of people really liked it as well. Haters will have to deal with it :)I have to agree to some point on your statement. TDR2000 felt out of place and basically unnecessary really (Though almost anything Carmageddon is welcomed in my game collection).
however TDR2000 was more race oriented where the original was just wild from the gate, *lets see what this button does* type of action. I found myself playing TDR2000 like I would play the original and I'd run out of time more then usual if I wasn't focused on checkpoints which really felt like it took a step out of the Carmageddon universe and into a hybrid carma/Race type dimension which wasn't the best idea IMO.
To me Carmageddon = Carmageddon and if anything the timelimit portion s should be added on as an optional game mode and leave the default campaign a straight on carnage infested wrecking party.
I'm really excited to see what C:4 will be about, either way I'll probably still at least enjoy the new mayhem they produce, unless they take out the old people!
No offense to old people BTW! They're just easier to hit! :D
TDR2000 obviously had its flaws, like any other game. :)
Carmageddon 2's timer on the other end is the other extreme. Whats the point of that thing? I always end up with so much surplus time it might as well not be there at all. :D
- Mastro 666
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TDR 2000
Carmageddon 2's timer on the other end is the other extreme. Whats the point of that thing? I always end up with so much surplus time it might as well not be there at all. :D
The time is necessary to obtain more credits.
Don't you remember the bonus at the end of the races?
TDR 2000
The second worst problem was that stupid 4 min limit clock, the guy who had that idea probably hung himself.
But, hey, TDR2000 hadn't the same impact that the other two had, but it was a very fun game to play, I play it since today, I've already finished it about 30 times, last time was last week. I've loved the first two games, also finished them lots of times, but TDR2000 had a great impact, the screw up with the songs and the clock. Gameplay was really nice, but the maps were too small and the sense of speed was boring. But it still was fun to play
- Mastro 666
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TDR 2000
macacom wrote:
The second worst problem was that stupid 4 min limit clock, the guy who had that idea probably hung himself.
The worst choice ever!
- Alpha Bootis
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TDR 2000
To its defense, Carmageddon was never really good at portraying speed. It always feels sluggish, to me atleast.macacom wrote:The worst problem on TDR2000 was sound track, that was horrible music.
The second worst problem was that stupid 4 min limit clock, the guy who had that idea probably hung himself.But, hey, TDR2000 hadn't the same impact that the other two had, but it was a very fun game to play, I play it since today, I've already finished it about 30 times, last time was last week. I've loved the first two games, also finished them lots of times, but TDR2000 had a great impact, the screw up with the songs and the clock. Gameplay was really nice, but the maps were too small and the sense of speed was boring. But it still was fun to play
- VolRath217
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TDR 2000
- Asphalt Snake
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TDR 2000
Then TDR 2000 goes for me. Postapocalyptic feel was really good and fresh. When you play it a lot, you learn how to get enough time bonuses and it's no longer a problem. Some missions were fun, some were too hard at first, but I liked it that way. Some great TDR cars shurely should be in Reincarnation! And The Bridge. Please, Stainless, make some destroyed huge bridge! The powerups were cool. Especially in Nosebleed.
And Carpocalypse was cartoonish, ugly, too slow flying, weird physics. The damage model was great and that's all.
TDR 2000
wow this was a crap game, the handling of the car was nice, and some of the graphics, but still the game is a little bad optimized
there are not enough zombies, they are impossible to kill and the time always runs out,
and many more things, oh and the missions..................
- Mad Max RW
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TDR 2000
Unfortunately, they totally screwed the US release of the game. It came out several months after the rest of the world, and the only way I knew of to get the Nosebleed Pack was through warez sites or someone at CWA.
- C2 Scientist
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TDR 2000
- bombs causing area-of-effect damage
- the kind of afterburner that causes real thrust
- the vehicle-to-vehicle pinball mode powerup
- some of the vehicles and environments
But that's about it.
- Razor
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TDR 2000
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
TDR 2000
amd 965be 3917
gtx 460 850/2100
4gb ram
win7
the game sometimes is at 60fps, but without reason goes to 40-50, for me that sucks, very unstable frameratos without a valid reason, no using AA, just the geforce2 gts profile
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TDR 2000
http://www.filefront.com/6225634/TDR2000-MAX-Pack-v1.14f/
And use the launcher to setup your config etc.
TDR 2000
Most people haven't played TDR 2000 enough, they played once and just said the games was bad. It is not! It has lots of flaws, it could be great without the time limit, and if the maps were bigger. But it is a good game.
And like that guy said, "the bridge" was fucking awesome!!.
Also TDR lacked on speed, Carmageddon 2 had a great sense of speed, I love how you can speed up a lot and crash everything on the way. That major point that took out on TDR, and that made the game look realy bad.
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TDR 2000
unfortunately the physics were totally off, most cars were rubbish or uninteresting and the whole game just didn't grab me. Hell I never finished the game! That says something...
I do however love the maps. I think all of them have a great atmosphere and have a nice scale.
- Mastro 666
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TDR 2000
_Multiplayer.
_Bomb powerup.
_The maps and missions.
Cons
_4 minutes limit.
_The physics.
_There are lack of: black humor, Prat Cam, Drivers Pics.
TDR 2000
Mastro 666 wrote:Pros
I felt TDR fell short in a lot of ways, but that it did have it's moments, I think the police turning up and the peds fighting back (pathetically) was a nice touch. The idea that you were being resisted made it all more satisfying to wreck everything. Abd added another dimension of the gameplay, the other racers weren't the only hazards besides bad driving.
- Cyclone Jack
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TDR 2000
Clever jewel case kept CD clean
Cons:
Horrible timer
Weak physics, destruction
Way too few pedestrians
Crap soundtrack
Everything else
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