smull wrote:Espyo wrote:
That said, if you chill down, you'll notice there are always a few people willing to peacefully discuss TDR's good bits.
You mean like mrroblinx's insightful "TDR sucks, period" and nobby's "Never Talking About That Game"?
Obviously other people. I mean, come on, do I have to explain that?
Who in the world races? See, this is what me and the others mean: you do not understand what Carma is all about. Carma was created EXACTLY to turn a 180 on the racing genre. While in racing games you... race, in Carma, you're meant to goof about, explore the terrain, kill peds, collect and use powerups, and more importantly, wreck the opponents, something you never did in other racing games. Checkpoints only really exist to help you explore a scenic (or dangerous) route, and to give the opponents something to live for. Other than that, like I said, the physics are optimal for exploring, one of Carmageddon's most fun parts. If you want to race, play a racing game, not a vehicular combat game, which is what Carma is categorized under.smull wrote:Espyo wrote:
The "NASCAR racing game"-like physics made the game less fun to drive for Carma veterans, as it focused more on being glued to the ground rather than flying and exploring the Y-axis. The difficulty spike came off as a buzz-kill, because in Carma, unless you follow dedicated challenges (e.g. kill all peds), you're meant to play the game for fun and relaxation, and the way you want it. The levels are smaller and less lively than on the other games. A lot of the "innovations" ended up deviating from the Carma formula too much, or become annoying.
The racing like physics allow you to do exactly that, race, which is not possible nor fun in the previous two games, because it was pointless.
For fun and relaxation i can read a book. Playing Camrageddon 1 and 2 is fun in small doses because it gets tiresome thanks to the extremely low difficulty and lack of any real challenge.
Also, Carma plays nicely, but really only on the first few tracks. If you don't keep yourself on your toes, the later levels will be hell. Opponents that are really strong, race tracks that require tough skills, and more peds than you can manage. TDR mostly made you short for time, giving you little time to, again, explore. Again, you're not here to race and be done with it, you're playing Carmageddon to wreck, kill, explore, etc.
Everyone agrees the originals are more fun. You're one of the very few in the planet that thinks TDR is more fun. Everyone gave details to defend themselves. You stubbornly keep your single idea. And we're close-minded? You're locked in your own TDR-loving world and refuse to take into account what anybody else says.smull wrote:Espyo wrote:
But saying it's better than the classics is just not true. Everyone agrees the classics are better, for good reasons (as was explained before), and claiming you like TDR better isn't going to change that.
In many ways it's better. Some of you are just not that open minded to see that.
Everybody already explained why the originals are better, and you stick to your opinion regardless of anything. Again, if you want to like TDR better, for your weird reasons, do so, but stop trying to say TDR is better when it's objectively and unanimously agreed to not be. From this point on, everybody will just be repeating themselves, and you're the one to blame for all this chaos. So if I see another post from you that tries to convince everybody that TDR is better -- again, something everyone disagrees with and knows it's not -- I will delete it.
Like I said, relax, browse around the forum's older threads, and talk to other people who like TDR. Or don't, I don't care. But more chaos from you will have consequences. Now please, again, try to calm down, and think hard about what everyone said.