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FC's Modding
- CzechDeath
- kill boss
- Posts: 1884
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FC's Modding
We can't name stuff yet sadly.hazardic wrote:btw guys will this thing with the name of the car in the garage ever be adjustable for modders? or it will always like uppercases and other crap?..
- '80s Time Warp
- Road Warrior
- Posts: 1257
- Joined: Wed Aug 03, 2011 8:30 pm
FC's Modding
Well, as it turns out, that is not entirely true.btw guys will this thing with the name of the car in the garage ever be adjustable for modders? or it will always like uppercases and other crap?..We can't name stuff yet sadly.
After digging through Environment setup files, and then the games .exe to see if there were any hints about adding strings to the UI - it turns out there are methods which allow the setting of the driver name, driver bio & vehicle name locally from the vehicle_setup.lol.
Simply add this to the end of the vehicle_setup.lol
override_vehicle_name = "YOUR VEHICLE NAME HERE"I didn't find anything regarding how to set the "Short" driver name, but the game will use the full length name in its place
override_driver_name = "YOUR DRIVER NAME HERE"
override_bio = "YOUR DRIVER BIO HERE"
This still leaves paint-jobs & wheels without any real UI text, but I guess you can fudge the localisation entry code to resemble the name.
EDIT: Back on topic, Nice Rolls there FC :)
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FC's Modding
Awesome Rolls FatCat! will it be in CMD? =)
FC's Modding
And you wanted to do a "dual monster" car.
http://www.carmageddon.com/forum/topic/29585?page=2
This project is still alive?
- '80s Time Warp
- Road Warrior
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FC's Modding
Those will come in due time. I am going to hold back with releases/updates until Minge has been updated for use in CMD.yes this is possible! thanks '80s Time Warp! hope you will update your mode soon too
It's pretty neat, although I wish there was a way to properly sort out paint scheme & wheel names. It's better than no text at all though :)Nice discovery Mike, I'll have to implement this and update my mod :)
There shouldn't be any problems from that.Does something bad happen if two or three cars are named the same thing?
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FC's Modding
Hoping to have the CMD compatible version of Minge out this week. I added basic Max Damage support last week but unfortunately there are various differences between CR and CMD such as command line options and ZAD folder structures, so in order to retain C:R support I'm having to add separate settings profiles, launch options forms and such for each game and make it properly aware of which game is being used, rather than just looking for a different EXE file. On the plus side this means you'll be able to switch between CR and CMD modes and it will retain the relevant settings for each.'80s Time Warp wrote:Those will come in due time. I am going to hold back with releases/updates until Minge has been updated for use in CMD
FC's Modding
The limo is also undergoing some "changes"
- '80s Time Warp
- Road Warrior
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FC's Modding
Thanks Trent. That discovery was my only successful experiment yesterday hehe. :)Trent wrote:Awesome find, Mike! I've done a bit of digging through the exe for some updated and new settings and commands but hadn't got as far as cars yet, tidy to see you mining the data too :D
'80s Time Warp wrote:Those will come in due time. I am going to hold back with releases/updates until Minge has been updated for use in CMDHoping to have the CMD compatible version of Minge out this week. I added basic Max Damage support last week but unfortunately there are various differences between CR and CMD such as command line options and ZAD folder structures, so in order to retain C:R support I'm having to add separate settings profiles, launch options forms and such for each game and make it properly aware of which game is being used, rather than just looking for a different EXE file. On the plus side this means you'll be able to switch between CR and CMD modes and it will retain the relevant settings for each.
Awesome, looking forward to it.
Coming together nicely :)
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FC's Modding
FC's Modding
- CzechDeath
- kill boss
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FC's Modding
haha I was gonna suggest double front wheels single rear ones. =DFatCat wrote:LuckyMike wrote:It is necessary to add more wheels at the front of limmo. :-)
Suppressor, watch out! There's a new king in town.
This is but too brutal =D
However
This still pleases my eye the most... it is just so SO slick and sexy =DFatCat wrote:
Limousine Rolls
FC's Modding
FC's Modding
FC's Modding
Fr0nt wrote:20 wheel version gets my vote!
Like this? :-)
- CzechDeath
- kill boss
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FC's Modding
I just wrote that 4 front would be cooler than 4 rear...FatCat wrote:everyone hates the 4 front wheels, i love em. But watch out folks, this car has some HIDDEN WEAPONS, about 20!!!
nobby wrote:I rather like the double-rear wheel version. It elevates it from "stock" limo to something more Carmageddon. The double front wheel version looks too Gerry Anderson for my tastes.
LOL nob I had to google who the heck is Gerry Anderson %D
- Fuelinjectedsuicidemachine
- hit n run
- Posts: 225
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FC's Modding
Really enjoying your mods, FatCat. The Carrerasaur must be the best handling car at the moment, even more so than Shredlight or others. It's just an awesome driving machine, if a little OP, hehe. Only issue is its parts become invisible, when splitted. Futurehawk also I think. Monster Beetle not so much. Abba Cab I don't know, didn't manage to split him so far. Also gave him a bit more truck like stats and resistances, if you don't mind. His stats were a bit odd, while the Monster Beetle and Carrera were mostly fine. But great work on the model nonetheless. Perfect futuristic imagination of Abba Cab well fitting the style of C: MD. This, the Monster Beetle and the Carrera should be official cars. I think it's my second favorite mod, only after the Carrerasaur right now. Oh well before I forget, can you set Abba Cab to attach trailers?
FC's Modding
Fuelinjectedsuicidemachine wrote:...Perfect futuristic imagination of Abba Cab well fitting the style of C: MD. Oh well before I forget, can you set Abba Cab to attach trailers?
This is a racing truck, i think. Like this.
Maybe it does not require trailer?
FC's Modding
- Fuelinjectedsuicidemachine
- hit n run
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FC's Modding
All trucks in Carma are racing trucks going by their acceleration and speed.LuckyMike wrote:This is a racing truck, i think. Like this.
It's not a matter of requirement, it's a matter of fun. ;)LuckyMike wrote:Maybe it does not require trailer?
@FatCat
Too light? Mother Trucker is laughable 2,5 tons, I set Abba Cab to 5 tons, increased his Power multiplier, didn't change anything on the torque curve yet.
Anyway, are you going to update the aforementioned cars, so they're no longer invisible, if splitted?
FC's Modding
FC's Modding
'80s Time Warp wrote:
For example, any material on a vehicle referencing 'Simple_Base', will be made invisible when the vehicle is split. You can use 'Car_Shader_Base' in its place with "normal_n" as the normal map, and "spec_s" as the specular map. Both "normal_n" & "spec_s" are standard non_VT textures in CMD.
FC's Modding
Didj u rike it?
- Fuelinjectedsuicidemachine
- hit n run
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FC's Modding
- CzechDeath
- kill boss
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FC's Modding
haha WHAT? Stainless always had the weirdest weights in their games ... truck should be like 10-15, Sup(b)ressor should be like 30 and so on %D I mean Righ o Mortis is lighter than Towmeister? what in the fuck is goin on there?Fuelinjectedsuicidemachine wrote:Too light? Mother Trucker is laughable 2,5 tons,
- Fuelinjectedsuicidemachine
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FC's Modding
FC's Modding
Harmless... very expensive, luxury.
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HARMFUL!!! WATCH OUT!!! SHARP!!!
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By using aerofoil technology, you can have objects that can retract.
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