I've been pretty impressed about this handheld version of Carmageddon (which was a remake of the cancelled Gizmondo port), and noticed that the rails for minecarts have been removed from the Mining Complex (Well, almost!)
But according to playtesting, I've noticed that there are leftover collisions and whatnot for the stupid rails!
https://www.youtube.com/watch?v=z8_A5D4aQd4
https://www.youtube.com/watch?v=kULg1RROJA8
https://www.youtube.com/watch?v=NmcEgt7IjUg
In the first 2 clips, you can see there's a leftover bump of the rails. While the third shows the dead end-rail which didn't get its collisions removed properly. There's more of this in the Mining Complex, cruise around and see for yourselves!
Stainless team, if you can read this, I need you to fix this before you release the Android version (or else it'll look like a butchered port of Dark Castle originally for Macintosh, ported to Sega Genesis by the retards Electronic F-arts)
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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
[BUG] Collisions and leftovers of the minecart rails still exist
- Breakin'Benny
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