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dgVoodoo 2.0

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Toshiba-3
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dgVoodoo 2.0

Post by Toshiba-3 »

Unexpected.
Apparently updated for Windows Vista/7/8 + DirectX 11 and shader 4/5 gfx cards.

http://dege.fw.hu

Code: Select all

2.01:   - Undrawn polygons when updating TMU memory, fixed
        - Potentially bad drawing of strip-primitives in Glide3, fixed
        - Malfunctioning LFB lock with 32bit formats when PCI emulation is
          enabled, fixed
        - Fullscreen/Windowed state was not always remembered between
          Glide-initializings, fixed

2.0:	The original version
Haven't tested it yet, no free time at all.
Don't hesitate to share your thoughts.
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Harmalarm
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Re: dgVoodoo 2.0

Post by Harmalarm »

real unexpected indeed. Will give it a whirl tonight.
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Re: dgVoodoo 2.0

Post by Toshiba-3 »

Tested it a bit, gives very choppy performance with C2 here although the previous version ran just fine.
Had tested it with Half-Life alpha and it worked well.

Would be great if some of you could test it as well just to report performance.
I could report it all to dege then.
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Re: dgVoodoo 2.0

Post by C2 Scientist »

I've only tested on C2, and yes, the performance isn't very good. The visuals seemed fine, though, no problems there.
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Re: dgVoodoo 2.0

Post by Toshiba-3 »

Well actually the readme says it all!
dgVoodoo 2 is a more precise Glide emulation, and thus require much more horsepower. It seems to run okayish in 640*480 :grin: Once again I also notice a big performance difference when the hud is turned on and off. Being a DX11 glide wrapper, ENB mod doesn't work. Windowed mode has improved over the 1.50beta version. I guess this v2 would be fine for a vanilla C2 running in native resolution and windowed. But who does that?!
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