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- CzechDeath
- kill boss
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Yes he was in war too =Dnobby wrote:I see you got that Max t-shirt where he's very, very old... :)
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- CzechDeath
- kill boss
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Interesting question.jimmy1333 wrote:I love the art style you used,any chance of having some wallpapers? Like the ones you have in your signature, would be nice :P
Wallpapers of carmageddon 1 - 2 ? Because Unofficial comic is carmageddon 1 - 2 or wallpapers of Official comic?
What you see in my sig. is are simply frames from the original comic. the resolution is too small to be wallpaper hence It would look ugly resized.
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- CzechDeath
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Well in any case, making wallpapers of any kind is far away from scope of my workload currently ... so NOPE sry man.jimmy1333 wrote:Well maybe you had some Carma wallpapers you have worked on even if they are old. Or maybe the frames from the comic in this thread without the speech bubbles :P I think that'd make some great pictures albeit small like you said but that's still something
- CzechDeath
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So here is another fast painting of my weird designs, Idea however is Errol's
This is a car which is a robot who is a dragon...
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I guess a racer tho eh? I mean. wouldent want to hit anything in that.
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Strange car's is always is what i look forward to when i play car games :).
Keep up the weirdness :)
- CzechDeath
- kill boss
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- CzechDeath
- kill boss
- Posts: 1884
- Joined: Sun Jun 26, 2011 10:37 am
- Location: Prague
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Edit : another suggestion, longer, larger exhausts. Looks like youve put a v6 or v8 in it but the single tiny exhaust pipe isn't really doing that engine justince. Maybe dual exhausts with visible headers would look much meaner :)
Longer springs :
Dual shocks with gas pressure dampers on each side :
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Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
- CzechDeath
- kill boss
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Mmmm yeh ... well I was concidering double shock... and than somehow I made single shock... and I was like / meh fuck itAlexTSK wrote:Looking good there sir, might I suggest going with smaller, dual shocks with gas pressure dampers like on real monster trucks? the single shock doesn't look so appealing :) also longer springs for more suspension travel.Edit : another suggestion, longer, larger exhausts. Looks like youve put a v6 or v8 in it but the single tiny exhaust pipe isn't really doing that engine justince. Maybe dual exhausts with visible headers would look much meaner :)
but good point =D
Well I like single exhaust .. it think it is minimalistic and fits to the bug... Yes it is very unamerican thinking - seeing all examples with what you and Mike would like to see are american garages...
in the end ... it is fast paint, about expression ... details are up to FatCat =D
so FatCat! What they said =D!
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Really nice work! I also quite like the single exhaust :)CzechDeath wrote:Concept of reincarnated monsterbug
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To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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- CzechDeath
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Doing a bit of thread browsing this morning, and belatedly jumping in on this one... Czech's design for the horsey dragon car reminded me of this design that I was playing with as a possible future Eagle direction. I dug around a bit in old directories, and managed to find the visual! I don't think it's appropriate any more - nor am I sure if it's really "Carmageddon" - but hey, potentially it could work as an opponent car...CzechDeath wrote:Hello ! Long time no see, So here is another fast painting of my weird designs, Idea however is Errol's
This is a car which is a robot who is a dragon...
[/URL]
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He could make a "justice league" with Hammerhead ... or be a rival thinking hammerhead is just a fool.
BTW, Great design ... and i love when devteam share their preliminary work ... Hope You can have some time to write some articles after the game release
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I am still waiting for those tracks that are no longer part of this world and only way to find the way though is to get to an exit.
Could be an interesting idea :)
- CzechDeath
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I like how the overall shape resembles an actual eagle's skull ...
the whole carmageddon would have pretty outworldish feel if all cars got that kind of designs like Zeno Clash on wheels
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Could be a good tribute!
(Edit: Ooooooh, i can see how the shape is like a skull now too, this would make for a great Halloween update car, maybe it would be driven by a skeleton too?)
- CzechDeath
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LOL didn't know Novadrome game existed =D OOOPS... not as big carmageddon fan as I think %DFatCat wrote:The shape almost reminds me of how Novadrome (Stainless's other car combat game.) cars looked.Could be a good tribute!
(Edit: Ooooooh, i can see how the shape is like a skull now too, this would make for a great Halloween update car, maybe it would be driven by a skeleton too?)
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FatCat wrote:The shape almost reminds me of how Novadrome (Stainless's other car combat game.) cars looked.
That's an interesting observation FatCat - this Eagle dates from around the time we were developing Novadrome... I could see how that work could've rubbed off on the design.
CzechDeath wrote:LOL didn't know Novadrome game existed =D OOOPS... not as big carmageddon fan as I think %D
TUT! ;) (Novadrome was a project that unfortunately got messed with - "publisher involvement" - and suffered as a result. At one point it was shaping up to be a half-decent little game!
- KakkaHousu
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https://www.unseen64.net/2008/04/15/novadrome-xboxps2-cancelled/
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FatCat - the same design process got the Eagle modeled. I sketched it, and Will made it. I'll ask him, but I think it's unlikely the model is still around.
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It looks cool but very "toyish-like"
- CzechDeath
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HMMM speaking about sketches, could you perhaps share your artsy work? =D I would like to see your sketches =3nobby wrote:KakkaHousu - that "unseen64" article is total fantasy. Novadrome was designed for Xbox360. It was just meant to be a small "filler" to keep us ticking over (there were very few of us at the time). I sketched designs for the buggies, which combined military vehicle and off-road racing buggy influences. I think pretty much all the modelling was done by Will (now lead artist on Carma:MD). Same with the robot "peds" - I sketched and Will modeled. Not much else to say, really. I left and headed off to "retirement" in Cornwall just before a publisher got involved. They wanted design changes and those changes messed up the gameplay.FatCat - the same design process got the Eagle modeled. I sketched it, and Will made it. I'll ask him, but I think it's unlikely the model is still around.
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Yes please, Nobby art is always welcome =D!CzechDeath wrote:nobby wrote:KakkaHousu - that "unseen64" article is total fantasy. Novadrome was designed for Xbox360. It was just meant to be a small "filler" to keep us ticking over (there were very few of us at the time). I sketched designs for the buggies, which combined military vehicle and off-road racing buggy influences. I think pretty much all the modelling was done by Will (now lead artist on Carma:MD). Same with the robot "peds" - I sketched and Will modeled. Not much else to say, really. I left and headed off to "retirement" in Cornwall just before a publisher got involved. They wanted design changes and those changes messed up the gameplay.FatCat - the same design process got the Eagle modeled. I sketched it, and Will made it. I'll ask him, but I think it's unlikely the model is still around.
HMMM speaking about sketches, could you perhaps share your artsy work? =D I would like to see your sketches =3
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- CzechDeath
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AW =C that's a shame... I was very interested in deeds of father of carmageddon 1 visual design that inspired my whole childhood =Dnobby wrote:Sketches... All long gone, I'm afraid. All the stuff on paper has been lost over the years, through moving offices and all the comings and goings...
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Thanks Czech... the sentiment is appreciated. Well, I'm planning to get n0bby.com up and functional again sometime soon - it'll feature some of my artwork, but very little if anything from the game design/dev sphere, for the reasons I previously explained...CzechDeath wrote:AW =C that's a shame... I was very interested in deeds of father of carmageddon 1 visual design that inspired my whole childhood =D
But as a bonus, I found some more "game dev" work... Patrick and I did some freelance work for SCi when they still held the Carmageddon rights. We produced a document called "Carmageddon: Future Directions" that discussed the idea of how Carmageddon could evolve as a future title. The previous "future Eagle" image was a bi-product of the work. As part of the document, we also showed how physical upgrades could be represented. Here's the image/model that was used:
I think it holds up as quite a sexy bit of design - but it's really way too fragile looking when I objectively appraise it now. What was I thinking..? :)
Looking at this material (that dates from 2008), I think it would make an interesting blog article. So, I'm going to knock one out. So to speak.
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