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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Steam db: C:R info (Build 7452)

The 2016 reincarnation of Carmageddon! Thanks, SCi!
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KakkaHousu
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Steam db: C:R info (Build 7452)

Post by KakkaHousu »

Number of Females killed by female drivers( I suppose)

I think females killed by females refers to girl on girl bonus. Not killed by female driver but throwed female ped to another female ped.
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FatCat
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Post by FatCat »

Those stats are looking hella good, but man, Carmodgeddon of the game will break some of those stats unless they're career-exclusive. :V
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Trent
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Post by Trent »

FatCat wrote:Those stats are looking hella good, but man, Carmodgeddon of the game will break some of those stats unless they're career-exclusive. :V
That's the whole point of the mods being sandboxed inside the Carmodgeddon menu.
a.k.a. Brent
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skyNET
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Steam db: C:R info (Build 7452)

Post by skyNET »

deadsheep wrote:
10. Highest career node unlocked(not sure what this means)
My guess is good as anyone's, but I think it may be something like the following: at node_01 you get a handful of races, upon completion you proceed to the next node, with another handful of races, and so on. Just like in good ol' Carmageddon which used a ranking system, but it basically worked the same way. And very much like Carmageddon 2 where nodes were separated by missions.

- edit1 -

deadsheep wrote:
11. Number of Impaled peds (hmm... ran over by vehicles?)
Impaled peds are not ran over, but "spiked", can't explain better, so here's a picture


Spoiler:




And you missed: time_as_fox; the last one I haven't found yet (your listing mismatches what I look at, I'll pass upon why is that), maybe I'll edit again. All in all these stat trackings are more than probably required for the achievement system.

- edit2 -

found the last one and done an unelegant edit for it

number_of_classic_carma_wins_by_peds; which you somehow left out but we all knew it's there.

Sorry for backwards editing after a post!
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Epitaph
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Post by Epitaph »

Aaaand, we're officially on Build 9090!

Few Stats since last update:

3.200 Builds exactly

6 Full months have passed (if you consider each full month having 30 days)

HYPE OVER 9000!
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FatCat
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Post by FatCat »

Build 9090? We need to celebrate this in some way! I'm gonna get some pizza&soda tonight to celebrate.
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TwIsTeDMiNd
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Post by TwIsTeDMiNd »

Maybe Stainless are playing with us and build 10000 = public version 1.0 but too good to be true! :P
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Epitaph
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Post by Epitaph »

Fatcatty i wish i could celebrate this news the same way!

@Twisted : This is something i've been thinking for many weeks now...Who knows?
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CzechDeath
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Steam db: C:R info (Build 7452)

Post by CzechDeath »

Wut? U still watching the numbers? =D you poor nolifers =D hahaha


Spoiler:


I am also nolifer LOL - don't get offended If you do...it is your problem =D


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Ray Murderiz
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Steam db: C:R info (Build 7452)

Post by Ray Murderiz »

maybe when they reach 9099. is going to go 9100. and thats is the release bulid. and is going to be updated as the time passes.

i hope the the release is at least in q1 but if it can come faster. the better.
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TwIsTeDMiNd
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Post by TwIsTeDMiNd »

I'm confident by the end of february we should be all set and finally know more about what is waiting for us and the fate of C:R. There must be an announcement soon somewhere in the works. There must! An official trailer showing the game in it's final form or something like that. Or maybe we will get a release date and the comeback of the twitch streams as nobby promised back in november. The streams need to be back, for sure, sooner or later. The question is when? Nobody knows. Oh wait, Stainless do! *Lips sealed* :/
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Errol
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Post by Errol »

I think assigning significance to arbitrary numbers is a fruitless endeavour.
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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Psyrgery
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Post by Psyrgery »

Errol wrote:I think assigning significance to arbitrary numbers is a fruitless endeavour.
It's the only thing we've got dude!

Don't take our hope away :_(
Max is back. Let there be blood and motor oil
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MrDeviance
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Post by MrDeviance »

Psyrgery wrote:
Errol wrote:I think assigning significance to arbitrary numbers is a fruitless endeavour.


It's the only thing we've got dude!


Don't take our hope away :_(

The game could very well be kept behind the curtain until they go well over build 10000, if they deem that it won't be in a gold state by the time it reaches version 1

Most games these days get patched to hell and back after release date and something tells me this game is going to be no exception.
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KakkaHousu
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Post by KakkaHousu »

Most games these days get patched to hell and back after release date and something tells me this game is going to be no exception.

Well patching is not bad thing, atleast we get working game if first release is not.
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Errol
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Post by Errol »

Build numbers are not version numbers. It is literally a counter that increments each "build". It has no meaning at all beyond there "there have been 9090 builds since the first" at this point.
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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Espyo
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Post by Espyo »

And even then version numbers can also mean jack. Some products never reach version 1, because they are "never finished", other products can go from X.Y.9 directly to X.Y+1.0, while others can have numbers such as 13.445.1192a-rc.
I'm Espyo from the Carmageddon Wiki!
I'm currently working on a Pikmin fan engine.
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FatCat
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Post by FatCat »

To me, the build numbers are like XP points. It doesnt really mean much, but it's nice to watch grow. And then, eventually, without warning, when there's enough XP, it levels up and gives the player something wonderful.
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CzechDeath
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Steam db: C:R info (Build 7452)

Post by CzechDeath »

FatCat wrote:To me, the build numbers are like XP points. It doesnt really mean much, but it's nice to watch grow. And then, eventually, without warning, when there's enough XP, it levels up and gives the player something wonderful.
Heh that is cute view man =D I like it.
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Epitaph
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Post by Epitaph »

Aaaaand we're at 9098!!! Yeeeesh!!!

https://steamdb.info/app/249380/history/
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Errol
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Post by Errol »

That is 90.98% when converted into wishful thinkings!
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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FatCat
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Post by FatCat »

9099!!! Partytime at 9100!
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CzechDeath
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Post by CzechDeath »

FatCat wrote:9099!!! Partytime at 9100!
9099, Zero is zero so we scratch it out and we get 999, dispite it is being important illuminati number, 999 are three nines and so 9/3=3 and so Episode 3 confirmed! WOO!

yea it is old and stupid... and old. what was I thinking...
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Psyrgery
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Post by Psyrgery »

We're 100-((y/x)*100)% closer to completion, guys!!!!
Max is back. Let there be blood and motor oil
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FatCat
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Post by FatCat »

Woo, i love build-watching!

Wouldn't it be funny if Stainless eventually was at build 9999.

And then just to fool us, they then make the next build 9999.1 or 0000
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Deadhart
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Post by Deadhart »

FatCat wrote:Woo, i love build-watching!

Wouldn't it be funny if Stainless eventually was at build 9999.


And then just to fool us, they then make the next build 9999.1 or 0000


Or worse, for instance: Hai guise full gaem will b build 100000 ololololol
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HEX1GON
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Post by HEX1GON »

Hope we can have a countdown for release. Live with the team would be pretty cool.
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Yfrid
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Post by Yfrid »

i want future builds to be named after pizzas. Like Android revisions with food names, but pizzas.

Because, well ..pizza! doesn't need further explanation.
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Epitaph
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Post by Epitaph »

And we're 91.03% in wishful thinkings (C by Errol)!

branches/4_testbranch_compat/description: Build 9080 › Build 9103

That's a late night Friday update! What a wonderful way to close the week!

Hope everyone has a nice weekend.
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Psyrgery
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Post by Psyrgery »

Epitaph wrote:And we're 91.03% in wishful thinkings (C by Errol)!

branches/4_testbranch_compat/description: Build 9080 › Build 9103


That's a late night Friday update! What a wonderful way to close the week!

Hope everyone has a nice weekend.

Max is back. Let there be blood and motor oil
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Epitaph
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Post by Epitaph »

Cryptic...VEEERY cryptic the information on builds we got yesterday, but the day before that we went to 9106!!

Woooooh

https://www.youtube.com/watch?v=CeRVPcoz68w
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FatCat
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Post by FatCat »

Epitaph wrote:Cryptic...VEEERY cryptic the information on builds we got yesterday, but the day before that we went to 9106!!

Woooooh


https://www.youtube.com/watch?v=CeRVPcoz68w

What did they say?
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SapoPT
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Post by SapoPT »

Probably the week before streaming starts again we will see more activity. Hope this is soon!
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Epitaph
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Post by Epitaph »

@ Fatcat

I called them cryptic cause i did not understand anything at all of what exactly changed. Now that's the case with most builds on that site.

Only few of them could be translated, and this because they were pretty obvious (like the achievements , or the one where they changed the name "nodes" to "races").

By the way. 9109!
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Ka-Boom
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Post by Ka-Boom »

Yfrid wrote:i want future builds to be named after pizzas. Like Android revisions with food names, but pizzas.

Because, well ..pizza! doesn't need further explanation.
Make it happen.
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