SCREENSHOTS:
I've also begun work on the desert map from the Playstation Carmageddon but still need to finish it, which I will get around to in the near future.
Install these vehicles as you would any other.
Handling should be similar to the default C2 Copcar as I used that as a base for the handling on this, this just has a tighter turning circle and has a higher top speed.Toshiba-3 wrote: ↑Sun May 24, 2020 11:17 pm A tad difficult to handle?
Y u no firepoints tho? You can quickly do it by picking vertices one by one in edit poly mode and using harm's script to get the BRender vertex ID.
Also noticed you us 4 shrapnel colours, and I must say I'm surprised I had no crash as I always thought more than 3 shrapnel colours was a no no.
I forgot to fix the trailing decimal points that Harm's tools add to the shrapnel colours, which is why they don't work.Toshiba-3 wrote: ↑Mon May 25, 2020 11:57 am Ok you copied the physics over, along with the same centre of mass and angular momentum proportions. But by comparing the different wheel positions, it appears that the front wheels have much more mass on them than the copcar's. And less mass on the driven wheels. And yeah, the same friction angles with different wheelbase will result in a much different handling.
I don't know what you mean by firepoints being redundant, they are a great addition By not setting them, you let the file format decide and sure enough vertex #0 is often among the front geometry, but could be anywhere in the front. Same idea if the firepoints are copied.
And yeah the shrapnels of XJ220 and HAZARD aren't correct (didn't check others).
Oh bugger, forgot about that, I'll sort it this week and update the Viper archive. Thanks!Jaw_Breaker wrote: ↑Mon Jun 01, 2020 4:22 pm Bug report: when both The Viper and F-08 appear as opponents, the textures are messed up due to both cars having same filename on some texture files (PVBAK.PIX, PVDASH.PIX, PVSCRN.PIX, PVSEAT.PIX, PVSIT1.PIX, PVSIT2.PIX, PVTYRE.PIX, PVUND.PIX, and PVWEE.PIX). Also, the driver name and car name on The Viper's C2C file are switched around.
I have updated the archive and fixed these issues, you can redownload from the OP for the new version. Apologies for the issues, it's been a hectic week.Jaw_Breaker wrote: ↑Mon Jun 01, 2020 4:22 pm Bug report: when both The Viper and F-08 appear as opponents, the textures are messed up due to both cars having same filename on some texture files (PVBAK.PIX, PVDASH.PIX, PVSCRN.PIX, PVSEAT.PIX, PVSIT1.PIX, PVSIT2.PIX, PVTYRE.PIX, PVUND.PIX, and PVWEE.PIX). Also, the driver name and car name on The Viper's C2C file are switched around.
Thank you very much! Downloaded the updated archive and the texture bug is gone!
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