Avenue of Atrocities, Top Gear Thrash and Blood on the Rooftops with powerups.
DL: https://mastro.cwaboard.co.uk/Carmageddo ... .0Version/
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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Bleak City Outskirts with powerups
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
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- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
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Re: Bleak City Outskirts with powerups
Long overdue, nice work, Mastro.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: Bleak City Outskirts with powerups
Thank you Mastro since i have in my c2 only c1 tracks i have already forgotten what power ups are
- Harmalarm
- road raged psycho
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- Location: Den Haag, Holland
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Re: Bleak City Outskirts with powerups
Ok, I just realized I completely forgot these don't have powerups :D. Nice work. Are they the same as in C1?
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
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Re: Bleak City Outskirts with powerups
Nop, not that many.
- Toshiba-3
- BRender Actor
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- Location: MagnaChem Data Unit
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Re: Bleak City Outskirts with powerups
Yeah, it's possible to mass import them from C1 by converting their coordinates into pivots in a 3DS ascii file. Then mass replacing the models in Max and merging into the level. BTW I had made 3D models for the C1 powerups for my Mayan Mayhem port, you may use them if you want.
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