Discussing, modding and troubleshooting the greatest unfinished sequel ever!
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- Posts: 3351
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- アルカリ (単3形)
- Posts: 5255
- Joined: Sun Jun 08, 2003 12:14 am
- Location: Bleak City
Yeah, it's possible to mass import them from C1 by converting their coordinates into pivots in a 3DS ascii file. Then mass replacing the models in Max and merging into the level. BTW I had made 3D models for the C1 powerups for my Mayan Mayhem port, you may use them if you want.
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/ carmageddon add-ons at road reaction