Discussing, modding and troubleshooting the greatest unfinished sequel ever!
Mastro 666
motorised death
Posts: 883 Joined: Thu Jan 26, 2006 6:24 pm
Post
by Mastro 666 » Sun May 10, 2020 6:33 pm
Razor
Stomping-on-Kittens
Posts: 3344 Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
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by Razor » Sun May 10, 2020 9:05 pm
Long overdue, nice work, Mastro.
hazardic
motorised death
Posts: 912 Joined: Tue Dec 25, 2007 8:14 am
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by hazardic » Mon May 11, 2020 8:20 am
Thank you Mastro
since i have in my c2 only c1 tracks i have already forgotten what power ups are
Harmalarm
road raged psycho
Posts: 1300 Joined: Tue May 13, 2008 3:56 am
Location: Den Haag, Holland
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by Harmalarm » Tue May 12, 2020 7:25 am
Ok, I just realized I completely forgot these don't have powerups :D. Nice work. Are they the same as in C1?
Mastro 666
motorised death
Posts: 883 Joined: Thu Jan 26, 2006 6:24 pm
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by Mastro 666 » Wed May 13, 2020 11:17 pm
Nop, not that many.
Toshiba-3
アルカリ (単3形)
Posts: 5203 Joined: Sun Jun 08, 2003 12:14 am
Location: Bleak City
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by Toshiba-3 » Sat May 23, 2020 3:16 pm
Yeah, it's possible to mass import them from C1 by converting their coordinates into pivots in a 3DS ascii file. Then mass replacing the models in Max and merging into the level. BTW I had made 3D models for the C1 powerups for my Mayan Mayhem port, you may use them if you want.
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