Bleak City Outskirts with powerups

Discussing, modding and troubleshooting the greatest unfinished sequel ever!
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Mastro 666
motorised death
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Joined: Thu Jan 26, 2006 6:24 pm

Bleak City Outskirts with powerups

Post by Mastro 666 »

Avenue of Atrocities, Top Gear Thrash and Blood on the Rooftops with powerups. :banana:

DL: http://mastro.cwaboard.co.uk/Carmageddo ... .0Version/

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Razor
Stomping-on-Kittens
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Re: Bleak City Outskirts with powerups

Post by Razor »

Long overdue, nice work, Mastro.
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hazardic
motorised death
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Re: Bleak City Outskirts with powerups

Post by hazardic »

Thank you Mastro :rockon: since i have in my c2 only c1 tracks i have already forgotten what power ups are :grin:
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Harmalarm
road raged psycho
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Re: Bleak City Outskirts with powerups

Post by Harmalarm »

Ok, I just realized I completely forgot these don't have powerups :D. Nice work. Are they the same as in C1?
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Mastro 666
motorised death
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Re: Bleak City Outskirts with powerups

Post by Mastro 666 »

Nop, not that many. :tongue:
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Toshiba-3
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Re: Bleak City Outskirts with powerups

Post by Toshiba-3 »

Yeah, it's possible to mass import them from C1 by converting their coordinates into pivots in a 3DS ascii file. Then mass replacing the models in Max and merging into the level. BTW I had made 3D models for the C1 powerups for my Mayan Mayhem port, you may use them if you want.
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