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Re: Tosh's car releases

Posted: Thu Aug 29, 2019 11:57 pm
by Toshiba-3
Mashups are released!
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Brute Coupe and F132

Brute is inspired by FatCat's Brute Coupe concept, and recreated by merging ChromeGod, Twister, Bugutti, Roadhog and Semi.
F132 is the F1 thing from CarmaPSX with my C1 port of Coupe de Grace.
Was too lazy to do unique grid icons and cockpits so I took ChromeGod's and CoupedeGrace's :beer: :beer: :beer:

Thanks for reading.

>>>>>>>> https://rr2000.toshiba-3.com/carmageddon-1#cars

Re: Tosh's car releases

Posted: Fri Aug 30, 2019 2:13 pm
by Toshiba-3
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Added TDR's White Trash. It was started by Zero X. Diamond and he also made the menu pics.

Re: Tosh's car releases

Posted: Fri Aug 30, 2019 9:49 pm
by Toshiba-3
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a cursed eagle
available at RR2000 if you want
https://rr2000.toshiba-3.com/carmageddon-2#cars

Re: Tosh's car releases

Posted: Sun Sep 01, 2019 1:05 pm
by hazardic
btw Tosh does Eagle 3+1 has opaque windows? since i haven't tried it yet, i'd prefer it more this way if exist :smile:

Re: Tosh's car releases

Posted: Sun Sep 08, 2019 3:23 pm
by Mastro 666
Cursed images thread?

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:beer: :twisted: :supermad: :banana:

Re: Tosh's car releases

Posted: Thu Oct 03, 2019 10:52 pm
by Toshiba-3
@hazardic: yeah the windows are opaque (hidden in cockpit view ofcourse).

TANKA + TRAILER

Been meaning to do this since 2014. It's Tanka restored with its original trailer (the model is amongst the C1 files). I textured it according to what was visible in the poser artwork.
The setup is quite complex: two throb/shear grooves to let the front truck lean downward and upward a bit, and a couple of rock grooves that slow eachother to reduce the angle of the front when steering. All wheels are setup ofcourse, by the way there is an additional couple of wheel identifiers that can be used: IFLWHEEL.ACT and IFRWHEEL.ACT. Using those ensures that they will also 'wobble' when damaged. Last bit about the grooves is that using a flat single triangle as a dummy is not a good idea: when used with a shear groove (it doesn't work on an empty dummy), the whole hierarchy disappears. Using a little cube is the way to go.

The big deal with this release is how it hijacks the bonnet model to enable crush data on a second model which is also shared with the complex model, that means that both the truck and the trailer can deform! I'm fairly certain it is also possible to hijack the simple model like this to have a third crushable model for the main complex scene. Other bit of info kinda related: the bounding box is calculated again after the first big impact according to the main model's bounds (and thus only uses the bbox set in the text file when intact).

Download there: https://rr2000.toshiba-3.com/carmageddon-1#cars
I hope I didn't forget any file

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Re: Tosh's car releases

Posted: Sat Oct 05, 2019 9:55 am
by Razor
You've done a bloody good job on this, mate. Nice one! :twisted:

Re: Tosh's car releases

Posted: Mon Oct 07, 2019 11:04 am
by The Joker
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Nice work Tosh.

Re: Tosh's car releases

Posted: Mon Oct 07, 2019 10:29 pm
by Toshiba-3
Thanks for testin'! And sorry, as usual no custom hud/cockpit for lowres :oops:

I updated the archive for TANKA with top speed inreased from 90 to 100 and acceleration from 1.0 to 1.5.

Re: Tosh's car releases

Posted: Wed Jan 29, 2020 10:21 pm
by Toshiba-3
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This is the Eagle easter egg from Ion Fury. Mastro had started on a port back in august 2019 and I picked up from there. While Mastro was working on making it a rather feature complete C1 car, I thought trying to keep it as faithful as possible to the original BSP brushes it was made of was more interesting. Somehow that's what made it so fascinating to me, they had build an Eagle with brushes :slol:

So I just cleaned the model a bit, kept the flat wheel textures, and as many texture details as possible via the trick explained below.

Swapping the wheel textures (from still to in-movement) upon acceleration was the most difficult really and what delayed this release for so long. I tried a lot of tricks, but ultimately came back to one of my first ideas: planes that intersect (on the x axis) as they move along the rear suspensions. Not perfect but good enough for me. See the nice setup to get that working:
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Now to keep the texture details from the great work of Aleksander Kowalczyk (Cage), I decided to translate the needed gradients from the Ion Fury palette to new gradients made with the C1 palette (esp. a 19-color red gradient). I selected ranges in the palette to assign to the original texture gradients, then used a custom shade table to transform these ranges into the new gradients. I used a four-story shadetab to enable shading and help define the geometry of the model as the top of it would have been kinda plain with its sole texture (shading is applied in the original game). I guess a picture will be more useful:
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Anyway, you can download it at Road Reaction:
https://rr2000.toshiba-3.com/carmageddon-1#cars
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Re: Tosh's car releases

Posted: Sun Feb 02, 2020 2:25 pm
by The Joker
This is quite an exquisite brick car
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Re: Tosh's car releases

Posted: Sun Feb 02, 2020 7:19 pm
by Mastro 666
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:twisted: :shock:

Re: Tosh's car releases

Posted: Sun Feb 02, 2020 11:14 pm
by Toshiba-3
Thanks for testing, friends! I didn't take any time to do it on my end..!

and now...
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STEAM MACHINE

I wanted to do a quick port, but alas I can't do that anymore :slol:
Set the driver's head on inverted suspension (+ double steering angle). Front wheels visual steering very much reduced. Set shear grooves on all suspension parts (TDR can't do that :thumbsup: ), then set the front suspensions up so that they can deform and smash. And yeah ofcourse set the whole thing with smashables.
Initally thought about adding steam behind the exhaust things, but fuck it uh
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You can get it there:
https://rr2000.toshiba-3.com/carmageddon-2
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Oh by the way, I included the 3dsMax 2012 sources in the zip, I think I'll do that from now on (even if importing with Harm's Carmatools gives the same result 🤔)

Re: Tosh's car releases

Posted: Wed Feb 19, 2020 11:42 pm
by Toshiba-3
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Here you go...

Toyota Sprinter Trueno GT-Apex (AE86)
from GT2, modded into the Initial D icon

Spent way too long on this. Get it at RR200000000000000000000

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Re: Tosh's car releases

Posted: Sun Feb 23, 2020 4:07 pm
by Mastro 666
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:beer: Great work! :beer:

Re: Tosh's car releases

Posted: Fri May 15, 2020 2:42 pm
by Toshiba-3
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Decided to port the Witch Doctor to C2.

All the smashables are set, fixed mapping and geometry here and there, added a basic dash as it was present in the texture but not in the car.
Just did a little trick on the rear wheels: to prevent them from going through the rear fenders when the suspensions are pressed, I set the suspension groove paths at a 30° angle inward.

Grab it at the roadest of reactions from the 2000s.

Re: Tosh's car releases

Posted: Fri May 15, 2020 3:36 pm
by Razor
Fully featured, perfect port! Great stuff as always, Tosh.
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Re: Tosh's car releases

Posted: Fri May 15, 2020 3:52 pm
by Durtvan
isn't that desert map from Carmageddon PS1?

Re: Tosh's car releases

Posted: Sun Jun 28, 2020 7:13 pm
by Toshiba-3
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Jurassic Park Jungle Explorer
model and textures by Harmalarm and I did the setup etc.

Had some fun tweaking the colours to the C1 palette and setting up a blend table on the windows.
I added crush datas but they generate that error message upon quitting a race with Carma95. So you can either ignore the error or swap to the crushless text file (included in the zip).

It's at RR2000.

Re: Tosh's car releases

Posted: Mon Jun 29, 2020 12:19 am
by Mastro 666
Awesome work! :beer:

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Re: Tosh's car releases

Posted: Sat Oct 17, 2020 9:29 pm
by Toshiba-3
Hello! DUSK's Cart Dog for C1 and C2!
Thanks go to Mastro for the base model and textures :beer:

I set up a nifty doggo on suspensions..!
Grab at the Road Reaction Two Thousand yes.

Re: Tosh's car releases

Posted: Sun Oct 18, 2020 2:37 pm
by Mastro 666
Great work man! :twisted: :saston:

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Re: Tosh's car releases

Posted: Tue Oct 20, 2020 8:31 pm
by Toshiba-3
That Leatherneck :syikes: :ssurpr: :scool:

Re: Tosh's car releases

Posted: Sat Oct 24, 2020 10:40 am
by The Joker
Tried the Carma1 version, but crashes the game upon selection.