Working out new bones/animations

Discussing, modding and troubleshooting the greatest unfinished sequel ever!
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Toshiba-3
アルカリ (単3形)
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Working out new bones/animations

Post by Toshiba-3 »

seems like imported devWAM isn't ready yet...

So here's your bicycle ped :]
It's just to test at the moment, there's only one animation and the model isn't final.
I wanted to check the whole process again and further.

My previous problem was indeed related to pivot orientation. I reset the transformation of each part and it did the trick. There's always the possibility to use REMAPS to switch axis etc but it tends to flip the geometry inside out.
It also seemed to me that C2 doesn't want animations longer than 16 frames [0-15].

You can download the test file here, install like any ped.

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Image / carmageddon add-ons at road reaction

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coffeycup
Genesis
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Re: Working out new bones/animations

Post by coffeycup »

I think file is missing the .BON file(s)
Boner Error : Unable to open file 'bk_riding.BON'
There was only a TXT in the MOVES folder

I'm anxious to try this out, looks cool.
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Toshiba-3
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Re: Working out new bones/animations

Post by Toshiba-3 »

Geez, what's up with me lately...
I forget the most important part...

I'll update the archive later today, when I get home :sad:
Thanks for the heads up once again.

[edit] I updated the file already after all, you can download again, the BON file is in there :]
Image / carmageddon add-ons at road reaction
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Fireman
motorised death
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Re: Working out new bones/animations

Post by Fireman »

The animation actually looks really great, the only problem at the moment is that it crashes when you dismember it.

The paddling looks great, once he dies he starts spassing out and paddling 10x the normal speed, but that's cool.
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coffeycup
Genesis
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Re: Working out new bones/animations

Post by coffeycup »

Hahaha wow! That's geat.
Another 'holy grail' of Carma becomes a reality.
First Maxine's tractor trailer now this!

Yeah, game crashed if I slammed into a biker. But not if I 'killed them softly'.
Though I did knock a bike wheel off (which bled) and game was fine?
Fun stuff.
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Harmalarm
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Re: Working out new bones/animations

Post by Harmalarm »

:grin:

you finally did it man! This is great stuff! You should teach me your secrets some time :wink:
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Toshiba-3
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Re: Working out new bones/animations

Post by Toshiba-3 »

Still have this stuff in mind :ssmile:

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Image / carmageddon add-ons at road reaction
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Mastro 666
motorised death
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Re: Working out new bones/animations

Post by Mastro 666 »

haha That ped looks fucking great, nice job on the textures man.