Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Building the perfect beast
- Hellspawn73
- speed freak
- Posts: 578
- Joined: Thu Aug 24, 2000 4:00 pm
Re: Building the perfect beast
MONEY! That's why U da man!!
pphhhtt...even if it is a MOPAR
pphhhtt...even if it is a MOPAR
Re: Building the perfect beast
what do you mean?Beroc-Lord of Destruction:
heh... a little too clean IMO.... perfect car... just a little too clean....
Re: Building the perfect beast
its rude to plug your stuff in anothers thread ....The_Devils_Avarcardo:
Funnily enough i got that impression from the way i posted that msg, but it wasnt meant in big-headedness,it was just because no one was replying
---------------------------------------------
nice car AdR, but what grill is that from ? (my dad had a yellow 440 duster eons ago and the grill did not look like that)
it looked like this -
[img]http://media9.motorcities.com/02JED261863628B.jpeg">
is your grill from a demon ????
and as a final nit picking question .. what was the street rod version of the car rendered in ???? MAX ???
[ October 22, 2002: Message edited by: CADster ]
Re: Building the perfect beast
i can get a few different sounds .. but none are from a moparSecret Chimp:
Somebody's gotta find a good throbbing V-8 idle sound for this car and all of the other Mopar cars for C2; the stock engine sound doesn't cut it. Personally, I haven't had much success, but if anybody knows anyone with a good sounding V8 car, try and get a recording of it =)
a Hi-HP chevy small block ? or a beefy winsor small block, take you pick
Re: Building the perfect beast
its not a smear, its bondo ..... its a project carBuzz:
heh i like econos
Re: Building the perfect beast
CADster, that's actually a '71 Duster 340 "sharktooth" grille, since i'm building a custom machine here, I shouldn't stick to the original
That render is made on Poser 4... good for quick good renders if you ask me
btw, that Dodge RAM is looking nice so far... make it for C2 :P also, I've been trying to get some of your Re-Volt cars, I only got a few, you have a page or some site for those?
That render is made on Poser 4... good for quick good renders if you ask me
btw, that Dodge RAM is looking nice so far... make it for C2 :P also, I've been trying to get some of your Re-Volt cars, I only got a few, you have a page or some site for those?
Re: Building the perfect beast
ok, thansk for clearing that up
when RVCC was up you could get all of them, but its gone
try www.rvarchive.com and look under orginal cars (look for RVCC, and CADster). racerspoint is also down, but they had them as well.
thanks for the words on the Dodge4x4. i figured you being 'the' morpar man and all it would not up to moPAR ...(heh, ok that was stupid)
[ October 22, 2002: Message edited by: CADster ]
when RVCC was up you could get all of them, but its gone
try www.rvarchive.com and look under orginal cars (look for RVCC, and CADster). racerspoint is also down, but they had them as well.
thanks for the words on the Dodge4x4. i figured you being 'the' morpar man and all it would not up to moPAR ...(heh, ok that was stupid)
[ October 22, 2002: Message edited by: CADster ]
- The_Devils_Avocado
- motorised death
- Posts: 1091
- Joined: Sun Aug 25, 2002 4:00 pm
Re: Building the perfect beast
I know and im sorry CADster. My apologies go out to you too ADR...CADster:
its rude to plug your stuff in anothers thread ....
Re: Building the perfect beast
dont answer him .. he is just baiting you for a good thrashingBoose:
And how much polys it is right now, Adr?
Re: Building the perfect beast
Finished the rear end, with Comp. Engineering shocks & coils and ladder bars, modified chassis and added velocity stacks. Still missing the interior, with a 10 point roll cage, bucket seats and a custom dash.
Polycount? about 5200 atm.
Re: Building the perfect beast
looking good, but the grill is different.... are you modding one to look like a 70 ?
(if you are i would really want the model so i could recreate my dads old hot rod)
and another question ... why do you 'make' the little trim pieces via polygons ? cant you do it with a texture map ?
(im not agreeing or disagreeing... im only wondering)
(if you are i would really want the model so i could recreate my dads old hot rod)
and another question ... why do you 'make' the little trim pieces via polygons ? cant you do it with a texture map ?
(im not agreeing or disagreeing... im only wondering)
- Powdered Toast MAAAN!!
- 12 Cyl Symphony
- Posts: 1277
- Joined: Wed Aug 09, 2000 4:00 pm
Re: Building the perfect beast
I believe HOLY FUCK!! covers it!!
5200 without Interior! d00d... that's wack!
5200 without Interior! d00d... that's wack!
Re: Building the perfect beast
Wow, are you gonna make a stock version as well?
Re: Building the perfect beast
Yeah, it'll definitely be a '70, I'll save the other grille to make a stock '71 340 like the green one on the ad I'll send you the model once it's done, no prob.CADster:
looking good, but the grill is different.... are you modding one to look like a 70 ?
(if you are i would really want the model so i could recreate my dads old hot rod)
and another question ... why do you 'make' the little trim pieces via polygons ? cant you do it with a texture map ?
(im not agreeing or disagreeing... im only wondering)
the trim pieces? well, i'm just used to :P doesn't take too much polys anyway.
and PTM, don't worry, 5200 is ok so far, my goal is to keep it below 6500, just like I did with the chevelle. The interior will have the dash, two bucket seats and the 10 point roll cage, the rest are body jams and panels, so it's no problem, all the "heavy" stuff is modelled... I might even release a low poly version after it (less chassis/engine detail).
Re: Building the perfect beast
71' Duster 340 6-pack dark purple and light grey!!!
Just a suggestion
Just a suggestion
- Beroc-Lord of Destruction
- road raged psycho
- Posts: 1470
- Joined: Thu Mar 08, 2001 5:00 pm
- Location: here
- Contact:
Re: Building the perfect beast
<h1>Grease.... Grease.....</h1>
it needs grease.... not the movie... not John and Olivia... but Black... nasty.... been worked to death.... GREASE!!!!!
I know... I know... it is a "Master Piece", but we are talkin Carmageddon here....
Aside from that The fender wells need to be a bit darker and more defined... they just need something...
OK... enough critisizing...
it needs grease.... not the movie... not John and Olivia... but Black... nasty.... been worked to death.... GREASE!!!!!
I know... I know... it is a "Master Piece", but we are talkin Carmageddon here....
Aside from that The fender wells need to be a bit darker and more defined... they just need something...
OK... enough critisizing...
Beroc-Lord of Destruction
Re: Building the perfect beast
Yes very nice, but yet another muscle car!?.....zzzzzzzzzz
Re: Building the perfect beast
LOL!! you dirty bastard.... I realize the textures need some more work, it was a 5 min. work in photoshop after all :P
Since i'm decided to give it a try at a low poly version this time, it might look better in TDR than in C2, for wich i'll need a hand there Beroc since the low poly, good textures (512x512) looks great most of the time at least. I always made the cars for "myself", this time i'll give it a try to make it "for everyone" to see how it turns out...
Since i'm decided to give it a try at a low poly version this time, it might look better in TDR than in C2, for wich i'll need a hand there Beroc since the low poly, good textures (512x512) looks great most of the time at least. I always made the cars for "myself", this time i'll give it a try to make it "for everyone" to see how it turns out...
- Powdered Toast MAAAN!!
- 12 Cyl Symphony
- Posts: 1277
- Joined: Wed Aug 09, 2000 4:00 pm
Re: Building the perfect beast
Yeah, but the car looks frickin' awesome!
- Beroc-Lord of Destruction
- road raged psycho
- Posts: 1470
- Joined: Thu Mar 08, 2001 5:00 pm
- Location: here
- Contact:
Re: Building the perfect beast
you did the whole car on a single 512x512 map? I am impressed... givin you have done multisubing for the longest....
When you are done, hand 'er over and I will set it up for TDR....
When you are done, hand 'er over and I will set it up for TDR....
Beroc-Lord of Destruction
Re: Building the perfect beast
Don't get me wrong Beroc, I meant that the low poly version of it will be for TDR, and yes, i'll fit everything into a 512x512 texture, no prob... should be around 3k then?
Re: Building the perfect beast
well, since the TDR version will be the low poly one, I decided to make this one "my way", just using a wise poly distribution and a limit around 7k. Haven't got much time to work on it lately but I got around this morning to make the rollcage with some interior panels, here's the result:
Re: Building the perfect beast
So the whole car is one 512x512 map? oh dear... you do know that anyone with a D3D PC ie most people, it will be reduced to 128x128 and look shit? For carma2, forget TDR its crap you really should use lots of 128x128 or smaller textures to avoid this problem.... Sorry ADR but doing things 'your way' alienates alot of people, but I guess you don't care so I'll shut up
Re: Building the perfect beast
freddy you got things wrong... read carefully before posting something like that. I never said i'll use a 512x512 map for the C2 version, are you nuts? that's for TDR, i'm using 128x128 and some smaller ones for C2.
Re: Building the perfect beast
That ok then
- M®. £üñ¢hßØx
- WetDogx2
- Posts: 1024
- Joined: Fri Apr 19, 2002 4:00 pm
- Location: Nexus of the Universe
Re: Building the perfect beast
Here's a question:
What is more efficient, anyway? Like, for gameplay, editability, etc? One 512x512 (or bigger proportionally) or a bunch of little 128x128 (or smaller)? Editability, I'd say the 512x512 is better just 'cuz it's sooooooo much easier to throw on some great graphics and not having to worry about it lining up right. I know this, I make skins. But I don't make cars. So what's more efficient in any other way?
What is more efficient, anyway? Like, for gameplay, editability, etc? One 512x512 (or bigger proportionally) or a bunch of little 128x128 (or smaller)? Editability, I'd say the 512x512 is better just 'cuz it's sooooooo much easier to throw on some great graphics and not having to worry about it lining up right. I know this, I make skins. But I don't make cars. So what's more efficient in any other way?
- Takeshi666
- turbo bastard
- Posts: 469
- Joined: Mon Oct 16, 2000 11:03 am
Re: Building the perfect beast
Well, for TDR, you can leave stuff like engine and the cockpit on their separate skinmaps, as I think the only part of the skin that someone would want to change is the chassis and maybe the seating...
Re: Building the perfect beast
texture size, of course the bigger it is the better. but lots of different sized textures fracture video card memory. if your going to have several skins, they need to be all the same size (it will run better in a video card).WetDogx2:
Here's a question:
What is more efficient, anyway? Like, for gameplay, editability, etc? One 512x512 (or bigger proportionally) or a bunch of little 128x128 (or smaller)? Editability, I'd say the 512x512 is better just 'cuz it's sooooooo much easier to throw on some great graphics and not having to worry about it lining up right. I know this, I make skins. But I don't make cars. So what's more efficient in any other way?
having the car on one skin is easier for modders as well.
and the voodoo(doo) crowd needs to upgrade.. youve had that card.. what, 3 years now ???
Re: Building the perfect beast
What happened to 256 X 256 size textures? I know that almost all cards can handle 256 X 256 and it's a decent size. Looks better than 128 X 128, but worse than 512 X 512.
Re: Building the perfect beast
Well, be a nice guy and buy me a new computer then somehow my AGP bus is fucked up, as well as the printer port... don't ask me, ask the chinese suckers that made this mainboard. I had a GeForce2 MX440 32mb AGP before this voodoo3 PCI, guess what? it was slower than my voodoo2! even it took a while to load the main setup screen, so it was useless... now I have a Nvidia TNT2 32mb AGP too, it works with the latest drivers, but guess what? 640x480 (no way to change the res???) and no 3D... that's right, no 3D, nothing, nada, useless.CADster:
and the voodoo(doo) crowd needs to upgrade.. youve had that card.. what, 3 years now ???
Qwerty_86: The deal with using 256x256 textures is that it really slows down the game, try changing my latest cars' texture size to 128x128, you'll notice a huge improvement (I did), and if you're running in D3D, a better visual quality.
Re: Building the perfect beast
I don't notice a lot of slow downs. I've got a 1 ghz P4 w/ a 32MB Geforce 2 MX. Outdated compared to newer computers.
- random_monkey
- motorized monkey
- Posts: 2878
- Joined: Fri Sep 08, 2000 4:00 pm
- Location: Burton, Midlands, England
Re: Building the perfect beast
got it at 6800 polygons finally, with 5 128x128 maps and a few more below 64x64. Still needs the smashables and a few adjustements but is nearly done. I'll also include 256x256 maps for the 3dfx cards
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