C2 Explicit opponents

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HaveANiceDay
pedestrian
Posts: 7
Joined: Mon Oct 25, 2021 11:04 am

C2 Explicit opponents

Post by HaveANiceDay »

Hello. I want to make a race with sertain cars like it was in those NewCity4 with twelve cops. I tried to follow the same principe in RACES.TXT:

5 // Number of opponents (-1 = use default)
5 // Number of explicit opponents
67
68
69
70
71

But game crashes while loading the race.
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Toshiba-3
アルカリ (単3形)
Posts: 5289
Joined: Sun Jun 08, 2003 12:14 am
Location: Bleak City

Re: C2 Explicit opponents

Post by Toshiba-3 »

I can't see any error in what you posted. Could you try with cars with a lower number, ideally stock C2 cars? like simply 1, 2, 3, 4 and 5? To make sure it's not related to recently added addons or an offset in the car numbering. You could also post the whole race chunk from RACES.TXT just in case.
Image / carmageddon add-ons at road reaction
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HaveANiceDay
pedestrian
Posts: 7
Joined: Mon Oct 25, 2021 11:04 am

Re: C2 Explicit opponents

Post by HaveANiceDay »

It worked with stock C2 opponents. But for some reason they spawn in random places on the map)

MISSION: IN COLD BLOOD
SKITRACK1.TXT // Text file name
NotDoneYet // Name of interface element
5 // Number of opponents (-1 = use default)
5 // Number of explicit opponents
1
2
3
4
5
0 // Opponent nastiness level (-1 = use default)
-1 // Powerup exclusions
0 // Disable time awards
1 // Boundary race (mission)
0 // Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30 // Initial timer count for each skill level
6 // # laps
20000,10000,5000 // Race completed bonus (all laps raced) for each skill level
75000,50000,30000 // Race completed bonus (all peds killed) for each skill level
20000,10000,5000 // Race completed bonus (all oppos wasted) for each skill level
// Race description
*spoiler*
0 // Expansion
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Mastro 666
motorised death
Posts: 907
Joined: Thu Jan 26, 2006 6:24 pm

Re: C2 Explicit opponents

Post by Mastro 666 »

HaveANiceDay wrote: Tue Dec 21, 2021 11:33 am But for some reason they spawn in random places on the map
That's normal, check the MULTIPLAYER/network START POINTS in SKITRACK1.TXT
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HaveANiceDay
pedestrian
Posts: 7
Joined: Mon Oct 25, 2021 11:04 am

Re: C2 Explicit opponents

Post by HaveANiceDay »

Actually, everything is way more stupid. Problem was in one of the add-on cars I was trying to use)