Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

[Halogaland WIP C1/C2] Astrana Roadster

The greatest unfinished sequel ever!
User avatar
Razor
Stomping-on-Kittens
Posts: 3431
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

[Halogaland WIP C1/C2] Astrana Roadster

Post by Razor »

looking good, the texture seems a bit flat though.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

Fearari F666 for C2 nearly finished!






User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

The new propshafter is coming :

User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

News :










User avatar
coffeycup
Genesis
Posts: 4848
Joined: Sun Sep 27, 1998 6:00 pm
Contact:

[Halogaland WIP C1/C2] Astrana Roadster

Post by coffeycup »

I really like your models alot. But not a fan of your texturing method.
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

You think I should remove the scratches when the car is damaged?
User avatar
AdamtheClown
hit n run
Posts: 214
Joined: Thu May 26, 2011 1:58 am

[Halogaland WIP C1/C2] Astrana Roadster

Post by AdamtheClown »

Halogaland wrote:You think I should remove the scratches when the car is damaged?

I like it when there are damage textures, but the scratches on your prop shafter bother me for some reason... :\

EDIT: If you don't use 3ds, what program are you using?
User avatar
Fireman
motorised death
Posts: 784
Joined: Thu May 28, 2009 8:06 am

[Halogaland WIP C1/C2] Astrana Roadster

Post by Fireman »

The problem with damage textures, is that they're so suddenly covered in a shitload of scratches, dirt and dents.

I mean if I touch the wall once, it'll be fully covered in scratches. Also if only one parts get damaged it becomes full of scratches and dirt, but the part right next to it stays 100% clean. The difference is too obvious.
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

That is so right :(, that's why I'll abandon those scratches :s, or maybe I'll put them directly on the skin, but with stategical places ;)

I'm beginning a new car Road Chaser :

User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

Some images ingame (primary textures, FOR SURE don't worry :p)














The Lumberer is coming, just need to redo Harry's texture ;)









The Lowpolies :p



With Shirley




User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

Supressor is coming!

User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

First images IG :







User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

New one : Porker III :

IG images :







User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

I see nobody is really interested by what I do, so I give up, ciao
User avatar
AdamtheClown
hit n run
Posts: 214
Joined: Thu May 26, 2011 1:58 am

[Halogaland WIP C1/C2] Astrana Roadster

Post by AdamtheClown »

Noo!! I love it! I love the Porker II. I've been waiting for another version of it....
User avatar
Synetearis
turbo bastard
Posts: 492
Joined: Sat Dec 01, 2001 4:00 pm

[Halogaland WIP C1/C2] Astrana Roadster

Post by Synetearis »

i like your work man, still think theres is room for improvement, but i always love to check out what you come up with.. maybe its that some of us just dont really play C2 anymore.. lets hope CR will be modable >:) but plz in the meanwhile keep sharing ur stuff :)
User avatar
Zodape
turbo bastard
Posts: 327
Joined: Mon Jun 13, 2011 9:52 pm
Location: Buenos Aires, Argentina
Contact:

[Halogaland WIP C1/C2] Astrana Roadster

Post by Zodape »

Halogaland wrote:I see nobody is really interested by what I do, so I give up, ciao
Please, don't stop posting. I love watching your stuff, man. The fact that we don't respond doesn't mean that we don't check your stuff.

:3
Image
^^ Click the sig. for free cookies! ^^
User avatar
AdamtheClown
hit n run
Posts: 214
Joined: Thu May 26, 2011 1:58 am

[Halogaland WIP C1/C2] Astrana Roadster

Post by AdamtheClown »

Zodape wrote:
Halogaland wrote:I see nobody is really interested by what I do, so I give up, ciao


Please, don't stop posting. I love watching your stuff, man. The fact that we don't respond doesn't mean that we don't check your stuff.


:3


This.

And yes, there is still room for improvement, and I LOVE your stuff.
User avatar
pileup
turbo bastard
Posts: 261
Joined: Wed Aug 20, 2008 11:29 am

[Halogaland WIP C1/C2] Astrana Roadster

Post by pileup »

we are interested in what you do. it's that you work so fast we can't keep up with what you're posting! XP loving the look of the new porker there! nice jet's on the back, overall good model, nice rims n tyres and a damn big spoiler! You can't go wrong with that. Any other stuff you post, people are interested such as me and other carma fans, you just gotta give a lil time for people to notice the good stuff you've made ;P
running people over.. so many peds so little time...
User avatar
AdamtheClown
hit n run
Posts: 214
Joined: Thu May 26, 2011 1:58 am

[Halogaland WIP C1/C2] Astrana Roadster

Post by AdamtheClown »

pileup wrote: ...and a damn big spoiler! You can't go wrong with that.

Depends on how big it is...

...and the jets on the back remind me of the jet things you can get on the PS2 game "Road Trip" for some reason....
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

Improved the textures (at least I think) :







User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

Here some images of a new car : The Mecha, not the TDR's original, but with the same paintjob :























Porker 3 : LowPoly is finished, I just need to finish to correct the blurry bugs
User avatar
AdamtheClown
hit n run
Posts: 214
Joined: Thu May 26, 2011 1:58 am

[Halogaland WIP C1/C2] Astrana Roadster

Post by AdamtheClown »

really good, as usual. :D

Can't wait to get the Porker 3.
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

the Porker has been completed :



http://thesprayshop.net/content/porker-3

I did my best for the BADYEAR and STAINLESS logo, but I failed :s
User avatar
Razor
Stomping-on-Kittens
Posts: 3431
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

[Halogaland WIP C1/C2] Astrana Roadster

Post by Razor »

I always thought a remake of The Mecha should be based on the new style Ford KA.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
Zodape
turbo bastard
Posts: 327
Joined: Mon Jun 13, 2011 9:52 pm
Location: Buenos Aires, Argentina
Contact:

[Halogaland WIP C1/C2] Astrana Roadster

Post by Zodape »

I love the new Mecha, but the rear lights annoy me for some reason.
Image
^^ Click the sig. for free cookies! ^^
User avatar
Deadhart
motorised death
Posts: 935
Joined: Fri Jun 03, 2011 5:48 pm

[Halogaland WIP C1/C2] Astrana Roadster

Post by Deadhart »

The Mecha is goddamn cool, but I suggest you should blind the rear quarter panel windows and finish the chick on the side. (You are free to punch me if I didn't word it correctly.)
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

I see what you are meaning :D, I think I'll keep it as a window but tinted with the chick ;), breakable, but colored ^^
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

Here's some news : New side windows, new engine bay :




User avatar
Deadhart
motorised death
Posts: 935
Joined: Fri Jun 03, 2011 5:48 pm

[Halogaland WIP C1/C2] Astrana Roadster

Post by Deadhart »

Now it looks a lot better! By the way, are you planning on adding the wheel blades? I'm sure that the Mecha had them.

Anyways, is it purely fictional, or is it some real car? Because it looks somehow familiar...
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

:D Wheel blades are already here :p, and this car is totally fictional ^^
User avatar
Deadhart
motorised death
Posts: 935
Joined: Fri Jun 03, 2011 5:48 pm

[Halogaland WIP C1/C2] Astrana Roadster

Post by Deadhart »

Oh yeah, I see them now, they're just well camouflaged.
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[Halogaland WIP C1/C2] Astrana Roadster

Post by Halogaland »

I improved the textures of Road Chaser SRT-666 :




User avatar
Mastro 666
motorised death
Posts: 968
Joined: Thu Jan 26, 2006 6:24 pm
Contact:

[Halogaland WIP C1/C2] Astrana Roadster

Post by Mastro 666 »

666-6969 > 666-999
User avatar
AdamtheClown
hit n run
Posts: 214
Joined: Thu May 26, 2011 1:58 am

[Halogaland WIP C1/C2] Astrana Roadster

Post by AdamtheClown »

Mastro 666 wrote:666-6969 > 666-999
This.

And great work. :)
Post Reply

Check who’s online

Users browsing this forum: No registered users and 185 guests