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Carmageddon 2 cars to 3d modeling package

The greatest unfinished sequel ever!
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Metalfist
pedestrian
Posts: 11
Joined: Thu Apr 11, 2013 2:58 pm

Carmageddon 2 cars to 3d modeling package

Post by Metalfist »

I want to convert carmageddon 2 cars (eagle and hawk) into a .obj file with all the textures/uvs preserved.

I already tried a bunch of stuff and got the twtexporter and found the 3dsmax 2 + carma DAT import dll plugins. I could import it into 3dsmax 2, but found out that it didn't have an .obj exporter and I the textures weren't there.

The dll couldn't be used for the newer 3dsmax.

I exported it as .STL and loaded it into maya, but there was only geometry and no UV information.....

I tried Plaything 2, but it gave an error telling me that it couldn't make a new document/file... (I'm running Windows 7 64 bit)

I would also like to know how to export the texture images. I don't know which one contains the textures I don't know what these files contain (.ACT, .mat, .wam) and how to convert them into something readable by photoshop.

How is the best/easiest way to import a carmageddon 2 car with textures into 3dsMax2012/Maya2013?
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GCR
hit n run
Posts: 103
Joined: Tue Aug 17, 2010 11:03 pm

Carmageddon 2 cars to 3d modeling package

Post by GCR »

onde eu encontro todos modelos em 3d do carma 1 e do carma 2 sem precisar extrair zad
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Espyo
road raged psycho
Posts: 1288
Joined: Sat May 28, 2011 10:43 am

Carmageddon 2 cars to 3d modeling package

Post by Espyo »

"Where can I find all 3D models in Carma 1 and 2 without having to extract any .zad files?"

This is hardly the place to ask, gcr, and this thread is over 2 years old.

Este não é o sítio para perguntar isto, gcr, e este tópico tem mais que 2 anos.
I'm Espyo from the Carmageddon Wiki!
I'm currently working on a Pikmin fan engine.
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GCR
hit n run
Posts: 103
Joined: Tue Aug 17, 2010 11:03 pm

Carmageddon 2 cars to 3d modeling package

Post by GCR »

eu ja tenho esse zad veh_C1Cars.zad
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