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'ello chaps

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Errol
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'ello chaps

Post by Errol »

I was wondering what you guys thought of these?

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Let me know,

Errol
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bruner_james
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Re: 'ello chaps

Post by bruner_james »

hi errol

those are looking very good.

but the purple one is looking a bit big may just be me thou.
Still lazy.
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Errol
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Re: 'ello chaps

Post by Errol »

They're all the same relative size as in the original carmageddon 2

Oh, I forgot one:

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bruner_james
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Re: 'ello chaps

Post by bruner_james »

they look good in ut2004. you doing a conversion?
Still lazy.
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Errol
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Re: 'ello chaps

Post by Errol »

Yup.
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ApeX__
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Re: 'ello chaps

Post by ApeX__ »

OMFG!!! (too excited) where can i get those Errol?? and what program did u use to convert/import

those cars into Unreal Tournament 2004 (i assume) next textures btw :grin: also, since u probbly know

how to extract models as well is there anyway you could send me the scorpion? (little buggy)
Haha Fuck you Kitteh
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Errol
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Re: 'ello chaps

Post by Errol »

Hehe, there's not really a public beta at the moment as it's only been in developement for a few weeks. Converting the cars is simply a case of using dat23ds on the dat file, retexturing the vehicle in maya, rigging it with the required bones and skin settings, exporting to UnrealEd and then setting up some code classes. Easy.

Unfortunately I don't think you can export UT2004 vehicles tho', so i don't think I could get you the buggy. Sorry dude.

I'll keep you chaps informed as to where this mod is up to and when there's a proper website for it you can just check there.

In the meantime, I heard someone did some super sweet high resolution textures for a bunch of the C2 cars, is this the case? And if so, who... I needs to talk about "stealing" them :wink:
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Re: 'ello chaps

Post by C2 Scientist »

Hmh, first I thought this had (distantly) something to do with the new game of Stainless, since that was mentioned long time ago by you... but hey. :smile:
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TTR
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Re: 'ello chaps

Post by TTR »

Ooh man you made my day :wink: C2 with a different engine.. :grin:

EDIT: BTW, if you wanna convert some custom cars too, you are free to use mines completely :smile: oh and textures too if needed, no problem...would rock :grin:
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ApeX__
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Re: 'ello chaps

Post by ApeX__ »

im sure no one would have a problem with letting him convert there custom cars (like me :grin:)
Haha Fuck you Kitteh
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Errol
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Re: 'ello chaps

Post by Errol »

I would like to convert some of the third party cars but it won't be for awhile. I still haven't finished the original line-up :wink: (check here for the currently ported vehicles )

At the moment it's the mapping that's causing the major problems. I just can't use UnrealEd with enough skill to recreate the C2 maps. For the airport I've managed to port across all the buildings as static meshes so if someone wants to give making the actual base map, I can add all the noncars and buildings and stuff. Drop by #carmageddon on irc.slashnet.org and yell at me.

Beyond that tho', the base ped code is in place. Bots will follow a course and go through checkpoints in the right order. Repair and recover code is in place. A fair few powerups work, mainly the ones I liked :wink: I started work on a recreation of the HUD last night, should be completely implemented by tomorrow.

Oh, one bit of good news. I should be able to do articulated vehicles. If anyone has a nice model that could do with articulation could they drop me a line? I'd like to have a play with that.

I'll keep you posted,

Errol
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Re: 'ello chaps

Post by Savage-Elve »


Oh, one bit of good news. I should be able to do articulated vehicles.


Trailers ... *gasp* :rockon:
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Re: 'ello chaps

Post by TTR »

Articu...what? since savage elve said a thing about trailers, i made a nice truck that can pull them if you wanna, and if you mented that, if not then nevermind this dumb post :grin:

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Errol
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Re: 'ello chaps

Post by Errol »

TTR, if you have a trailer, or could make a trailer, for that truck. It'll be the first 3rd party vehicle I port over...
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Re: 'ello chaps

Post by TTR »

Wow, that shakes the ground here, i mean, yes sir right away! lol

EDIT: Do you want the trailer and truck in one file everything on place, in DAT?
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Errol
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Re: 'ello chaps

Post by Errol »

Nah, individual would be best. I'll start work on the truck now and then if you let me know where I can find the trailer later, that'd be cool.
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Re: 'ello chaps

Post by TTR »

Thanks, that rule :smile: :thumbsup: :beer: :rockon: maybe ill try to let it look like the trailer from C2's intro movie, if you'd like it too and such..
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Errol
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Re: 'ello chaps

Post by Errol »

yeah, that'd be sweet.
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TTR
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Re: 'ello chaps

Post by TTR »

Do i need to texture it too? (please say no) lol i mean, the trailer itself i can do, but the wheels...there the same as the back ones from the truck..and since you convert it over to another file, it textures loses, right?
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Errol
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Re: 'ello chaps

Post by Errol »

It loses the texture but retains the actual mapping. I don't really think I have time to completely map a vehicle from scratch so I'd prefer you to texture it.
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TTR
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Re: 'ello chaps

Post by TTR »

You can find the url in the pm i sent you, now enjoy my work in the pics *sweat*

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Savage-Elve
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Re: 'ello chaps

Post by Savage-Elve »

I have textured MAx (or 3ds) models of all my cars, so if you're interested.
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TTR
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Re: 'ello chaps

Post by TTR »

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Re: 'ello chaps

Post by The Blue Mule »

Hey Gents there is a game i play called 18Wheels of Steel, Across Amrica a trucking simulation game.

The guys there do their own truck mods and skins, and do trailer mods as well. Use this site as a start to check out what other artists have done for textures on trailors.

http://truckpol.republika.pl/link.html

I thught C2 couldnt handle trailors? Nice work BTW.

Oh well

Laterz

Rich
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TTR
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Re: 'ello chaps

Post by TTR »

Nono, its for the UT2004 mod :wink: and thanks btw :thumbsup: :beer:
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Re: 'ello chaps

Post by Evil Blarg »

Dude, now you come up with the trailer? George Lucas is gonna be very disappointed. :grin:
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TTR
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Re: 'ello chaps

Post by TTR »

LoL i can make it for C2 but it cant be behind any truck :sad:
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Re: 'ello chaps

Post by valium »

why not? you can drag along a mutant tail thingy, why not remodel it to look like a trailer?
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Errol
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Re: 'ello chaps

Post by Errol »

I think someone tried that about 3 or 4 years ago. It didn't work then, I doubt it would now.
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Re: 'ello chaps

Post by toroid »

Wow Errol. That looks awesome so far. It would be cool if you could get a team together that could knock this out. Show us more, show us more. :supercrazy:

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Errol
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Re: 'ello chaps

Post by Errol »

well, nothing new to show really but I have finished porting over all the original cars.

Some are giving me problems, mainly the handling on the Flower Plower, but they're basically all working now.

I'm still looking for someone who's able to use UnrealEd proficiently, I'm desperately in need of a mapper.

Other than that, the hud kinda works ok, a handful of powerups are in place and the bots are reasonably decent.

Concentrating on finishing the hud and throwing together a gui.

Public beta shouldn't be too far away.
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TTR
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Re: 'ello chaps

Post by TTR »

Can we have *cough* some pics? :smile:
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Errol
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Re: 'ello chaps

Post by Errol »

i suppose so... give me a few minutes

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TTR
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Re: 'ello chaps

Post by TTR »

I will, this is soo cool :wink:
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Re: 'ello chaps

Post by DEMENTOR »

Tell ya what thats a bloody good mod, someone really should help you out, my rig isnt up to it though. I don't think a 450MHz proc can really work wonders with UnrealEd.

I see that you've ported in the airport objects very well, so keep working at it :thumbsup:
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