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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
All the normal maps in the game are broken
All the normal maps in the game are broken
While investigating why Gibbed Tools wasn't compressing normal maps correctly, I discovered something quite interesting:
Every single normal map in the game is compressed incorrectly resulting in both the red and green channels containing the exact same data. This means all the normal maps are wrong. This seems to have happened somewhere between the last Early Access update and the first full release of Reincarnation and has not been fixed since, which I figured out by comparing normal maps from the two versions. For example, this is what the TunnelGrille_n.tdx texture has looked like since full release and still does in Max Damage:
As anyone with any experience of normal mapping can see, that is completely wrong. This is what it looks like in the Early Access of Reincarnation, which is correct:
To further illustrate the problem, here is a screenshot of Caddy Fat Cat in Max Damage, note the air vents look very bad as it goes towards the end as the normals are pointing in the wrong direction:
Just replacing the normal map with the one from the Early Access build and, et voila, it looks so much better because the normals are pointing in the correct direction:
This problem is in every single normal map I have looked at in Max Damage and really diminishes the visual quality of the game compared to how it should look if the normal maps were correct.
Every single normal map in the game is compressed incorrectly resulting in both the red and green channels containing the exact same data. This means all the normal maps are wrong. This seems to have happened somewhere between the last Early Access update and the first full release of Reincarnation and has not been fixed since, which I figured out by comparing normal maps from the two versions. For example, this is what the TunnelGrille_n.tdx texture has looked like since full release and still does in Max Damage:
As anyone with any experience of normal mapping can see, that is completely wrong. This is what it looks like in the Early Access of Reincarnation, which is correct:
To further illustrate the problem, here is a screenshot of Caddy Fat Cat in Max Damage, note the air vents look very bad as it goes towards the end as the normals are pointing in the wrong direction:
Just replacing the normal map with the one from the Early Access build and, et voila, it looks so much better because the normals are pointing in the correct direction:
This problem is in every single normal map I have looked at in Max Damage and really diminishes the visual quality of the game compared to how it should look if the normal maps were correct.
a.k.a. Brent
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All the normal maps in the game are broken
Huge :(
Really wishing this can be easily patched by our stainless friends.
Really wishing this can be easily patched by our stainless friends.
All the normal maps in the game are broken
I think it can be patched quite easily but it will be quite a sizable update to replace all the broken textures.
- helomyname
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All the normal maps in the game are broken
it'll be fixed as soon as the kickstarter rewards finish shipping, lmao
- CzechDeath
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All the normal maps in the game are broken
WELL FUCK...
Another prob. on top of the heap of the other problems =/ gol'darnit
Another prob. on top of the heap of the other problems =/ gol'darnit
All the normal maps in the game are broken
Shiet, than I'm waiting for normal normal maps and hd texture update :]
All the normal maps in the game are broken
The game map textures are decent, and so are the cars (although in some cars they feel a little on the low side). flykas probably thinks the textures are low quality / blurry due to the overall lack of anisotropic filtering on most materials. Which is something I'd love to see fixed, together with the normals :)
All the normal maps in the game are broken
Well,I think there are some spots where textures are pretty low res, no ? Its in the levels, cars looks great.
All the normal maps in the game are broken
Does the normal issue affect the virtual textures?
- CzechDeath
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All the normal maps in the game are broken
ALSO > SEE? I told u so when I noticed that damage texture on the plow calculates light wrongly... it is probably due to this problem and it probably is a case for all the damage textures out there...
All the normal maps in the game are broken
As the title says, it affects ALL normal-maps, it doesn't matter if they're stored in virtual textures or not. The issue is likely due to a bug in their tool pipeline which all the textures are sent through when a build of the game is put together, it's not a bug with the game itself.BootLace wrote:Does the normal issue affect the virtual textures?
a.k.a. Brent
All the normal maps in the game are broken
Ok, thanks.
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