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Car falls under textures

The 2016 reincarnation of Carmageddon! Thanks, SCi!
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AntidotE
pedestrian
Posts: 3
Joined: Thu Nov 03, 2016 7:54 pm

Car falls under textures

Post by AntidotE »

first career map, started to fall under textures after rolling over and falling to car roof.
here is link to youtube video I recorded
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AntidotE
pedestrian
Posts: 3
Joined: Thu Nov 03, 2016 7:54 pm

Car falls under textures

Post by AntidotE »

showing how I did start to fall under textures
actual start at 0:50

Also showing that opponents are falling too.
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tonrac
speed freak
Posts: 576
Joined: Sun May 13, 2012 2:58 pm

Car falls under textures

Post by tonrac »

Please report the issue here: https://carmageddon.zendesk.com/hc/en-us/requests/new

add the link of your video in the case.
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AntidotE
pedestrian
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Joined: Thu Nov 03, 2016 7:54 pm

Car falls under textures

Post by AntidotE »

Done.
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CzechDeath
kill boss
Posts: 1884
Joined: Sun Jun 26, 2011 10:37 am
Location: Prague

Car falls under textures

Post by CzechDeath »

seeing the poor poor perforamnce, you might concider upgrading your PC
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DOOM3R
driver
Posts: 62
Joined: Thu Feb 19, 2015 1:18 pm

Car falls under textures

Post by DOOM3R »

I also fell through the texture when driving on the elevated bridge at a chemical plant map.
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LittleBabyman
mechanic
Posts: 25
Joined: Fri Feb 26, 2016 2:34 am

Car falls under textures

Post by LittleBabyman »

I've had world and entity (including cars) clipping happen occasionally. Haven't fallen through the floor yet, though, only through some parts of the level above ground, interestingly enough once happened with front wheels still colliding with it while car itself didn't. Not to mention that I'm running it with Intel i5-4690K @3.5GHz and MSI's Nvidia Geforce GTX 970 (it's bloody fine and not planning to upgrade in a long time), and 8 gigs of DDR3 RAM at 666MHz. SCi bloody fix it!
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Trent
mindless
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Car falls under textures

Post by Trent »

Not sure why it's happening in the official levels, but I've had this happen in my C1 level ports and that was related to the pivot positions of models relative to the bounding box of the geometry. Wonder if it's related.
a.k.a. Brent
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CzechDeath
kill boss
Posts: 1884
Joined: Sun Jun 26, 2011 10:37 am
Location: Prague

Car falls under textures

Post by CzechDeath »

I don't wanna be that guy, but... are you sure you have legal version? =D
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