3D Ripper DX 1.8

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Toshiba-3
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3D Ripper DX 1.8

Post by Toshiba-3 » Thu Jun 03, 2010 10:32 pm

Hax updated 3D Ripper DX again to version 1.8.

Here's the changelog:

Code: Select all

- DirectX 6 support (beta);
- 3ds Max 2011 [Design] plugins;
- 3ds Max 2009 plugins;
- 3ds Max 2010 [Design] 64-bit plugin;
We all know a DX6 game for sure and it is C2! Here's a good list of DX6 games.
This could be a good way for anybody to port into C1/C2 a car/level from another game from the same era.
Let's wait for DX7, that's what's needed to let us bring TDR2000 Hell, 1920s, Docks... into C2! Or convert some awesome TDR addon cars.

Edit: 3D Ripper DX was updated to 1.8.1, an increased stability update that is.
Image / carmageddon add-ons at road reaction

TTR
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3D Ripper DX 1.8

Post by TTR » Thu Jun 03, 2010 11:05 pm

Crap. Still no DX7 :sad: Oh well, the wait continues...

Great news nonetheless.

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Harmalarm
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3D Ripper DX 1.8

Post by Harmalarm » Fri Jun 04, 2010 6:08 am

yeah, and it seems some games are still un-rip-able though, even when they use DX6

Just glad the thing is still being worked on ;)

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Toshiba-3
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3D Ripper DX 1.8

Post by Toshiba-3 » Tue Jun 08, 2010 2:43 pm

TBH few DX6 games actually come to mind with semi interesting contents for C2: Powerslide ofcourse, Rollcage and Re-Volt. Still only the tracks from Powerslide have a real C2 potential. Too bad the Rollcage system can't work in C2...

Let's wait for DX7!
Image / carmageddon add-ons at road reaction

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