Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Tosh's C1 car releases
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
- Contact:
Re: Tosh's C1 car releases
Great work Tosh!
Last edited by Mastro 666 on Thu Aug 10, 2023 9:21 pm, edited 1 time in total.
Re: Tosh's C1 car releases
It´s possible and rare, i notices after taking these screenshots, the blues are via Shift-D, the first one by the screen recorder in the same Carma.
DOOMCAR
Direct from another dimension to Carmageddon!
Looks very good and the shading effect is impressive!
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: Tosh's C1 car releases
Yeah that shading effect is quite nice. Really too bad they didn't insist some more to get it in the original game, even as an option. Also too bad I can't seem to get the effect to work at all in software C2
Anyway...
SCIFI FORKLIFT / FORKING ADA
Brillant model by Jorma Rysky ofcourse. Nothing particular setup-wise. Re-used the cockpit from Tanka2.
Get at 2Road2Reaction.
Anyway...
SCIFI FORKLIFT / FORKING ADA
Brillant model by Jorma Rysky ofcourse. Nothing particular setup-wise. Re-used the cockpit from Tanka2.
Get at 2Road2Reaction.
- Attachments
-
- DUMP0005.png (92.36 KiB) Viewed 2002 times
- 70's Viking
- hit n run
- Posts: 237
- Joined: Fri Aug 19, 2016 7:04 pm
- Location: Norway
- Contact:
Re: Tosh's C1 car releases
Weeeeeee
Edit: Forgot the doom car, which as you said the shading sadly does not work on DOS
Great ride though
Edit: Forgot the doom car, which as you said the shading sadly does not work on DOS
Great ride though
Re: Tosh's C1 car releases
SCIFI FORKLIFT / FORKING ADA
Blink Me Twice.. YEAH!!!
Dangerous forklift, nice details, personally i like the Blink Me Twice in the side!
Great machine guys!!
Blink Me Twice.. YEAH!!!
Dangerous forklift, nice details, personally i like the Blink Me Twice in the side!
Great machine guys!!
- 70's Viking
- hit n run
- Posts: 237
- Joined: Fri Aug 19, 2016 7:04 pm
- Location: Norway
- Contact:
Re: Tosh's C1 car releases
A bit late, but what car is that in the background?Toshiba-3 wrote: ↑Mon Jul 12, 2021 8:47 pm Jorma Rysky's Listeria Nobby is now ingame.
Get it at the usual place.
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: Tosh's C1 car releases
It was intended to be a Polski Fiat 126p "Maluch", a request from QTZ a long time ago, but I gave up on it.
It was after this video:
It was after this video:
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: Tosh's C1 car releases
Hello, Jorma did a kind of rehabilitated C1 wreck. So I put it in C1, been a long while since I last released something with C1 (been doing a lot of tests on that unreleased auriga though).
The car features shading if ran through Carma95. Modders might be interested in both car and hud TXT files as I commented them with a lot of my knowledge etc. I had some fun with the car gallery image too (see below).
However I noticed yet another discrepancy between Carma95 and the DOS execs : the bonnet actor isn't placed/displayed in the same fashion... I imagine it has something to do with camera settings (like the sky difference). Yay.
Anyway the wreck is compatible with the DOS execs nonetheless, even has texture filtering enabled on the transparent texture for Glide. Just no custom HUD for the 320x200 mode as usual
Grab it at the roadiest out of 2000 reactions. Refresh the page if it doesn't show up. I'll have to upgrade RR2000 someday...
The car features shading if ran through Carma95. Modders might be interested in both car and hud TXT files as I commented them with a lot of my knowledge etc. I had some fun with the car gallery image too (see below).
However I noticed yet another discrepancy between Carma95 and the DOS execs : the bonnet actor isn't placed/displayed in the same fashion... I imagine it has something to do with camera settings (like the sky difference). Yay.
Anyway the wreck is compatible with the DOS execs nonetheless, even has texture filtering enabled on the transparent texture for Glide. Just no custom HUD for the 320x200 mode as usual
Grab it at the roadiest out of 2000 reactions. Refresh the page if it doesn't show up. I'll have to upgrade RR2000 someday...
- Attachments
-
- rumodron0012.gif (47.29 KiB) Viewed 1678 times
-
- carmageddon-2023-08-07-15_11_10.png (45.8 KiB) Viewed 1678 times
-
- carmageddon-2023-08-07-15_10_14.png (43.79 KiB) Viewed 1678 times
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
- Contact:
Check who’s online
Users browsing this forum: No registered users and 180 guests