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Kangaroo cheat for Carmageddon 1

When the mayhem started! And its expansion pack made by interns!
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Edfray
pedestrian
Posts: 8
Joined: Sun Feb 01, 2015 12:59 am

Kangaroo cheat for Carmageddon 1

Post by Edfray »

It's been achieved and the evidence is in this video;

https://www.youtube.com/watch?v=B6JmrqHXgVM

You can use the cheat to get to the top of buildings. There are even some buildings with no roof in which case you fall inside the building. The buildings I've penetrated in this way are always invisible from the inside. Other fun is possible with the cheat such as punting yourself through the goal-posts, and turning any ramming attack into a mid-air collision. I'll share how it's done if you like.
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Breakin'Benny
speed freak
Posts: 745
Joined: Sat Sep 29, 2012 11:26 am

Kangaroo cheat for Carmageddon 1

Post by Breakin'Benny »

Kangaroo on command exists as a temporary bad powerup, and a tool that can be used when you want with Carmageddon 2. What's the code, unless it's custom?
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Edfray
pedestrian
Posts: 8
Joined: Sun Feb 01, 2015 12:59 am

Kangaroo cheat for Carmageddon 1

Post by Edfray »

Here you go. This is for Carmageddon 1.

Make a backup of POWERUP.TXT

Edit the file and find Powerup 19 ( Lunar Gravity )

Change Time limit to 1 ( was 30 )

Change Floating point param #1 to -1.8 ( from 0.35 )

The result will be 1 second of negative gravity.

Trigger the powerup repeatedly in Cheat mode to Kangaroo.

Enjoy.
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Breakin'Benny
speed freak
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Joined: Sat Sep 29, 2012 11:26 am

Kangaroo cheat for Carmageddon 1

Post by Breakin'Benny »

Right, but the Pratcam sequence would require that used by the mines. In fact, they're bad "powerups" that damage the car.
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Espyo
road raged psycho
Posts: 1288
Joined: Sat May 28, 2011 10:43 am

Kangaroo cheat for Carmageddon 1

Post by Espyo »

Pretty neat. Ah, basic modding... It's so much fun, isn't it? I'm sure that with more imagination, you can create even more fancy powerup mods.
I'm Espyo from the Carmageddon Wiki!
I'm currently working on a Pikmin fan engine.
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