Carma gets Hard boiled

When the mayhem started! Discussion, mods and troubleshooting.
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The Joker
hit n run
Posts: 169
Joined: Fri Aug 19, 2016 7:04 pm
Location: Bergen, Norway

Re: Carma gets Hard boiled

Post by The Joker »

Here is a vehicle pack...because i can
Image
https://joker.cwaboard.co.uk/JustBecaus ... -Part1.rar

And here is a small sound mod...see reason above
https://joker.cwaboard.co.uk/CompleteSoundMods.rar

Edit: Added some stuff i forgot to the car pack
Last edited by The Joker on Thu Jun 23, 2022 9:07 am, edited 1 time in total.
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WadeSullivan
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Re: Carma gets Hard boiled

Post by WadeSullivan »

Thanks Joker :saston: :saston:
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Toshiba-3
アルカリ (単3形)
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Joined: Sun Jun 08, 2003 12:14 am
Location: Bleak City

Re: Carma gets Hard boiled

Post by Toshiba-3 »

70's Viking wrote:Thu Jun 23, 2022 2:07 pm@Toshiba-3 I built a truck and for some reason when its chosen as your vehicle and you start a race the game crashes, but it works as an opponent and i cannot find out why.
I have renamed all files twice and tried about everything ("Everything" i'm aware of ofcourse 😅 ) but no result
The bonnet actor file seems to come from another car. Game can't load the expected model for the bonnet either as it hasn't been told (in the TXT file) to load the DAT file containing it.

GroovyFunkRefs 11,12,13,14 should be set to -1 as they are unused.
Image / carmageddon add-ons at road reaction
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Mastro 666
motorised death
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Joined: Thu Jan 26, 2006 6:24 pm

Re: Carma gets Hard boiled

Post by Mastro 666 »

My fav one of the bunch.

Image
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LinksofSphynx
mechanic
Posts: 33
Joined: Thu Mar 22, 2018 12:16 pm

Re: Carma gets Hard boiled

Post by LinksofSphynx »

It's cool seeing how savy you've gotten with the Carma tools over time, Joker. Prop Car is mega dope. I'm a bit late on this, but wanted to mention that when I try to load your remodeled RedPol, it causes the game to crash on race start. I used to think it was the lack of 64x48x48 files, but some of your other cars load fine without those. Not sure what's up.
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The Joker
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Joined: Fri Aug 19, 2016 7:04 pm
Location: Bergen, Norway

Re: Carma gets Hard boiled

Post by The Joker »

I tried to look into it (As far as i can) and the car works fine in both the Dos and Win95 (Carma VR) version.

I have no idea, sorry :sad: .
Its the only vehicle that has a problem?
Toshiba-3 wrote: Fri Jun 24, 2022 9:45 am
70's Viking wrote:Thu Jun 23, 2022 2:07 pm@Toshiba-3 I built a truck and for some reason when its chosen as your vehicle and you start a race the game crashes, but it works as an opponent and i cannot find out why.
I have renamed all files twice and tried about everything ("Everything" i'm aware of ofcourse 😅 ) but no result
The bonnet actor file seems to come from another car. Game can't load the expected model for the bonnet either as it hasn't been told (in the TXT file) to load the DAT file containing it.

GroovyFunkRefs 11,12,13,14 should be set to -1 as they are unused.
Thanks :beer:
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LinksofSphynx
mechanic
Posts: 33
Joined: Thu Mar 22, 2018 12:16 pm

Re: Carma gets Hard boiled

Post by LinksofSphynx »

Yep, it's just RedPol. I thought it was going to happen to Prop Car too, but it ran fine. It was silent because I didn't take the extra step to implement its special engine sound, but that was expected and I didn't mind.
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The Joker
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Location: Bergen, Norway

Re: Carma gets Hard boiled

Post by The Joker »

What do you get when you combine an old police car and a World war II cannon,
Image
https://joker.cwaboard.co.uk/PanzerPoli ... ginal).rar

And when you convert a carriage into a hot rod?
Image
https://joker.cwaboard.co.uk/Mass-iveRod(Original).rar
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