[quote=VirLupoLupus]So, who feels like converting Vice City? ^^[/quote]
If you had the slightest inkling of the work involved in doing these conversions, you wouldn't ask that, even jokingly :shotgun:
Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 4845 matches
- Fri Jun 15, 2007 1:22 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12863
- Fri Jun 15, 2007 12:18 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Oh lookie, found someone's done a Thundertank model
- Replies: 4
- Views: 1962
Re: Oh lookie, found someone's done a Thundertank model
WTF? Why don't you get in contact with this person, see if they can get you a .3ds file of the tank, and then come back? If you can't model then you can at least do a little leg work.
- Thu Jun 14, 2007 6:36 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12863
Gta3 to Carma2 project status
Do you have some way to reduce/combine textures via script? Or will this be a painful manual exercise?
- Thu Jun 14, 2007 2:43 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12863
Gta3 to Carma2 project status
The screenshot at the top of this thread with the full map in PT2 doesn't appear to be missing any textures. Looked pretty complete, you say you need to remove the duplicate textures to reduce the # of pixelmaps?
- Wed Jun 13, 2007 1:05 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: HTA track compression
- Replies: 10
- Views: 2269
HTA track compression
<r>I finally applied the super V2 patch - which works with the US version, btw - great stuff!!<br/> <br/> [img]<URL url="http://coffey.polygonized.com/picture_library/HTAtrackA.jpg"><LINK_TEXT text="http://coffey.polygonized.com/picture_l ... trackA.jpg">http://coffey.polygonized.com/picture_library...
- Wed Jun 13, 2007 4:48 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12863
Gta3 to Carma2 project status
<r>[img]<URL url="http://coffey.polygonized.com/picture_library/portPrevA.jpg"><LINK_TEXT text="http://coffey.polygonized.com/picture_l ... tPrevA.jpg">http://coffey.polygonized.com/picture_library/portPrevA.jpg</LINK_TEXT></URL>[/img]<br/> Looks good though I'm getting about half the textures? <br/...
- Tue Jun 12, 2007 10:41 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Bleak City help
- Replies: 51
- Views: 18164
Re: Bleak City help
I find that if you edit a post that has a pic in it, it just shows the code after you change the post
- Tue Jun 12, 2007 6:18 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12863
Gta3 to Carma2 project status
I will test the track tonight. the overhead shot looks great.
Meant to test it last night but ended up trying to fix a problem I was having on another project..too many projects going on.
Meant to test it last night but ended up trying to fix a problem I was having on another project..too many projects going on.
- Tue Jun 12, 2007 6:13 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Few questions...
- Replies: 4
- Views: 1658
Re: Few questions...
Welcome. But let's be truthful, people join the CWA because they're looking for tech support. The answer to #1 and #2 is in your opponent.txt. Your Eagle's strength rating is -1. Change it to 1. Disable other opponents from races by changing their strength rating to -1 <pre>[font class="small&q...
- Sun Jun 10, 2007 6:56 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Drones with animated textures?
- Replies: 2
- Views: 657
Drones with animated textures?
Sorry, I should say drones with wheels use this section for the pivot.act stuff.
But I hadn't seen any with animated textures, so I'm not sure what the syntax should be or if its possible at all
But I hadn't seen any with animated textures, so I'm not sure what the syntax should be or if its possible at all
- Sun Jun 10, 2007 5:42 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Drones with animated textures?
- Replies: 2
- Views: 657
Drones with animated textures?
I see in the txt files of drones that there's a section
START OF FUNKYGROOVY STUFF
END OF FUNKYGROOVY STUFF
Does it ever get used? I tried to put an animated texture, but it didn't like it
START OF FUNKYGROOVY STUFF
END OF FUNKYGROOVY STUFF
Does it ever get used? I tried to put an animated texture, but it didn't like it
- Fri Jun 08, 2007 5:15 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Bleak City help
- Replies: 51
- Views: 18164
- Fri Jun 08, 2007 11:09 am
- Forum: General Carmageddon and Rant Forum
- Topic: Weird news story
- Replies: 3
- Views: 1416
Weird news story
http://msnbcmedia.msn.com/j/msnbc/Components/Photos/070607/070607_wheelchair_hmed_10a.tsm68x68.jpg PAW PAW, Mich. - A man was taken on a wild ride when his wheelchair became lodged in the grille of a semitrailer and was accidentally pushed down a highway for four miles at about 50 mph, authorities ...
- Fri Jun 08, 2007 9:44 am
- Forum: General Carmageddon and Rant Forum
- Topic: need something rare
- Replies: 6
- Views: 1469
Re: need something rare
<t>I think you're right about Crashcopalypse, I had looked on Wasted and TSS and didn't see them there. Oh well, I don't know what there is that's 'rare' then.<br/> <br/> The only other stuff I have is unfinished projects and test tracks, none are really fit for release...otherwise I would have post...
- Fri Jun 08, 2007 12:00 am
- Forum: General Carmageddon and Rant Forum
- Topic: need something rare
- Replies: 6
- Views: 1469
Re: need something rare
Some of these are sorta rare, least-wise I haven't seem them around in a while Gran Turismo 'Vette by CWR and Dark Knight http://coffey.polygonized.com/pix/granvette.jpg 1999 Hevy Rampage Sport by Dark Knight http://coffey.polygonized.com/pix/HRS.jpg GT90 by CWR and Dark Knight http://coffey.polygon...
- Thu Jun 07, 2007 11:51 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon Tribute
- Replies: 156
- Views: 37066
- Tue Jun 05, 2007 6:43 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Bleak City help
- Replies: 51
- Views: 18164
Re: Bleak City help
I just installed version v1.0 by Chevy II that you are using and saw it uses only stock C2 drones. Your drone.txt is fine. This version is an older one it doesn't use the custom drones. My install worked right away without a problem. I don't know what you're doing, but it sounds like user error on y...
- Tue Jun 05, 2007 2:28 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma 2 3d max question
- Replies: 44
- Views: 22700
Carma 2 3d max question
hey that looks cool. Maybe the really tall buildings never had a roof, I don't know.
Of course, it's missing all the tippables and breakables like lightpoles and fences.
Other than that looks like you're all set to start modding.
Of course, it's missing all the tippables and breakables like lightpoles and fences.
Other than that looks like you're all set to start modding.
- Tue Jun 05, 2007 8:10 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Bleak City help
- Replies: 51
- Views: 18164
Re: Bleak City help
When you unzipped the bleakcity files did everything get put in the correct places?
Are there ACCLAIM01, BEETLE01, EAGLE01 folders inside your DRONES folder?
Are there ACCLAIM01, BEETLE01, EAGLE01 folders inside your DRONES folder?
- Mon Jun 04, 2007 8:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Bleak City help
- Replies: 51
- Views: 18164
Re: Bleak City help
ok, last time I'm going to say it - add ACCLAIM01, BEETLE01, EAGLE01 to your list
VERSION 1
EST02YEL
EST02BLU
EST02RED
CABLECAR
ROLLERCAR
747
HATCH01
ESTATE01
MOVER01
SEDAN01
F14
SPAMTRAK
LOGFLUME
SWTRAIN
DSEMI
ACCLAIM01
BEETLE01
EAGLE01
END OF DRONES
VERSION 1
EST02YEL
EST02BLU
EST02RED
CABLECAR
ROLLERCAR
747
HATCH01
ESTATE01
MOVER01
SEDAN01
F14
SPAMTRAK
LOGFLUME
SWTRAIN
DSEMI
ACCLAIM01
BEETLE01
EAGLE01
END OF DRONES
- Mon Jun 04, 2007 1:44 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma 2 3d max question
- Replies: 44
- Views: 22700
Carma 2 3d max question
<r>I don't know about the script error, maybe the script doesn't like the version of Max you have?<br/> Either way you'll lose all your texturing mapping that way, like I said.<br/> <br/> Tosh has a way of grabbing 3d data and getting it into Max, see the track conversions he's done. <br/> <URL url=...
- Mon Jun 04, 2007 1:04 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma 2 3d max question
- Replies: 44
- Views: 22700
Carma 2 3d max question
Unfortunately you'll lose all the texture mapping importing the .DAT into CarED.
Tosh might have some ideas on how to get the C2 maps into 3DSMax and keep the mapping.
Tosh might have some ideas on how to get the C2 maps into 3DSMax and keep the mapping.
- Sun Jun 03, 2007 10:03 am
- Forum: General Carmageddon and Rant Forum
- Topic: need something rare
- Replies: 6
- Views: 1469
Re: need something rare
Yeah, I agree with Hairba11. Try visiting some carma sites -Econobrick released a bunch of older cars and even some tracks. You think someone is sitting on a hoard of 'hidden gems'? Modeler's probably have unfinished projects on their hard drives, but that's all they are unfinished and not ready for...
- Sat Jun 02, 2007 9:54 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Another plaything problem?
- Replies: 3
- Views: 1019
Another plaything problem?
That used to happen to me too. Check your preferences settings from the top menu bar:
View >> Preferences >> Interface >> Rotation method >> choose Rolling ball
View >> Preferences >> Interface >> Rotation method >> choose Rolling ball
- Sat Jun 02, 2007 12:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Bleak City help
- Replies: 51
- Views: 18164
Re: Bleak City help
<t>The other tracks don't use any custom drones, that's why it doesn't crash.<br/> <br/> Bleak City needs the additional entries. Drone.txt should look like this:<br/> <br/> VERSION 1<br/> <br/> EST02YEL<br/> <br/> EST02BLU<br/> <br/> EST02RED<br/> <br/> CABLECAR<br/> <br/> ROLLERCAR<br/> <br/> 747<...
- Sat Jun 02, 2007 12:22 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon Tribute
- Replies: 156
- Views: 37066
Re: Carmageddon Tribute
Heh, when you think about it, most of the original C2 cars aren't really much more detailed than the C1 cars. Especially the buggies like Buzz's that don't have interiors. I'd like to see an updated version myself.
- Thu May 31, 2007 11:22 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon Tribute
- Replies: 156
- Views: 37066
Re: Carmageddon Tribute
That looks great! But I always think of Die Anna in her red helmet
- Wed May 30, 2007 7:39 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: New here. Question about adding cars.
- Replies: 19
- Views: 5382
New here. Question about adding cars.
<t>because you probably moved the .c2c files - those stay under<br/> C:\Program Files\Games\Carmageddon II Carpocalypse Now\tanto.c2c<br/> <br/> by not unzipping with "use folder / path names" you've got all the files in the wrong place, for example the menu images need to go in a different dir from...
- Wed May 30, 2007 7:06 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: New here. Question about adding cars.
- Replies: 19
- Views: 5382
New here. Question about adding cars.
no, that's wrong
C:\Program Files\Games\Carmageddon II Carpocalypse Now\DATA\CARS\80ishEagle
all the car files need to be in their own folder inside DATA\CARS
C:\Program Files\Games\Carmageddon II Carpocalypse Now\DATA\CARS\80ishEagle
all the car files need to be in their own folder inside DATA\CARS
- Wed May 30, 2007 4:02 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: New here. Question about adding cars.
- Replies: 19
- Views: 5382
New here. Question about adding cars.
<r>Well, the game is looking for a file that is either missing or not in the correct location.<br/> <br/> Also running in software mode maybe the problem, if any of the cars only come with 16-bit and not the 8-bit version of the PIX files you'll crash.<br/> <br/> I suggest you get <URL url="http://w...
- Wed May 30, 2007 1:25 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: New here. Question about adding cars.
- Replies: 19
- Views: 5382
New here. Question about adding cars.
<t>************************************<br/> But I can´t give more information.<br/> ************************************<br/> How about the names of the cars that are causing the problem?<br/> How about what mode you are running in? Software? GlideWrapper? DG Voodoo?<br/> How about what version you...
- Wed May 30, 2007 12:38 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Rumours of an online patch???
- Replies: 40
- Views: 9285
Re: Rumours of an online patch???
yea, I don't want to register either, Jon can you paste it in here?
- Wed May 30, 2007 8:02 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Rumours of an online patch???
- Replies: 40
- Views: 9285
Re: Rumours of an online patch???
eh, I don't know where you heard that. Maybe you're thinking of C2O? It isn't a patch. Do a search on C2O for a shitload of threads.
- Tue May 29, 2007 7:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: New here. Question about adding cars.
- Replies: 19
- Views: 5382
New here. Question about adding cars.
*****************************************************
What is wrong and how do I fix it??
*****************************************************
You need to give more details.
What is wrong and how do I fix it??
*****************************************************
You need to give more details.
- Tue May 29, 2007 4:52 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Bleak City help
- Replies: 51
- Views: 18164
Re: Bleak City help
So I ask again, did you add
ACCLAIM01
BEETLE01
EAGLE01
to the DRONE.TXT?
You need to, or it'll crash
ACCLAIM01
BEETLE01
EAGLE01
to the DRONE.TXT?
You need to, or it'll crash