Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 4845 matches

by coffeycup
Fri Jun 15, 2007 1:22 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12863

Gta3 to Carma2 project status

[quote=VirLupoLupus]So, who feels like converting Vice City? ^^[/quote]
If you had the slightest inkling of the work involved in doing these conversions, you wouldn't ask that, even jokingly :shotgun:
by coffeycup
Fri Jun 15, 2007 12:18 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Oh lookie, found someone's done a Thundertank model
Replies: 4
Views: 1962

Re: Oh lookie, found someone's done a Thundertank model

WTF? Why don't you get in contact with this person, see if they can get you a .3ds file of the tank, and then come back? If you can't model then you can at least do a little leg work.

by coffeycup
Thu Jun 14, 2007 6:36 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12863

Gta3 to Carma2 project status

Do you have some way to reduce/combine textures via script? Or will this be a painful manual exercise?
by coffeycup
Thu Jun 14, 2007 2:43 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12863

Gta3 to Carma2 project status

The screenshot at the top of this thread with the full map in PT2 doesn't appear to be missing any textures. Looked pretty complete, you say you need to remove the duplicate textures to reduce the # of pixelmaps?
by coffeycup
Wed Jun 13, 2007 1:05 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: HTA track compression
Replies: 10
Views: 2269

HTA track compression

<r>I finally applied the super V2 patch - which works with the US version, btw - great stuff!!<br/> <br/> [img]<URL url="http://coffey.polygonized.com/picture_library/HTAtrackA.jpg"><LINK_TEXT text="http://coffey.polygonized.com/picture_l ... trackA.jpg">http://coffey.polygonized.com/picture_library...
by coffeycup
Wed Jun 13, 2007 4:48 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12863

Gta3 to Carma2 project status

<r>[img]<URL url="http://coffey.polygonized.com/picture_library/portPrevA.jpg"><LINK_TEXT text="http://coffey.polygonized.com/picture_l ... tPrevA.jpg">http://coffey.polygonized.com/picture_library/portPrevA.jpg</LINK_TEXT></URL>[/img]<br/> Looks good though I'm getting about half the textures? <br/...
by coffeycup
Tue Jun 12, 2007 10:41 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Bleak City help
Replies: 51
Views: 18164

Re: Bleak City help

I find that if you edit a post that has a pic in it, it just shows the code after you change the post
by coffeycup
Tue Jun 12, 2007 6:18 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12863

Gta3 to Carma2 project status

I will test the track tonight. the overhead shot looks great.
Meant to test it last night but ended up trying to fix a problem I was having on another project..too many projects going on.
by coffeycup
Tue Jun 12, 2007 6:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Few questions...
Replies: 4
Views: 1658

Re: Few questions...

Welcome. But let's be truthful, people join the CWA because they're looking for tech support. The answer to #1 and #2 is in your opponent.txt. Your Eagle's strength rating is -1. Change it to 1. Disable other opponents from races by changing their strength rating to -1 <pre>[font class="small&q...
by coffeycup
Sun Jun 10, 2007 6:56 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Drones with animated textures?
Replies: 2
Views: 657

Drones with animated textures?

Sorry, I should say drones with wheels use this section for the pivot.act stuff.
But I hadn't seen any with animated textures, so I'm not sure what the syntax should be or if its possible at all
by coffeycup
Sun Jun 10, 2007 5:42 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Drones with animated textures?
Replies: 2
Views: 657

Drones with animated textures?

I see in the txt files of drones that there's a section

START OF FUNKYGROOVY STUFF

END OF FUNKYGROOVY STUFF

Does it ever get used? I tried to put an animated texture, but it didn't like it
by coffeycup
Fri Jun 08, 2007 5:15 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Bleak City help
Replies: 51
Views: 18164

Re: Bleak City help

Google is a wonderul thing.

Image

Scroll to the bottom of this page.
by coffeycup
Fri Jun 08, 2007 11:09 am
Forum: General Carmageddon and Rant Forum
Topic: Weird news story
Replies: 3
Views: 1416

Weird news story

http://msnbcmedia.msn.com/j/msnbc/Components/Photos/070607/070607_wheelchair_hmed_10a.tsm68x68.jpg PAW PAW, Mich. - A man was taken on a wild ride when his wheelchair became lodged in the grille of a semitrailer and was accidentally pushed down a highway for four miles at about 50 mph, authorities ...
by coffeycup
Fri Jun 08, 2007 9:44 am
Forum: General Carmageddon and Rant Forum
Topic: need something rare
Replies: 6
Views: 1469

Re: need something rare

<t>I think you're right about Crashcopalypse, I had looked on Wasted and TSS and didn't see them there. Oh well, I don't know what there is that's 'rare' then.<br/> <br/> The only other stuff I have is unfinished projects and test tracks, none are really fit for release...otherwise I would have post...
by coffeycup
Fri Jun 08, 2007 12:00 am
Forum: General Carmageddon and Rant Forum
Topic: need something rare
Replies: 6
Views: 1469

Re: need something rare

Some of these are sorta rare, least-wise I haven't seem them around in a while Gran Turismo 'Vette by CWR and Dark Knight http://coffey.polygonized.com/pix/granvette.jpg 1999 Hevy Rampage Sport by Dark Knight http://coffey.polygonized.com/pix/HRS.jpg GT90 by CWR and Dark Knight http://coffey.polygon...
by coffeycup
Thu Jun 07, 2007 11:51 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Tribute
Replies: 156
Views: 37066

Re: Carmageddon Tribute

That's great. Hey you going to save some polys for a Wanda driver? :tongue:

by coffeycup
Tue Jun 05, 2007 6:43 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Bleak City help
Replies: 51
Views: 18164

Re: Bleak City help

I just installed version v1.0 by Chevy II that you are using and saw it uses only stock C2 drones. Your drone.txt is fine. This version is an older one it doesn't use the custom drones. My install worked right away without a problem. I don't know what you're doing, but it sounds like user error on y...
by coffeycup
Tue Jun 05, 2007 2:28 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma 2 3d max question
Replies: 44
Views: 22700

Carma 2 3d max question

hey that looks cool. Maybe the really tall buildings never had a roof, I don't know.
Of course, it's missing all the tippables and breakables like lightpoles and fences.
Other than that looks like you're all set to start modding.
by coffeycup
Tue Jun 05, 2007 8:10 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Bleak City help
Replies: 51
Views: 18164

Re: Bleak City help

When you unzipped the bleakcity files did everything get put in the correct places?

Are there ACCLAIM01, BEETLE01, EAGLE01 folders inside your DRONES folder?

by coffeycup
Mon Jun 04, 2007 8:29 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Bleak City help
Replies: 51
Views: 18164

Re: Bleak City help

ok, last time I'm going to say it - add ACCLAIM01, BEETLE01, EAGLE01 to your list



VERSION 1

EST02YEL

EST02BLU

EST02RED

CABLECAR

ROLLERCAR

747

HATCH01

ESTATE01

MOVER01

SEDAN01

F14

SPAMTRAK

LOGFLUME

SWTRAIN

DSEMI

ACCLAIM01

BEETLE01

EAGLE01


END OF DRONES

by coffeycup
Mon Jun 04, 2007 1:44 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma 2 3d max question
Replies: 44
Views: 22700

Carma 2 3d max question

<r>I don't know about the script error, maybe the script doesn't like the version of Max you have?<br/> Either way you'll lose all your texturing mapping that way, like I said.<br/> <br/> Tosh has a way of grabbing 3d data and getting it into Max, see the track conversions he's done. <br/> <URL url=...
by coffeycup
Mon Jun 04, 2007 1:04 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma 2 3d max question
Replies: 44
Views: 22700

Carma 2 3d max question

Unfortunately you'll lose all the texture mapping importing the .DAT into CarED.
Tosh might have some ideas on how to get the C2 maps into 3DSMax and keep the mapping.
by coffeycup
Sun Jun 03, 2007 10:03 am
Forum: General Carmageddon and Rant Forum
Topic: need something rare
Replies: 6
Views: 1469

Re: need something rare

Yeah, I agree with Hairba11. Try visiting some carma sites -Econobrick released a bunch of older cars and even some tracks. You think someone is sitting on a hoard of 'hidden gems'? Modeler's probably have unfinished projects on their hard drives, but that's all they are unfinished and not ready for...
by coffeycup
Sat Jun 02, 2007 9:54 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Another plaything problem?
Replies: 3
Views: 1019

Another plaything problem?

That used to happen to me too. Check your preferences settings from the top menu bar:
View >> Preferences >> Interface >> Rotation method >> choose Rolling ball
by coffeycup
Sat Jun 02, 2007 12:29 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Bleak City help
Replies: 51
Views: 18164

Re: Bleak City help

<t>The other tracks don't use any custom drones, that's why it doesn't crash.<br/> <br/> Bleak City needs the additional entries. Drone.txt should look like this:<br/> <br/> VERSION 1<br/> <br/> EST02YEL<br/> <br/> EST02BLU<br/> <br/> EST02RED<br/> <br/> CABLECAR<br/> <br/> ROLLERCAR<br/> <br/> 747<...
by coffeycup
Sat Jun 02, 2007 12:22 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Tribute
Replies: 156
Views: 37066

Re: Carmageddon Tribute

Heh, when you think about it, most of the original C2 cars aren't really much more detailed than the C1 cars. Especially the buggies like Buzz's that don't have interiors. I'd like to see an updated version myself.
by coffeycup
Thu May 31, 2007 11:22 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Tribute
Replies: 156
Views: 37066

Re: Carmageddon Tribute

That looks great! But I always think of Die Anna in her red helmet

Image
by coffeycup
Wed May 30, 2007 7:39 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New here. Question about adding cars.
Replies: 19
Views: 5382

New here. Question about adding cars.

<t>because you probably moved the .c2c files - those stay under<br/> C:\Program Files\Games\Carmageddon II Carpocalypse Now\tanto.c2c<br/> <br/> by not unzipping with "use folder / path names" you've got all the files in the wrong place, for example the menu images need to go in a different dir from...
by coffeycup
Wed May 30, 2007 7:06 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New here. Question about adding cars.
Replies: 19
Views: 5382

New here. Question about adding cars.

no, that's wrong

C:\Program Files\Games\Carmageddon II Carpocalypse Now\DATA\CARS\80ishEagle

all the car files need to be in their own folder inside DATA\CARS
by coffeycup
Wed May 30, 2007 4:02 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New here. Question about adding cars.
Replies: 19
Views: 5382

New here. Question about adding cars.

<r>Well, the game is looking for a file that is either missing or not in the correct location.<br/> <br/> Also running in software mode maybe the problem, if any of the cars only come with 16-bit and not the 8-bit version of the PIX files you'll crash.<br/> <br/> I suggest you get <URL url="http://w...
by coffeycup
Wed May 30, 2007 1:25 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New here. Question about adding cars.
Replies: 19
Views: 5382

New here. Question about adding cars.

<t>************************************<br/> But I can´t give more information.<br/> ************************************<br/> How about the names of the cars that are causing the problem?<br/> How about what mode you are running in? Software? GlideWrapper? DG Voodoo?<br/> How about what version you...
by coffeycup
Wed May 30, 2007 12:38 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Rumours of an online patch???
Replies: 40
Views: 9285

Re: Rumours of an online patch???

yea, I don't want to register either, Jon can you paste it in here?
by coffeycup
Wed May 30, 2007 8:02 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Rumours of an online patch???
Replies: 40
Views: 9285

Re: Rumours of an online patch???

eh, I don't know where you heard that. Maybe you're thinking of C2O? It isn't a patch. Do a search on C2O for a shitload of threads.
by coffeycup
Tue May 29, 2007 7:29 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New here. Question about adding cars.
Replies: 19
Views: 5382

New here. Question about adding cars.

*****************************************************
What is wrong and how do I fix it??
*****************************************************

You need to give more details.
by coffeycup
Tue May 29, 2007 4:52 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Bleak City help
Replies: 51
Views: 18164

Re: Bleak City help

So I ask again, did you add

ACCLAIM01

BEETLE01

EAGLE01

to the DRONE.TXT?

You need to, or it'll crash