Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 4845 matches

by coffeycup
Mon Aug 10, 2015 7:27 pm
Forum: Carmageddon: Max Damage
Topic: Red Baron - alpha release
Replies: 4
Views: 69

Red Baron - alpha release

There's still some issues that'll need resolving over time, but right now it's drive-able and fun to smash. So give it a try!<br/><br/><img src="http://coffey.polygonized.com/picture_library/RB2_alpha1.jpg" alt="" class="postimage" style="display: inline;"><br><img src="http://coffey.polygonized.com...
by coffeycup
Mon Aug 10, 2015 6:56 pm
Forum: Carmageddon: Max Damage
Topic: Red Baron - alpha release
Replies: 2
Views: 2718

Red Baron - alpha release

There's still some issues that'll need resolving over time, but right now it's drive-able and fun to smash. So give it a try! http://coffey.polygonized.com/picture_library/RB2_alpha1.jpg http://coffey.polygonized.com/picture_library/RB2_alpha3.jpg http://coffey.polygonized.com/picture_library/RB2_al...
by coffeycup
Mon Aug 10, 2015 1:14 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479644

Re: Screen Shots

Lit headlight lens! Thanks for the tip Tosh! http://images.akamai.steamusercontent.com/ugc/439451688957767095/6AB0A8DCB05518536F3A262070DDCBB684875AEE/ The C2 full lit trick using SimpleMats doesn't work in C:R. But the good news is it's even easier to do in C:R. Just open the .MT2 file for the text...
by coffeycup
Sun Aug 09, 2015 5:40 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479644

Re: Screen Shots

Hehe, those are great! :cool:
by coffeycup
Fri Aug 07, 2015 12:25 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479644

Re: Screen Shots

Haha, I know. They just shatter like dropping a Lego model on a tile floor. For the headlights to look lit I'm guessing I'd have to go back and edit the original model and do the 'full lit' trick. I thought in C:R you could turn headlights on and off but looking at the key bindings I didn't see it l...
by coffeycup
Fri Aug 07, 2015 12:10 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34492

Re: Flummery v0.3.7.5

Ya, I forgot I could just rename the ZAD to ZIP and extract everything, add the files with a modified time stamp, rezip and rename to zad. So, yes brain-fart!

Of course then I learned I could use Minge to do the ZAD packing and now it's a snap. :beer:
by coffeycup
Fri Aug 07, 2015 12:05 am
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479644

Re: Screen Shots

I guess it's fixed!

Image
Image
by coffeycup
Thu Aug 06, 2015 8:26 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479644

Re: Screen Shots

Oh! I can scale the dynamic driver? Is there way to pick a different driver like Halfwit Harry or Don Dumpster? Where can I read up on making headlights light up?? EDIT: OK, scaled driver up and tipped him forward so his hands touch the steering wheel. He was leaning back before to sit in the Eagle....
by coffeycup
Thu Aug 06, 2015 4:35 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479644

Re: Screen Shots

Like this? :smile:

Image

I had already scaled down the whole vehicle by .8. Maybe I need to shrink it even more...

I am having a lot of fun testing stuff out though!
by coffeycup
Thu Aug 06, 2015 2:53 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479644

Re: Screen Shots

Didn't want to muck up Errol's Flummery thread. Quick Beerwagon conversion. I kinda wish the original driver was gone and Max was driving instead...
Image
by coffeycup
Thu Aug 06, 2015 12:48 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34492

Re: Flummery v0.3.7.5

I scaled the rear wheels up a bit and did a "Save For" but that didn't generate a new ZAD. Is there another step I need to do? EDIT: Hold on, I think I know what to do. Why is it lately after I post a question and hit Submit, an answer pops into my head? :oops: EDIT 2: Fixed! http://images...
by coffeycup
Wed Aug 05, 2015 1:11 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34492

Re: Flummery v0.3.7.5

I took a look at Tosh's resistance config and was able to add an engine sound. Also swapped out the wheels to use the Annihilator's but he rear wheels now don't touch the ground. :lol: http://images.akamai.steamusercontent.com/ugc/439451270243190889/1753AE522059EEC8371EA23F3896579AF852DD4E/ I'll pro...
by coffeycup
Tue Aug 04, 2015 11:59 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34492

Re: Flummery v0.3.7.5

This is what I did in under a half an hour. This is awesome Errol! http://images.akamai.steamusercontent.com/ugc/439451270239041463/BA555C3F96FD4A405129A84249EB72BC91B116B2/ http://images.akamai.steamusercontent.com/ugc/439451270239041793/E35CC06151F163FCC43CF461D18583E6C4F03B65/ http://images.akama...
by coffeycup
Mon Aug 03, 2015 12:02 am
Forum: Carmageddon: Max Damage
Topic: Resistance Charger from Half-Life²: Episode 2
Replies: 5
Views: 6067

Re: Resistance Charger from Half-Life²: Episode 2

Ha that screenshot looks great. Headlights even. I want drive this. I really need to set aside the time to get my C:R setup up to date with Mindge etc. Then I gotta take a stab at doing a C2 conversion as well, not sure what. EDIT http://images.akamai.steamusercontent.com/ugc/439451146443173457/1EE1...
by coffeycup
Sun Aug 02, 2015 1:30 pm
Forum: Carmageddon: Max Damage
Topic: Let's get porting! (C2>C:R tutorial)
Replies: 7
Views: 14000

Re: Let's get porting! (C2>C:R tutorial)

That's great news. I hope my comment was not taken the wrong way, I'm not very tactful. You've really made amazing progress!
by coffeycup
Sun Aug 02, 2015 1:19 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The next new ones for 2015
Replies: 21
Views: 11924

Re: The next new ones for 2015

Another nice one Pip. You can download here
by coffeycup
Fri Jul 31, 2015 1:18 pm
Forum: Carmageddon: Max Damage
Topic: Let's get porting! (C2>C:R tutorial)
Replies: 7
Views: 14000

Re: Let's get porting! (C2>C:R tutorial)

When I get some free time I'll have to try this out! Is it possible to delete the original C2 driver model in Flummery or should we maybe get rid of it in PT2 first so there's not two drivers??

For levels I'm gonna guess there's no opponent paths yet?
by coffeycup
Thu Jul 30, 2015 12:09 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479644

Re: Screen Shots

@Razor

So are those cars in-game and drive-able? The Big Dump with small mag wheels is intentional? I'm just trying to understand what it is I'm seeing. Looks promising nonetheless. :thumbsup:
by coffeycup
Wed Jul 22, 2015 4:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The next new ones for 2015
Replies: 21
Views: 11924

Re: The next new ones for 2015

FORDCAPRI.jpg
FORDCAPRI.jpg (309.68 KiB) Viewed 11363 times
Not familiar with the TV series, but nice car Pip!

Download here!
by coffeycup
Wed Jul 22, 2015 12:36 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479644

Re: Screen Shots

I thought the thing as Razor because even the GUI is blurry! :lol:
by coffeycup
Fri Jul 17, 2015 12:21 pm
Forum: General Carmageddon and Rant Forum
Topic: C1 & C2 infographic
Replies: 7
Views: 6071

Re: C1 & C2 infographic

Haha! That's awesome, in the real sense of the word. :rockon:
by coffeycup
Wed Jul 15, 2015 12:12 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Wip A-Truck <.< See what I did there?
Replies: 18
Views: 12637

Re: Wip A-Truck <.< See what I did there?

Thanks for the updated file. Sound and Simple model are great to have. :smile:
by coffeycup
Mon Jul 13, 2015 3:03 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Wip A-Truck <.< See what I did there?
Replies: 18
Views: 12637

Re: Wip A-Truck <.< See what I did there?

This is really nice. I haven't tried all the skins yet.

Image

Was there supposed to be a custom engine sound??
by coffeycup
Sun Jul 12, 2015 12:36 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Wip A-Truck <.< See what I did there?
Replies: 18
Views: 12637

Re: Wip A-Truck <.< See what I did there?

Wow that's quite a list alternate textures!

I'm away this weekend so won't get to check it out until tomorrow night. Looks damn nice though! :beer:
by coffeycup
Mon Jul 06, 2015 6:35 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Wip A-Truck <.< See what I did there?
Replies: 18
Views: 12637

Re: Wip A-Truck <.< See what I did there?

This pic I meant was the close up with running board and interior. :smile:

Yeah, I'm confused about the colors too. Maybe that bright red was reserved for fire trucks and tow trucks? Other charts I saw only had the maroon for a red.

Either way, I like that red as is.
by coffeycup
Mon Jul 06, 2015 12:52 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Wip A-Truck <.< See what I did there?
Replies: 18
Views: 12637

Re: Wip A-Truck <.< See what I did there?

OMG, that looks like an actual photo of the truck! I like the red, but the maroon, gray and blue all sound great too... One chart I found shows the fire engine red as a stock color, I don't know how accurate the info is... http://free-vector-logos.com/1930/1930-model-a-ford-paint-colors (the free-ve...
by coffeycup
Sun Jul 05, 2015 3:28 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Wip A-Truck <.< See what I did there?
Replies: 18
Views: 12637

Re: Wip A-Truck <.< See what I did there?

Very nice and red and shiny! Love the 4 cyl. engine :rockon:
by coffeycup
Sat Jun 27, 2015 3:59 pm
Forum: General Carmageddon and Rant Forum
Topic: Err... Elo? Anybody home?
Replies: 15
Views: 9255

Re: Err... Elo? Anybody home?

No there's not really any C:R stuff going on here.

There's periods of a lot of activity still for C1/C2. Past month there were new maps, peds and a car from Pip
by coffeycup
Fri Jun 12, 2015 1:05 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The next new ones for 2015
Replies: 21
Views: 11924

Re: The next new ones for 2015

Wow you've been busy in your absence! Even some TV/Movie cars! :thumbsup:
by coffeycup
Tue Jun 09, 2015 12:26 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Confused as usual
Replies: 6
Views: 4019

Re: Confused as usual

Yeah, I launch from Steam and use the screenshot overlay too. Works great.
Oh, and that's a really nice looking beetle Pip. Good to see you back. :smile:
by coffeycup
Mon Jun 01, 2015 11:40 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Items!
Replies: 12
Views: 7123

Re: Items!

Ha, yeah these are all really cool. I like the big hickup the best too. :lol:
by coffeycup
Fri May 29, 2015 10:28 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479644

Re: Screen Shots

Oh what's that race track? Is the fence supposed to have an alpha channel?
by coffeycup
Tue May 26, 2015 2:00 pm
Forum: Carmageddon: Max Damage
Topic: Indie developper turns infamous GTA mod into full game
Replies: 9
Views: 8392

Re: Indie developper turns infamous GTA mod into full game

I'm only gonna buyz it if ya can get outta ya car and beat up hookerz.
by coffeycup
Sun May 24, 2015 9:22 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Trailer Derby Vid
Replies: 4
Views: 2929

Re: Trailer Derby Vid

That's pretty awesome. I love that the trailers can rip apart.