Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 4845 matches

by coffeycup
Sat Nov 07, 2015 11:35 pm
Forum: General Carmageddon and Rant Forum
Topic: Car Designer George Barris Dead
Replies: 7
Views: 4866

Re: Car Designer George Barris Dead

Chevelle didn't die!! :lol:

Just the car designer he loved so much!!!
by coffeycup
Fri Nov 06, 2015 2:52 pm
Forum: General Carmageddon and Rant Forum
Topic: Car Designer George Barris Dead
Replies: 7
Views: 4866

Re: Car Designer George Barris Dead

Spectre2011 wrote: Were they one of the first modified cars portrayed on tv?
Yeah, I think they were. I can't think of any others before them.
by coffeycup
Fri Nov 06, 2015 3:40 am
Forum: General Carmageddon and Rant Forum
Topic: Car Designer George Barris Dead
Replies: 7
Views: 4866

Car Designer George Barris Dead

One of the greatest car designers has died, George Barris at 89. He designed some of the most best remembered TV cars ever made AND a lot were made into Carma 2 cars! http://coffey.polygonized.com/pix/munster2.jpg Munster Koach :twisted: http://coffey.polygonized.com/pix/dragula.jpg Dragula :grin: h...
by coffeycup
Mon Nov 02, 2015 10:39 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Munster Mobile 2 by Chevelle!
Replies: 4
Views: 3456

Re: Munster Mobile 2 by Chevelle!

Oh oh. Really?? Ok, I'll take a look when I gets home, damn. I thought I checked the link, I guess not!

EDIT: Ok, I'm an idiot. I never uploaded the munster2.zip! Please try again, it's there now, d'oh. :suicide:
by coffeycup
Fri Oct 30, 2015 12:19 am
Forum: Carmageddon: Max Damage
Topic: Screenshots
Replies: 16
Views: 12488

Re: Screenshots

Hey Puma! Wow another old timer returns!! :lol: The update #2 is looking great http://images.akamai.steamusercontent.com/ugc/394423135470859508/EC6324C2A77B2E02F82D1BEEA722714D7DE6AD14/ http://images.akamai.steamusercontent.com/ugc/394423135470859943/B1B0ED1D35C327F08C48BF4E31568E0AFBCE299C/
by coffeycup
Thu Oct 29, 2015 11:55 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Munster Mobile 2 by Chevelle!
Replies: 4
Views: 3456

Munster Mobile 2 by Chevelle!

Just in time for Halloween! Chevelle has returned with an improved version of the Munster Mobile driven by Pink! Welcome back Chevelle! :beer: Munster Coach II by Chevelle http://coffey.polygonized.com/picture_library/munster2B.jpg http://coffey.polygonized.com/picture_library/munster2.jpg Download ...
by coffeycup
Mon Oct 26, 2015 7:47 pm
Forum: Carmageddon: Max Damage
Topic: Screenshots
Replies: 16
Views: 12488

Re: Screenshots

Yeah, I watched a fair chunk of the replay of the last streaming update. It did look like they have made quite a few tweaks to the game rendering. The Eagle is really shiny and there looks like lots of over-the-top splatter FX to name a few.
by coffeycup
Mon Sep 28, 2015 5:01 pm
Forum: Carmageddon and The Splat Pack
Topic: Looking for an image
Replies: 12
Views: 92

Looking for an image

Those old PC Zones are great fun to read. Didn't see the image you're looking for either but the 1997 and early 1998 issues have lots of reviews and write-ups on Carma 1 and Splat Pack.
by coffeycup
Sat Sep 19, 2015 10:07 am
Forum: Carmageddon and The Splat Pack
Topic: Map Mods
Replies: 1
Views: 57

Map Mods

Here's some
http://coffey.polygonized.com/MacCarpocalypse/trackhack.html

They should all have a readme.txt with instructions
by coffeycup
Thu Sep 10, 2015 1:58 am
Forum: Carmageddon: Max Damage
Topic: Tez_Eagle: Enhanced textures + Mez_Eagle ( Tez_eagle Mod )
Replies: 14
Views: 72

Tez_Eagle: Enhanced textures + Mez_Eagle ( Tez_eagle Mod )

<blockquote><div><cite>twisted wrote:</cite>Would be better to ask Stainless permission first before freely sharing copyrighted DLC content around like if you are the owner.</div></blockquote>Yeah, this all seems pretty shady to me. KillerBoy IM'd me to ask if I'd host his mods, but if is the stuff ...
by coffeycup
Tue Sep 08, 2015 9:48 pm
Forum: Carmageddon: Max Damage
Topic: Glass pane
Replies: 9
Views: 33

Glass pane

Glass was set up to be 'smashable'. Vines and bushes were setup as passthru. Two different things.

I could've sworn there were smashable glass panes in places in C:R no?
by coffeycup
Thu Sep 03, 2015 6:22 pm
Forum: General Carmageddon and Rant Forum
Topic: Unrealted Comics
Replies: 6
Views: 104

Unrealted Comics

Why don't I see an image in Maxine's post? All I get is an empty gray bordered square a few pixels wide/tall?
by coffeycup
Sun Aug 30, 2015 4:18 pm
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37340

[Tool] Minge: The CarMODgeddon Mod Installer

Sure thing. Here's all three PNGs The two 180x90 for minimap and side view aren't appearing. But the 720x360 larger top view does show up when as a TDX.
by coffeycup
Sun Aug 30, 2015 4:07 pm
Forum: Carmageddon: Max Damage
Topic: performance has improved a little bit, but gameplay hasn't
Replies: 22
Views: 109

performance has improved a little bit, but gameplay hasn't

Ah, I've heard of this one-handed keyboard use, but usually in regards to surfing internet porn. :P
by coffeycup
Sun Aug 30, 2015 2:36 pm
Forum: Carmageddon: Max Damage
Topic: Screenshots
Replies: 16
Views: 12488

Re: Screenshots

Image

:beer:
by coffeycup
Sun Aug 30, 2015 12:48 pm
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37340

[Tool] Minge: The CarMODgeddon Mod Installer

I've been using Flummery's TDX converter on the PNGs. Didn't any problem with them until the update. But as long as checking off the 'Convert Textures to IMGs' works then I'm ok with that.
by coffeycup
Sun Aug 30, 2015 1:53 am
Forum: Carmageddon: Max Damage
Topic: Screenshots
Replies: 16
Views: 12488

Re: Screenshots

Timmah, Are you going to post the zip/zad so we can try it too?? :tongue:
by coffeycup
Sun Aug 30, 2015 1:51 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37340

[Tool] Minge: The CarMODgeddon Mod Installer

I guess the updated game still uses IMGs for the MiniMap and some menu screens. I finally got my Beer Wagon minimap and side view icons to appear once I checked off "Convert Textures to IMG" when packing them up.
by coffeycup
Fri Aug 28, 2015 12:46 pm
Forum: Carmageddon: Max Damage
Topic: Screenshots
Replies: 16
Views: 12488

Re: Screenshots

Ha that's great. You could play around trying out different wheel sets. The default Eagle rims look a little out of place. :wink:
by coffeycup
Fri Aug 28, 2015 12:27 am
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479925

Re: Screen Shots

Hey that looks pretty cool SD!
by coffeycup
Thu Aug 27, 2015 4:10 pm
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37340

[Tool] Minge: The CarMODgeddon Mod Installer

Oh, you're right there are no IMGs now. Just a PNG and TDX for top, side and minimap. Six total.
by coffeycup
Thu Aug 27, 2015 2:58 pm
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37340

[Tool] Minge: The CarMODgeddon Mod Installer

I've just repacked my BeerWagon mod but for some reason I'm having a problem with the ui_assets. Oddly the larger default_top view shows ingame but the default_minimap and default_side do not?? There's just an empty space.<br/><br/>I even went back to the original PNGs and used Flummery to convert t...
by coffeycup
Thu Aug 27, 2015 1:23 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34526

[Tool] Flummery v0.3.7.5

I deleted Structure.xml and did a "Save For" and but Structure.xml did not get regenerated.

So I retrieved my old one from the Recycle bin so I didn't lose it.
by coffeycup
Thu Aug 27, 2015 1:08 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34526

[Tool] Flummery v0.3.7.5

I had a bunch of objects in the BeerWagon that weren't named very well i.e Mesh01, etc. I've gone back and renamed a bunch. What's the best way to get the Structure.xml regenerated? If I do "Save For" the paperwork isn't updated. Should I do a "Save As" again instead? Or delete Structure.xml and do ...
by coffeycup
Wed Aug 26, 2015 2:05 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479925

Re: Screen Shots

There's a Sticky in the C:R subforum
https://www.cwaboard.co.uk/viewtopic.php?f=8&t=9523
by coffeycup
Tue Aug 25, 2015 1:14 pm
Forum: Carmageddon and The Splat Pack
Topic: C1 Stuff
Replies: 6
Views: 5765

Re: C1 Stuff

I love the new Die Anna prat cam. Wish I thought of that! :beer:
by coffeycup
Mon Aug 17, 2015 5:53 pm
Forum: Carmageddon: Max Damage
Topic: Beer Wagon Conversion
Replies: 11
Views: 64

Beer Wagon Conversion

Mechatron wrote:it breaks really easy, but I actually find it a lot of fun.
Yeah, I still need to learn about editing the Structure.xml.
by coffeycup
Fri Aug 14, 2015 12:14 pm
Forum: Carmageddon: Max Damage
Topic: Tractory
Replies: 22
Views: 238

Tractory

Maxine,<br> Thanks for the info on the exhaust VFX. I hope you're going to release your tractor and Kenworth, which looks fantastic BTW, even with four wheels.<br/><br/>So for the Kenworth you're using the Big Dump exhaust VFX, yes? Those long trailing plumes are great. One more question, how did yo...
by coffeycup
Thu Aug 13, 2015 12:07 pm
Forum: Carmageddon: Max Damage
Topic: Beer Wagon Conversion
Replies: 2
Views: 2668

Re: Beer Wagon Conversion

Ok, so adding VFX is like adding the headlight then? I'll test it out, thnx
by coffeycup
Thu Aug 13, 2015 2:06 am
Forum: Carmageddon: Max Damage
Topic: Beer Wagon Conversion
Replies: 2
Views: 2668

Beer Wagon Conversion

C2 Conversion of the Beer Wagon by CoffeyCup & Chevelle Updated details include rounder barrels, individual chrome stack intakes, better manifolds and a starting crank. http://coffey.polygonized.com/picture_library/BWscreenshots_7.jpg http://coffey.polygonized.com/picture_library/BWscreenshots_8...
by coffeycup
Thu Aug 13, 2015 2:06 am
Forum: Carmageddon: Max Damage
Topic: Beer Wagon Conversion
Replies: 11
Views: 64

Beer Wagon Conversion

C2 Conversion of the Beer Wagon by CoffeyCup & Chevelle<br/><br/>Updated details include rounder barrels, individual chrome stack intakes, better manifolds and a starting crank.<br><img src="http://coffey.polygonized.com/picture_library/BWscreenshots_7.jpg" alt="" class="postimage" style="displa...
by coffeycup
Wed Aug 12, 2015 3:06 pm
Forum: Carmageddon: Max Damage
Topic: Tractory
Replies: 22
Views: 238

Tractory

Hey that looks really good in C:R, those wheel choices are perfect. Which ones did you use?

You'll have to teach me how to add exhaust VFX.
by coffeycup
Wed Aug 12, 2015 2:35 am
Forum: Carmageddon: Max Damage
Topic: Screenshots
Replies: 16
Views: 12488

Re: Screenshots

Ha, I wonder how many people understand that Russ statue?? I spent some time updating details on the Beerwagon. It was looking really low-poly in places. So added rounder barrels, individual chrome stacks, manifold and a starting crank! http://coffey.polygonized.com/picture_library/BWscreenshots_6.j...
by coffeycup
Tue Aug 11, 2015 12:07 pm
Forum: Carmageddon: Max Damage
Topic: Screenshots
Replies: 16
Views: 12488

Screenshots

Post your C:R screens here!
by coffeycup
Mon Aug 10, 2015 8:57 pm
Forum: Carmageddon: Max Damage
Topic: Red Baron - alpha release
Replies: 4
Views: 69

Red Baron - alpha release

It's a C2 conversion. My first attempt playing around with Errol's Flummery.