Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 4845 matches

by coffeycup
Mon Dec 29, 2014 3:53 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: TDR2000 mod
Replies: 16
Views: 9607

Re: TDR2000 mod

Sorry, maybe I'm not reading this right. How are you porting if you can't get the vehicles out of TDR? :confused:
by coffeycup
Sat Dec 27, 2014 3:23 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon 1 demo?
Replies: 14
Views: 8031

Re: Carmageddon 1 demo?

I thought there used to be a patch to stop the timer, but I can't find it now.
You can always use the cheats to disable timer:
http://www.ign.com/cheats/games/carmageddon-pc-3036

There's a few no cd cracks at Tosh's site:
https://rr2000.cwaboard.co.uk/pc-files
by coffeycup
Fri Dec 26, 2014 4:33 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: TDR2000 mod
Replies: 16
Views: 9607

Re: TDR2000 mod

Hey that's a cool project. I'd like to see Rubber Ducky and Steam Machine.

For existing other C2 vehicles:
Enforcer we have Interceptor by Chevelle
Big Daddy looks a lot like 1930s Race Car by Mad_Maxine
by coffeycup
Tue Dec 23, 2014 1:44 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Circuit 4
Replies: 3
Views: 1663

Re: Circuit 4

Ha, that looks great. I will upload it to Mac Carpocalypse soon. I do kinda wish it had a snowy texture theme, a la Christmas Carnage... :smile:
by coffeycup
Tue Dec 23, 2014 12:33 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Animated sky in C1 and C2
Replies: 8
Views: 7508

Re: Animated sky in C1 and C2

Yeah I tried just a roll funk with static cloud but didn't work.
by coffeycup
Sun Dec 21, 2014 10:21 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Drone on
Replies: 7
Views: 3626

Re: Drone on

by coffeycup
Sun Dec 21, 2014 1:37 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Drone on
Replies: 7
Views: 3626

Re: Drone on

These are great, I installed on my fresh copy from Steam. The train still does the wacky tilted angle thing. I forget, is there a fix for that? I don't remember it happening so much on my other, modded to death installs. Those 40's cars are cool too, haven't tried them, you had done some 1920-30s dr...
by coffeycup
Fri Dec 19, 2014 2:15 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: talking of never done TC..
Replies: 4
Views: 1933

Re: talking of never done TC..

Wow, that's pretty amazing looking! I'm impressed that you were even messing with the hex in the EXE. :beer:

Do you think you'll try to resurrect it? It looks like it was pretty far along...
by coffeycup
Sun Dec 14, 2014 7:36 pm
Forum: Funsize! (Android/iOS)
Topic: Trying to figure out how (Android Carmageddon)
Replies: 16
Views: 11652

Re: Trying to figure out how (Android Carmageddon)

Even if I did have an android I don't know anything about hex code. :oops:
by coffeycup
Sun Dec 14, 2014 5:39 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Total conversions I never did.
Replies: 9
Views: 5129

Re: Total conversions I never did.

Ya, I never messed with the setup/handling either because I'd always end up with something undriveable. Would just change the red line speed to make it a slower or faster car. I do like the Timeageddon idea because I like historical stuff. But not sure I can commit to making a bunch of stuff for a p...
by coffeycup
Thu Dec 11, 2014 1:23 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1495
Views: 481930

Re: Screen Shots

In that video was that pinball mode plus a mutant tail thing? Or was it just freaking out on its own?
by coffeycup
Wed Dec 10, 2014 1:53 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: 3D modeling & file manipulation on Android
Replies: 16
Views: 6286

Re: 3D modeling & file manipulation on Android

I don't know never worked with OBJ. Always used .3DS.
by coffeycup
Mon Dec 08, 2014 12:46 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: 3D modeling & file manipulation on Android
Replies: 16
Views: 6286

Re: 3D modeling & file manipulation on Android

Man, that does look a lot like SketchUp. Even if you don't mod the mobile version, you can make stuff for the PC one.
by coffeycup
Sun Dec 07, 2014 2:20 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: 3D modeling & file manipulation on Android
Replies: 16
Views: 6286

Re: 3D modeling & file manipulation on Android

No keep posting, this is interesting. I don't have an Android but it's fun to see what you're doing. :thumbsup:
by coffeycup
Sat Dec 06, 2014 12:40 am
Forum: Carmageddon: Max Damage
Topic: Owners of C:R get a free copy of TDR 2000
Replies: 5
Views: 3760

Re: Owners of C:R get a free copy of TDR 2000

You need to go to your Steam Items inbox to get it. It doesn't show up automatically in your library like email says.

I've only done some free roaming, but I'm having fun. :smile:
by coffeycup
Thu Dec 04, 2014 7:06 pm
Forum: Carmageddon: Max Damage
Topic: Owners of C:R get a free copy of TDR 2000
Replies: 5
Views: 3760

Owners of C:R get a free copy of TDR 2000

From Stainless e-mail: So, you wonderful Carma peoples, if you already own Carmageddon: Reincarnation, you’ll find that Carmageddon TDR 2000 has also automatically added to your Steam games list. And for those of you who don’t own Carmageddon: Reincarnation, what the hell are you waiting for? Get it...
by coffeycup
Mon Dec 01, 2014 7:30 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Couple quick questions
Replies: 6
Views: 2939

Re: Couple quick questions

Alex_Dynamite wrote:Is it possible to have team-based gameplay with the single player A.I.?
I don't think so. It's everybody for themselves as far as I know.
by coffeycup
Fri Nov 28, 2014 3:41 pm
Forum: General Carmageddon and Rant Forum
Topic: Carmageddon Links
Replies: 39
Views: 29934

Re: WEBPAGE PROBLEM!

Ya, I already mentioned the domain expired here I'll look into it, sorta been busy with the Thanksgiving holiday //////////////////////////////////////////////////////////////////////////////////////////// EDIT: Actually the domain hadn't expired. It was my credit card info that needed updating. Sho...
by coffeycup
Wed Nov 26, 2014 6:16 pm
Forum: General Carmageddon and Rant Forum
Topic: Carmageddon Links
Replies: 39
Views: 29934

Re: Carma Links

Actually Mac Carpocalypse is down too atm. I think the polygonized.com domain expired.

///////// EDIT ////////////////
It should be back up now
by coffeycup
Mon Nov 24, 2014 2:42 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Total conversions I never did.
Replies: 9
Views: 5129

Re: Total conversions I never did.

That was quite the read. Any of those ideas would make a great TC.
I've got a bunch of unreleased Dino peds if you ever do the Timeageddon one.

I find making maps really easy but not if you're using CarEd. I don't know how Maestro does it. :supercrazy:
by coffeycup
Thu Nov 20, 2014 11:56 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Animated sky in C1 and C2
Replies: 8
Views: 7508

Re: Animated sky in C1

:supercrazy: Oh man, that's wild! I have to test that out. Some time-lapse clouds could be cool. I suppose there's the 22 or so frame limit?

Nice discovery! :beer:
by coffeycup
Tue Nov 18, 2014 6:34 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: I'm looking for - Exterminate!
Replies: 5
Views: 2988

Re: I'm looking for - Exterminate!

I think I saw that the CarEd OBJ was included. Might be fun to make some small improvements like turning head and blinking lights. ///////////////// EDIT: /////////////////// Wait, I just looked at the TXT file. I think the head is supposed to turn. I didn't notice it moving when I was steering. And...
by coffeycup
Sun Nov 16, 2014 12:51 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: I'm looking for - Exterminate!
Replies: 5
Views: 2988

Re: I'm looking for - Exterminate!

Yup, that's the file.

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There's a custom engine sound with a BAT file installer. I didn't run it, not wanting to mess up my sound.txt. The readme says it'll make a backup, but I didn't feel like taking a chance. :wink:
by coffeycup
Fri Nov 14, 2014 11:23 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: I'm looking for - Exterminate!
Replies: 5
Views: 2988

Re: I'm looking for - Exterminate!

Try and get in touch with n3wton at Wasted. It used to be there.
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Wasted
by coffeycup
Fri Nov 14, 2014 4:46 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1495
Views: 481930

Re: Screen Shots

The Alessa'a Room is awesome looking. Al little hard to drive on though, cars get stuck going from wood floor to rug. Luckily there's some playing cards you can use as a ramp. :lol: http://coffey.polygonized.com/picture_library/AlessasRoom.jpg http://coffey.polygonized.com/picture_library/AlessasRoo...
by coffeycup
Sun Nov 09, 2014 7:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon, doing stupid things since 1998
Replies: 3
Views: 1640

Re: Carmageddon, doing stupid things since 1998

There can be more than one animated texture in a map. The Third Reich II map has multiple animated billboards. As far as cars showing, random is random. Running map ten times doesn't mean they'll appear equally. I certainly wouldn't cancel the mod over it. Just work on another part of it and see if ...
by coffeycup
Sun Nov 09, 2014 11:35 am
Forum: S.o.D./Banger's Forum
Topic: Mad Maxine's Smashfest!
Replies: 7
Views: 14222

Re: Mad Maxine's Smashfest!

Re #38

I don't know. What happens if you swap 37 and 38? Does the new 38 disappear?

Edit: I meant to say the whole time change from day to sunset to night is brilliant. :)
by coffeycup
Tue Oct 28, 2014 2:54 pm
Forum: S.o.D./Banger's Forum
Topic: Mad Maxine's Smashfest!
Replies: 7
Views: 14222

Re: Mad Maxine's Smashfest!

Well, it doesn't even look like the same track anymore. Much more polished looking. So you made separate mountains in CarEd? Then imported the track .ACT into PT2 and imported the mountains into the track and positioned them? Cool. Oh, if you need me to, I can make opponent paths, for an oval track ...
by coffeycup
Sun Oct 26, 2014 6:36 pm
Forum: S.o.D./Banger's Forum
Topic: Mad Maxine's Smashfest!
Replies: 7
Views: 14222

Re: Mad Maxine's Smashfest!

Wow that looks pretty spectacular! So you made the track too? Are those actual 3D mountains? They look too good to be a blurry horizon pix.

The cars and wreck look awesome too!
by coffeycup
Sat Oct 25, 2014 12:49 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Max Autos [Euro Trucks]
Replies: 170
Views: 87348

Re: Max Autos [WIP W900]

Well, the problem is I'm a retard. I had unzipped it into one install of C2 and was trying to test it on another. :crazy: http://coffey.polygonized.com/picture_library/W900C2.jpg I did notice one thing, the driver pix for W900C2 wasn't showing. In the C2C you have GMC instead of MIKE. Awesome trucks!
by coffeycup
Fri Oct 24, 2014 6:01 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Max Autos [Euro Trucks]
Replies: 170
Views: 87348

Re: Max Autos [WIP W900]

I wanted to test these,but I keep getting the " cant load independant car resolution file" message. Also menu pix not working though I know you included them in the zip.

Not seeing what the problem is off the top of the bat.
by coffeycup
Tue Oct 21, 2014 6:38 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The cockpit view mod project
Replies: 121
Views: 47088

Re: The cockpit view mod project

I have a download attachment of a prototype Kutter cockpit made from Screwie near the bottom of the 2nd page of this thread (if these posts are numbered, my browser doesn't display them). Could you use that as a base for further mods, or does it not work on your machine? Clicking the little 'docume...
by coffeycup
Tue Oct 21, 2014 6:12 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Derby Experiment
Replies: 11
Views: 5502

Re: Derby Experiment

Ya, I messed with your starting grid and spawn points to add them to the MaxMap. I don't know how you figured out the multiplayer spawn points, but they’re spot on. I made a little web page with some JavaScript to take your coordinates and offset them and flip them 180' because I need the cars point...
by coffeycup
Mon Oct 20, 2014 3:50 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Derby Experiment
Replies: 11
Views: 5502

Re: Derby Experiment

I couldn't resist a camping trip to Silverton :smile:

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