Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 4845 matches
- Tue Mar 24, 2015 5:56 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Hammered CartoonCar *modded C2 car*
- Replies: 14
- Views: 6665
Re: Hammered CartoonCar *modded C2 car*
Wow, that's a dark creepy looking map! What is it?
- Tue Mar 24, 2015 1:03 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Hammered CartoonCar *modded C2 car*
- Replies: 14
- Views: 6665
Re: Hammered CartoonCar *modded C2 car*
Pretty crazy stuff!
You should set up your shrapnel the the proper colors, I think they're still purple.
You should set up your shrapnel the the proper colors, I think they're still purple.
- Fri Mar 20, 2015 10:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Woody Alien #New C2 car#
- Replies: 3
- Views: 2077
Re: Woody Alien #New C2 car#
These keep getting better an better. This is like right out of a Warner Bros. cartoon!
I've also uploaded it to Mac Carpocalypse
I've also uploaded it to Mac Carpocalypse
- Fri Mar 13, 2015 9:47 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Café Police Truck {New C2 Car}
- Replies: 4
- Views: 2424
- Thu Mar 12, 2015 3:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Cartoon Car [New C2 Car]
- Replies: 4
- Views: 2028
Re: Cartoon Car [New C2 Car]
Heehee Coffey Cop Thnx M#A
I'm still at work will try out when I get home!
I'm still at work will try out when I get home!
- Wed Mar 11, 2015 10:21 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: One Eye Invader *New C2 Car*
- Replies: 5
- Views: 2297
- Wed Mar 11, 2015 12:47 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: One Eye Invader *New C2 Car*
- Replies: 5
- Views: 2297
Re: One Eye Invader *New C2 Car*
Ha! That's great. I'll try it out tonight. Can I host it on MacCarpocalypse?
Good to see you and back making content!
p.s. I added the image to your post for you.
Good to see you and back making content!
p.s. I added the image to your post for you.
- Tue Mar 03, 2015 5:15 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Finaly done: Team Attack 1-2
- Replies: 2
- Views: 3107
Re: Finaly done: Team Attack 1-2
Hey that was pretty cool Alex. Yeah, I'd keep away from using color pencils. They lose the subtle colors when scanned and tend to look like crayon. Not to be too critical, but I think you could work on making the females a little more feminine. I'm not saying add big boobs and tiny waists (though I ...
- Wed Feb 25, 2015 7:06 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Lost again ...
- Replies: 5
- Views: 2280
Re: Lost again ...
We all use different methods/apps for getting stuff into the games. I like to use SketchUp, though I'm in the minority. You can import a .3DS file that you've already begun in 3DSMax. I like it because it's easy to use, you can texture your models without having to break the model up into different ...
- Thu Feb 19, 2015 3:06 pm
- Forum: Carmageddon: Max Damage
- Topic: Public Beta has Multiplayer
- Replies: 5
- Views: 3952
Re: Public Beta has Multiplayer
Ok good to know. Thanks for the info. Hopefully join a game this weekend.
- Wed Feb 18, 2015 3:06 pm
- Forum: Carmageddon: Max Damage
- Topic: Public Beta has Multiplayer
- Replies: 5
- Views: 3952
Re: Public Beta has Multiplayer
Matt, you a noob?
Actually, I'm a MP noob, usually do SP mode, sad I know. I guess I ought to get a headset like a proper MP gamer uses, I saw the little speaker icons flashing on the other players cars while waiting for the game to begin but didn't hear the conversations.
Actually, I'm a MP noob, usually do SP mode, sad I know. I guess I ought to get a headset like a proper MP gamer uses, I saw the little speaker icons flashing on the other players cars while waiting for the game to begin but didn't hear the conversations.
- Tue Feb 17, 2015 3:01 pm
- Forum: Carmageddon: Max Damage
- Topic: Public Beta has Multiplayer
- Replies: 5
- Views: 3952
Public Beta has Multiplayer
Has anyone else tried it out? I joined one game but the other players were just racing through the checkpoints. I came in last place because I was trying to smash and have fun. It did seem to work pretty well, the first time I joined the game crashed, but I restarted and got in the second time witho...
- Sun Feb 15, 2015 3:27 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1494
- Views: 480012
Re: Screen Shots
Love the thruster effect!
- Thu Feb 12, 2015 8:41 pm
- Forum: General Carmageddon and Rant Forum
- Topic: A little bit of writer's block
- Replies: 4
- Views: 3690
Re: A little bit of writer's block
What about an El Camino, monster truck, and apoc school bus?
EDIT: Or something with tracks? A tank, half-track or bulldozer??
EDIT: Or something with tracks? A tank, half-track or bulldozer??
- Tue Feb 10, 2015 8:42 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma2: Sheldon custom ped
- Replies: 9
- Views: 5303
Re: Carma2: Sheldon custom ped
Nice job! I love custom peds
- Sun Feb 08, 2015 5:04 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1494
- Views: 480012
Re: Screen Shots
Sure! That'd be great, thanks.
- Fri Feb 06, 2015 3:38 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Ultimate Car Pack released
- Replies: 10
- Views: 7214
Re: Ultimate Car Pack released
Hey MA, good to see you're still around!
- Wed Jan 28, 2015 2:06 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: 1964 Chevy Pickup for Carmageddon 2
- Replies: 21
- Views: 10338
Re: 1964 Chevy Pickup for Carmageddon 2
Is the tiff for the simple model missing? Mine is untextured.
I do really like the two-tone stock skin, thanks.
I do really like the two-tone stock skin, thanks.
- Mon Jan 26, 2015 10:42 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: 1964 Chevy Pickup for Carmageddon 2
- Replies: 21
- Views: 10338
Re: 1964 Chevy Pickup for Carmageddon 2
I like the two-tone skin you had here as well. Reminds me a little of an old '63 Rambler I once owned...
- Sat Jan 17, 2015 4:14 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Trying to get a bit of a rain effect in C1...
- Replies: 5
- Views: 5420
Re: Trying to get a bit of a rain effect in C1...
Wow, that's really convincing! I'd like to see it applied to a bigger map.
- Fri Jan 16, 2015 3:03 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Max Autos [Euro Trucks]
- Replies: 170
- Views: 86698
Re: Max Autos [Euro Trucks]
By "mug" I think Maxine meant the mugshot of the driver.
- Tue Jan 13, 2015 2:50 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Nice trip down memory lane!
- Replies: 22
- Views: 13743
Re: Nice trip down memory lane!
That's a sweet lookin' pickup!
- Mon Jan 12, 2015 1:34 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Max Autos [Euro Trucks]
- Replies: 170
- Views: 86698
Re: Max Autos [Euro Trucks]
I second that! Wow! That interior is really nice.Razor wrote:Top quality addon, Max. Amazing work.
- Wed Jan 07, 2015 1:59 pm
- Forum: Carmageddon: Max Damage
- Topic: Failed to start game (unknown error)
- Replies: 6
- Views: 4547
Re: Failed to start game (unknown error)
I assume you're running Win 7 or 8??
You might want to ask over on the Carmageddon.com forums.
Post your system/machine specs, operating system and video card specs etc.
You might want to ask over on the Carmageddon.com forums.
Post your system/machine specs, operating system and video card specs etc.
- Tue Jan 06, 2015 5:17 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: C2 map: Hometown
- Replies: 18
- Views: 12219
Re: C2 map: Hometown
Haha, ya I've thought about opening the my copy up in PT2 and making the sign materials drive-through-able.
It'd probably a pain to go in and remove and replace with non-car signs.
It'd probably a pain to go in and remove and replace with non-car signs.
- Tue Jan 06, 2015 5:14 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Nice trip down memory lane!
- Replies: 22
- Views: 13743
Re: Nice trip down memory lane!
Man, that looks great! So is it relatively easy to get a custom car setup??
- Tue Jan 06, 2015 1:12 pm
- Forum: Carmageddon: Max Damage
- Topic: Failed to start game (unknown error)
- Replies: 6
- Views: 4547
Re: Failed to start game (unknown error)
Right mouse click on title in your library of games and "delete local content" then reinstall.
- Sat Jan 03, 2015 12:23 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: C2 map: Hometown
- Replies: 18
- Views: 12219
Re: C2 map: Hometown
@Razor - I had installed on my fairly clean Steam install.
@Mastro - I just uploaded to Mac Carpocalypse. Thanks!
@Mastro - I just uploaded to Mac Carpocalypse. Thanks!
- Fri Jan 02, 2015 8:48 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: C2 map: Hometown
- Replies: 18
- Views: 12219
Re: C2 map: Hometown
Works for me. This is awesome!
My RAR extractor created a "Hometown" folder with DATA folder inside. Maybe that's your issue?
My RAR extractor created a "Hometown" folder with DATA folder inside. Maybe that's your issue?
- Thu Jan 01, 2015 8:16 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: A work around for compiling models
- Replies: 12
- Views: 6194
Re: A work around for compiling models
So top picture is from Blender and what it should look like, yes? In 3DSMax it flips body 90'? Are the tires supposed to be that wide or are they getting messed with too? The tires at least look like they're in the correct position. I don't know how models are setup in Blender so I don't know if thi...
- Wed Dec 31, 2014 6:46 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: A work around for compiling models
- Replies: 12
- Views: 6194
Re: A work around for compiling models
Well, if you're just running tests then untextured is ok I guess.
When you say model is distorted is is squished along one axis? Maybe post a screenshot so we can see issue?
When you say model is distorted is is squished along one axis? Maybe post a screenshot so we can see issue?
- Wed Dec 31, 2014 2:27 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: A work around for compiling models
- Replies: 12
- Views: 6194
Re: A work around for compiling models
I get the 'some parts were ignored' message too, that's not a big deal. But the 3DS being distorted in 3DSMax is not good because that's what will be exported. Why aren't you texturing the model in Blender? I know you can texture in PT2 but it's a real pain in the ass. You really should be exporting...
- Tue Dec 30, 2014 10:14 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: A work around for compiling models
- Replies: 12
- Views: 6194
Re: A work around for compiling models
Did ASC2ASE give a success message after it ran?
Are you sure it's blank, i.e. nothing in the hierarchy?
Or is it scaled really big and out of view?
Are you sure it's blank, i.e. nothing in the hierarchy?
Or is it scaled really big and out of view?
- Mon Dec 29, 2014 4:03 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Nice trip down memory lane!
- Replies: 22
- Views: 13743
Re: Nice trip down memory lane!
Hey ADR
Yah, I still use PT2 to compile, but Harmalarm has some tools to do everything within 3DSMax I believe.
Harmalarm's Carmatools
I haven't used it myself as I just use 3DSMax as an expensive file converter. Then use ASC2ASE and PT2.
Yah, I still use PT2 to compile, but Harmalarm has some tools to do everything within 3DSMax I believe.
Harmalarm's Carmatools
I haven't used it myself as I just use 3DSMax as an expensive file converter. Then use ASC2ASE and PT2.
- Mon Dec 29, 2014 4:02 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: A work around for compiling models
- Replies: 12
- Views: 6194
Re: A work around for compiling models
If you're using Blender then I think you'll need to stick with ASC2ASE and PT2. It's ok if you only have an old version of 3DSMax as you're only using it to convert a 3DS (or whatever Blender exports) to an ASC right? I use SketchUp so I'm in the same boat as you. I export a 3DS from SketchUp. Impor...