Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1166 matches

by Errol
Fri Jan 19, 2018 4:24 pm
Forum: The ReinCarnation Project
Topic: NEWS: Carmageddon: Max Damage out NOW on GOG!
Replies: 46
Views: 8035

NEWS: Carmageddon: Max Damage out NOW on GOG!

Fr0nt wrote:yeah i got a bit excited, and then reality hit me.
Sorry, I'm having a bit of a shit day and was unnecessarily dickish. There could very well be cause for excitement.
by Errol
Fri Jan 19, 2018 1:23 pm
Forum: The ReinCarnation Project
Topic: NEWS: Carmageddon: Max Damage out NOW on GOG!
Replies: 46
Views: 8035

NEWS: Carmageddon: Max Damage out NOW on GOG!

<blockquote><div><cite>Fr0nt wrote:</cite> <blockquote><div><cite>Errol wrote:</cite> <blockquote><div><cite>Fr0nt wrote:</cite>Backers got an email off the kickstarter update with proper instructions to get it for free. <p>im pretty sure "updated" in this case just means, drm removed.</p></div></bl...
by Errol
Fri Jan 19, 2018 9:35 am
Forum: The ReinCarnation Project
Topic: NEWS: Carmageddon: Max Damage out NOW on GOG!
Replies: 46
Views: 8035

NEWS: Carmageddon: Max Damage out NOW on GOG!

<blockquote><div><cite>Fr0nt wrote:</cite>Backers got an email off the kickstarter update with proper instructions to get it for free. <p>im pretty sure "updated" in this case just means, drm removed.</p></div></blockquote>Nope, there are at least a couple of other changes. A changelog should be mad...
by Errol
Wed Jan 17, 2018 11:59 pm
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90925

Alex's Garage

hazardic wrote:wow good news. i started to forget CMD while playing Assetto Corsa :D
I lured him back with the promise of Flummery updates and cake.
by Errol
Tue Jan 09, 2018 1:41 pm
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90925

Alex's Garage

Hey Alex, I realise I haven't posted here on the subject of your leaving. I'm sorry to see your leaving and feel somewhat responsible due to my "abandoning ship" on Flummery.

You're more than welcome to loiter in #carma should you want.

-Errol
by Errol
Mon Jan 08, 2018 4:45 pm
Forum: Carmageddon: Max Damage
Topic: 80s Time Warps Used Cars. [Old Topic now locked]
Replies: 536
Views: 37163

80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.

Hey 80s Time Warp,<br/><br/>Should you need hosting then there are a few of us more than willing to do so. Toshiba, Trent and myself can all offer free, ongoing hosting should you want it. Just drop one of us a line if it is something you'd like.<br/><br/>I'm also sorry to see you go. I get your sen...
by Errol
Sun Jan 07, 2018 4:39 pm
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90925

Alex's Garage

<blockquote><div><cite>MrDeviance wrote:</cite>Says the guy that was THE FIRST to abandon ship after he boasted working on major conversion features just to leave his major project hanging due to losing interest just like everybody else did..<br> I think you fucked off before I did, partner.</div></...
by Errol
Wed Jan 03, 2018 1:43 pm
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90925

Alex's Garage

<blockquote><div><cite>MrDeviance wrote:</cite>Sad to see you go but I understand the situation. I saw it coming miles away. This is no way to treat a game nor a modding community after so much PR that relied in hype...<br> So many broken promises to us fans and a very mediocre remake with very poor...
by Errol
Sun Jan 15, 2017 10:22 am
Forum: General Carmageddon and Rant Forum
Topic: Is this thing on?
Replies: 7
Views: 6616

Is this thing on?

Testing if posts post successfully.
by Errol
Thu Dec 15, 2016 10:35 am
Forum: Carmageddon: Max Damage
Topic: Where are our $150+ backer rewards ?
Replies: 227
Views: 28509

Where are our $150+ backer rewards ?

T-Bounce wrote:Just sucks, we gave 150$ to Stainless to get lots of stuff, and all we got untill now, is a key to play the game ...
I got a lap dance from shane but I think he just did that to get me to leave his house
by Errol
Thu Dec 01, 2016 10:20 pm
Forum: Carmageddon: Max Damage
Topic: Savegame gone after trying some custom cars
Replies: 19
Views: 197

Savegame gone after trying some custom cars

Now now.<br/><br/>MemoryKill is spot on that this has nothing to do with Steam or their policies. Stainless have done what many other games have done and sandboxed mod-play so as not to allow people rascally ways of unlocking achievements and futzing with the leaderboards. Unfortunately they've done...
by Errol
Mon Nov 28, 2016 8:47 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Extracting textures from carma2..
Replies: 5
Views: 73

Extracting textures from carma2..

Toshiba-3 wrote:Anyway they'd have to be extracted from the pixies, I don't remember if TRixx does that
Pretty sure TRixx can do pixie packing and unpacking. If it doesn't let me know!
by Errol
Sun Nov 27, 2016 4:51 pm
Forum: Carmageddon: Max Damage
Topic: [Mod request] Route Editor, no 3D modelling
Replies: 3
Views: 145

[Mod request] Route Editor, no 3D modelling

This is fairly trivial to achieve to be honest. I'm pretty sure Trent has some sort of support for this in his maxscripts already. I know Flummery can read and plot the routes just not write them yet.
by Errol
Sat Nov 26, 2016 11:30 am
Forum: Carmageddon: Max Damage
Topic: [PSA] Take the most fitting Steam Award
Replies: 7
Views: 406

[PSA] Take the most fitting Steam Award

Done and done!
by Errol
Mon Nov 14, 2016 10:15 pm
Forum: Carmageddon: Max Damage
Topic: Why is there no Max Damage modding section added yet?
Replies: 12
Views: 305

Why is there no Max Damage modding section added yet?

We didn't get this modding section for ages either. Stop looking for things to get rowdy about.
by Errol
Thu Nov 10, 2016 4:52 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34632

[Tool] Flummery v0.3.7.5

Yup! It also has better FBX support (fixed a few annoying bugs too), a proper material editor and a handful of other funky-fresh features.<br/><br/>Hopefully out... soon!<br/><br/><a href="images/imgur-bckp/M9LtwRT.png" class="bb-url" rel="nofollow"><img src="images/imgur-bckp/M9LtwRT.png" alt="" cl...
by Errol
Thu Sep 01, 2016 3:28 pm
Forum: Carmageddon: Max Damage
Topic: suggestion for stuff they should add
Replies: 15
Views: 145

suggestion for stuff they should add

RiOrus wrote:I'd like someone to go into the Stainless office, turn on the lights and a PC and reply to these forums

Please?

Been there, done that.
by Errol
Fri Jul 22, 2016 4:37 pm
Forum: Carmageddon: Max Damage
Topic: What makes Carmageddon stand out in 2016? (different opinion)
Replies: 37
Views: 659

What makes Carmageddon stand out in 2016? (different opinion)

<blockquote><div><cite>MrDeviance wrote:</cite>For example, Errol that used to moderate this place and give a shit and mod the crap out of this game, was one of the first ones to see the truth and bailed out never to be seen again.</div></blockquote>P'shaw and p'tooie, sir, p'shaw and p'tooie.<br/><...
by Errol
Tue Oct 06, 2015 3:58 pm
Forum: Carmageddon: Max Damage
Topic: My vision for the perfect game balance and gameplay experience
Replies: 56
Views: 549

My vision for the perfect game balance and gameplay experience

My suggestion is predicated on the incoming balance changes. They've said the cars will be tougher and powerups less effective, hopefully this would mean wheels are less prone to falling off all the time.<br/><br/>I'm with CzechDeath on keeping the stun mechanic simple but not to the point of a fixe...
by Errol
Tue Oct 06, 2015 9:35 am
Forum: Carmageddon: Max Damage
Topic: My vision for the perfect game balance and gameplay experience
Replies: 56
Views: 549

My vision for the perfect game balance and gameplay experience

I'm not a fan of the repair stun period concept as I think making that clear to the player would be difficult.<br/><br/>I'd be more tempted by exponentially increasing the repair cost, each unit of repair costs say 1.05% as much as the last so it ramps up the more you do it.<br> Getting wasted would...
by Errol
Thu Sep 17, 2015 12:39 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34632

[Tool] Flummery v0.3.7.5

I'm not entirely sure what you two are talking about. I've just been busy with other work and my hobby has had to take the back seat for a while.
by Errol
Thu Sep 17, 2015 9:09 am
Forum: Carmageddon: Max Damage
Topic: Performance on GTX660TI
Replies: 4
Views: 113

Performance on GTX660TI

At what resolution?
by Errol
Wed Sep 09, 2015 3:04 pm
Forum: Carmageddon: Max Damage
Topic: Tez Eagle
Replies: 50
Views: 273

Tez Eagle

<blockquote><div><cite>KiLLerBoy_001 wrote:</cite>Did you ask permission for any Tools with the single purpose in mind to alter a game's file??</div></blockquote>I did. Before making my code public I checked with Stainless that they were happy for me to do so. Much like I cleared things with Bugbear...
by Errol
Wed Sep 09, 2015 5:31 am
Forum: Carmageddon: Max Damage
Topic: Glass pane
Replies: 9
Views: 33

Glass pane

When I was porting the Airport over in the alpha the only way of doing breakable glass in C:R was to set up each and every pane as an accessory. This meant that porting the airport as is was going to be a massive headache. I don't know if this is still the case in the latest build.
by Errol
Tue Sep 08, 2015 6:39 am
Forum: Carmageddon: Max Damage
Topic: disappointment
Replies: 5
Views: 129

disappointment

<blockquote><div><cite>assaiki wrote:</cite>Games are never fully patched, there are always possibilities of improvement.</div></blockquote>At some point Stainless will feel the game delivers what they wanted it to deliver. I assume that is what they mean.<br/><br/>Conjecture from this point on:<br/...
by Errol
Mon Sep 07, 2015 9:02 am
Forum: Carmageddon: Max Damage
Topic: Tez_Eagle: Enhanced textures + Mez_Eagle ( Tez_eagle Mod )
Replies: 14
Views: 72

Tez_Eagle: Enhanced textures + Mez_Eagle ( Tez_eagle Mod )

CzechDeath wrote:Yea all the textures should have this kind of wear on them.
Pfft, wear on skins makes no sense because of the repair concept within Carma.
by Errol
Sat Sep 05, 2015 11:38 am
Forum: Carmageddon: Max Damage
Topic: [Solved] Game stuck on splash screen (Man in red)
Replies: 7
Views: 130

[Solved] Game stuck on splash screen (Man in red)

How very odd. I just timed mine: from splash screen to intro animation is 5 seconds

HDD or SSD?
by Errol
Sat Sep 05, 2015 9:35 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34632

[Tool] Flummery v0.3.7.5

Cheers then. It might be worth <a href="https://github.com/MaxxWyndham/Flummery/issues/108" class="bb-url" rel="nofollow">checking the issue tracker</a> first though?<br/><br/>As I said, I've been working on proper MT2 support for Flummery for a few weeks now...<br/><br/><a href="http://www.toxic-ra...
by Errol
Sat Sep 05, 2015 8:41 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34632

[Tool] Flummery v0.3.7.5

Yup. This has been the focus of Flummery development the last three or four weeks. <br/><br/>Until the next version is out you might as well just copy the mt2 files from the original tez over the top of your copied tez. <br> In all honesty, there is very little point to the process you're using; it ...
by Errol
Fri Sep 04, 2015 11:34 pm
Forum: Carmageddon: Max Damage
Topic: [Solved] Game stuck on splash screen (Man in red)
Replies: 7
Views: 130

[Solved] Game stuck on splash screen (Man in red)

<blockquote><div><cite>Rigor wrote:</cite>How long have you waited? The first launch of the day, the game will take a long time to load. The splashscreen is shown for several seconds, almost a minute, then the game finally load and take you to the main menu.</div></blockquote>Sounds like you need a ...
by Errol
Fri Sep 04, 2015 11:06 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34632

[Tool] Flummery v0.3.7.5

Visual Studio 2015 works a treat on W10 and is completely free. It will also be the easiest to modify Flummery in going forwards as I've moved things over to .NET 4.6 which is supported natively in VS2015.
by Errol
Fri Sep 04, 2015 9:33 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34632

[Tool] Flummery v0.3.7.5

Proper VFX support is coming in a later version as I want it to be UI driven rather than name driven. The biggest hurdle is parsing the .lol back in to populate the UI properly as Flummery only recently gained native lol support.<br/><br/>It'll come, just probably not any time soon given that it is ...
by Errol
Fri Sep 04, 2015 5:55 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34632

[Tool] Flummery v0.3.7.5

Neat! Thanks for verifying. I'll try and get v0.3.8.0 out the door this weekend as it brings a raft of fixes, support for the latest C:R build as well as some fancy new features. Also, a massive speed improvement when saving TDX files as I'm using the new .NET 4.6 SIMD functionality.
by Errol
Thu Sep 03, 2015 7:53 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34632

[Tool] Flummery v0.3.7.5

This could relate to a localisation issue that has been fixed in the next release.
by Errol
Tue Sep 01, 2015 6:19 am
Forum: Carmageddon: Max Damage
Topic: Handling in mp seems very slippery to me
Replies: 18
Views: 200

Handling in mp seems very slippery to me

I'm curious, are you chaps all using the keyboard or the controller?