Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1166 matches

by Errol
Wed Jul 15, 2015 6:17 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34543

[Tool] Flummery v0.3.7.5

v0.3.7.1 released!<br/><br/>Changelog:<br> * FBX Import: Materials are no longer created multiple times<br> * FBX Export: Meshes following null nodes now export as expected<br> * FBX Export: Null nodes now export at all<br> * MDL Export: Meshes are split into MaterialGroups, optimised and tested for...
by Errol
Wed Jul 15, 2015 8:54 am
Forum: Carmageddon: Max Damage
Topic: FC's Modding
Replies: 1285
Views: 22334

FC's Modding

nobby wrote:ConCERN
ConCERN needs 8 wheel tech! Whip your coders nobby and make it happen.
by Errol
Tue Jul 14, 2015 6:00 am
Forum: Carmageddon: Max Damage
Topic: OK I made a map (sort of) imported easily from C2 (for a start)
Replies: 124
Views: 3567

OK I made a map (sort of) imported easily from C2 (for a start)

Stainless IMG files are a completely different format unfortunately. They're also quite complex, covering multiple different pixelformats and compression methods.<br/><br/>I've been reverse-engineering the format for Trent and he has been using my code in MINGE to automate the conversion from TDX to...
by Errol
Mon Jul 13, 2015 6:23 am
Forum: Carmageddon: Max Damage
Topic: OK I made a map (sort of) imported easily from C2 (for a start)
Replies: 124
Views: 3567

OK I made a map (sort of) imported easily from C2 (for a start)

starbuck wrote:been glad you stepped into the picture 10 years ago.
Only 10 years?! December 6th, '98 is when I took my first step into the world of Carmageddon modding. It'll be 17 years this December!
by Errol
Mon Jul 13, 2015 12:33 am
Forum: Carmageddon: Max Damage
Topic: OK I made a map (sort of) imported easily from C2 (for a start)
Replies: 124
Views: 3567

OK I made a map (sort of) imported easily from C2 (for a start)

You'll have to hold off until the <span style="font-style:italic">next</span> version. The tristrip code doesn't support "non-manifold" meshes, that is a mesh wherein a single edge is shared by more than two triangles. I'll have to put some code together to detect and deal with this before you'll be...
by Errol
Sun Jul 12, 2015 11:14 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34543

[Tool] Flummery v0.3.7.5

v0.3.7.0<br> FBX Import: Correctly imports UVs, handles FBX files from Visual Studio 2013<br> Tools &gt; General &gt; TDX Convertor: Various improvements<br> Improved handling of UV2 channel. Fixes issues with certain materials.<br> Save As... &gt; Carmageddon Reincarnation &gt; Vehi...
by Errol
Sun Jul 12, 2015 8:46 am
Forum: Carmageddon: Max Damage
Topic: OK I made a map (sort of) imported easily from C2 (for a start)
Replies: 124
Views: 3567

OK I made a map (sort of) imported easily from C2 (for a start)

I really don't understand what the problem is. <br/><br/>Loading a C2 map into Flummery will also load and apply the textures. Flummery has native tiff support and will load any referenced texture from the tiffrgb folder inside the map folder. Then, when saving as map you tick the "process materials...
by Errol
Sat Jul 11, 2015 9:20 pm
Forum: Carmageddon: Max Damage
Topic: OK I made a map (sort of) imported easily from C2 (for a start)
Replies: 124
Views: 3567

OK I made a map (sort of) imported easily from C2 (for a start)

<blockquote><div><cite>starbuck wrote:</cite>How do you place textures on the models now because it doesnt seem to work like PT2. <p>...snip...</p> <p>Basically for me I can only zoom in the windows, rotate the models, really nothing else when clicking inside the veiw windows.</p></div></blockquote>...
by Errol
Sat Jul 11, 2015 8:47 pm
Forum: Carmageddon: Max Damage
Topic: OK I made a map (sort of) imported easily from C2 (for a start)
Replies: 124
Views: 3567

OK I made a map (sort of) imported easily from C2 (for a start)

I haven't the slightest clue what you're asking.
by Errol
Sat Jul 11, 2015 5:04 pm
Forum: Carmageddon: Max Damage
Topic: OK I made a map (sort of) imported easily from C2 (for a start)
Replies: 124
Views: 3567

OK I made a map (sort of) imported easily from C2 (for a start)

starbuck, a zad is a renamed zip, not a renamed rar. Try manually creating a zip with winrar and renaming that.
by Errol
Fri Jul 10, 2015 10:38 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34543

[Tool] Flummery v0.3.7.5

If the FBX imported into 3ds max correctly then the problem lies with whatever you did thereafter. I can't really help you with that.<br/><br/>In other news...<br/><br/><a href="images/imgur-bckp/wOD1VoV.png" class="bb-url" rel="nofollow"><img src="images/imgur-bckp/wOD1VoV.png" alt="" class="postim...
by Errol
Fri Jul 10, 2015 9:58 am
Forum: Carmageddon: Max Damage
Topic: OK I made a map (sort of) imported easily from C2 (for a start)
Replies: 124
Views: 3567

OK I made a map (sort of) imported easily from C2 (for a start)

Hey starbuck. I'll write/film a little tutorial for porting C2 maps to C:R using Flummery as soon as I get the next public release out the door.
by Errol
Fri May 29, 2015 12:10 pm
Forum: Carmageddon: Max Damage
Topic: TotalBuiscuit's Carmageddon Video
Replies: 56
Views: 1065

TotalBuiscuit's Carmageddon Video

We get it Spector. You're disappointed. Unfortunately you're not amusingly disappointed, you're just really whiney.<br/><br/>Also, the one of reasons the game needs a DX11 card is the shaders have been updated to take advantage of DX11 optimisations and compiled to a shader version unsupported by DX...
by Errol
Thu May 28, 2015 8:18 pm
Forum: Carmageddon: Max Damage
Topic: Performance and Optimisation Issues
Replies: 213
Views: 2980

Performance and Optimisation Issues

Freeride Forever wrote:Go ahead & delete this hard heavy dose of truth too Shane. I know it hurts.
Haha. Persecuted much? I'm the one deleting your sweary, hate-filled shitposts (like that lovely homophobic one this morning) not shane.
by Errol
Thu May 28, 2015 6:53 pm
Forum: Carmageddon: Max Damage
Topic: TotalBuiscuit's Carmageddon Video
Replies: 56
Views: 1065

TotalBuiscuit's Carmageddon Video

MrDeviance wrote:brainwashed by this forum
NOOOooooo! My critical thinking abilities are being eroded by my proximity to this forum. SAAAAAaave meeeeeeeee.

By crikey man, you don't half sound like a nonsense sometimes.
by Errol
Mon May 25, 2015 2:08 pm
Forum: Carmageddon: Max Damage
Topic: Where is ? 2 cars
Replies: 9
Views: 44

Where is ? 2 cars

I deleted the thread yesterday as it had become infested with trolls.

Being not particularly interested in separating the wheat from the chaff I just nuked the lot.
by Errol
Sat May 23, 2015 7:13 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34543

[Tool] Flummery v0.3.7.5

"Getting crashes etc" isn't particularly helpful.

What are you trying to import? If it is an FBX file, which program exported it? A sample of the file would be useful.

Are you using the compiled version of Flummery or running from source?

I need actual details to help. Cheers.
by Errol
Thu May 21, 2015 10:47 pm
Forum: Carmageddon: Max Damage
Topic: [NEWS] The FINAL UPDATE
Replies: 293
Views: 4908

[NEWS] The FINAL UPDATE

I just deleted a bunch of posts.

Please don't do that again.
by Errol
Mon May 18, 2015 2:42 pm
Forum: Carmageddon: Max Damage
Topic: [NEWS] The FINAL UPDATE
Replies: 293
Views: 4908

[NEWS] The FINAL UPDATE

<blockquote><div><cite>Paul wrote:</cite>1. I hate only fanboys. Why? Read the post of MrD. I love Carmageddon series.<br> 2. To improve my English!</div></blockquote>I've been reading everything Mr.D has had to say for the last 3 years and... occasionally he makes good points but on the whole he's ...
by Errol
Mon May 18, 2015 2:29 pm
Forum: Carmageddon: Max Damage
Topic: [NEWS] The FINAL UPDATE
Replies: 293
Views: 4908

[NEWS] The FINAL UPDATE

Why is it you lot are here again? Is frequenting forums of games you hate a thing now?
by Errol
Mon May 18, 2015 7:48 am
Forum: Carmageddon: Max Damage
Topic: [NEWS] The FINAL UPDATE
Replies: 293
Views: 4908

[NEWS] The FINAL UPDATE

Lutz G wrote:my 6 core 3.5 GHz rig
BINGO!
by Errol
Sun May 17, 2015 10:27 pm
Forum: Carmageddon: Max Damage
Topic: [NEWS] The FINAL UPDATE
Replies: 293
Views: 4908

[NEWS] The FINAL UPDATE

<blockquote><div><cite>Paul wrote:</cite>Carma II required 200 MHz CPU</div></blockquote>At the time a 200mhz cpu was insane. I was running a p133 and had to play C2 in software mode. This is what C2 looked like for me...<br><img src="http://www.toxic-ragers.co.uk/images/historic/dump1.jpg" alt="" c...
by Errol
Thu May 14, 2015 10:05 am
Forum: Carmageddon: Max Damage
Topic: [NEWS] The FINAL UPDATE
Replies: 293
Views: 4908

[NEWS] The FINAL UPDATE

<blockquote><div><cite>Paul wrote:</cite> Wreck your first Opponent - 55.8% of all players<br> Finish a Classic Carma Event by Wrecking all the Opponents - 47.2% of all players<br> Unlock Chapter 2 in the Career - 33.3% of all players<br> Pathetic!</div></blockquote>Achievements weren't in the first...
by Errol
Wed May 13, 2015 2:53 pm
Forum: Carmageddon: Max Damage
Topic: [NEWS] The FINAL UPDATE
Replies: 293
Views: 4908

[NEWS] The FINAL UPDATE

Spector wrote:I am sorry I am jumping on the "hate train", but I love the franchise and I can't stand, what Reincarnation has become. I'm sad.
The door is over there. Later o/
by Errol
Tue May 12, 2015 12:10 pm
Forum: Carmageddon: Max Damage
Topic: Turn off Chromatic Aberration?
Replies: 51
Views: 446

Turn off Chromatic Aberration?

<blockquote><div><cite>Spector wrote:</cite>I don't get why Stainless won't allow to play with custom config file? It is a common practice in other MP games. You can't have all the options in game menu, sometimes you need to go in the cfg/ini/whatever file to change the visuals to your preference. W...
by Errol
Mon May 11, 2015 8:31 am
Forum: Carmageddon: Max Damage
Topic: Review of select powerups
Replies: 24
Views: 184

Review of select powerups

Kejnel wrote:No matter how strong and fast you crash into an obstacle when being repulsificated, you get wasted "because you touched an obstacle during being repulsificated".
This is false.
by Errol
Sat May 09, 2015 9:36 pm
Forum: Carmageddon: Max Damage
Topic: Global Carmageddon community chat room
Replies: 14
Views: 75

Global Carmageddon community chat room

<blockquote><div><cite>Sa1cor wrote:</cite> <blockquote><div><cite>Errol wrote:</cite>Yeah, stay away from the #Carmageddon irc channel. It's only for us cool kids.</div></blockquote> <p> You don't seem to understand my point. This wasn't a "find a chat room for me will ya?" thread. I'm mainly tryin...
by Errol
Sat May 09, 2015 10:18 am
Forum: Carmageddon: Max Damage
Topic: Global Carmageddon community chat room
Replies: 14
Views: 75

Global Carmageddon community chat room

CzechDeath wrote:
Errol wrote:Yeah, stay away from the #Carmageddon irc channel. It's only for us cool kids.


Yea it is up only 11 years !

11? Pretty sure it will turn 17 years old this year.
by Errol
Sat May 09, 2015 8:58 am
Forum: Carmageddon: Max Damage
Topic: Turn off Chromatic Aberration?
Replies: 51
Views: 446

Turn off Chromatic Aberration?

Tonrac wrote:Will this mod block the multiplayer?
Yes.
by Errol
Sat May 09, 2015 8:57 am
Forum: Carmageddon: Max Damage
Topic: Global Carmageddon community chat room
Replies: 14
Views: 75

Global Carmageddon community chat room

Yeah, stay away from the #Carmageddon irc channel. It's only for us cool kids.
by Errol
Wed May 06, 2015 3:23 pm
Forum: Carmageddon: Max Damage
Topic: What the h*** has happened for the last couple of months?
Replies: 18
Views: 52

What the h*** has happened for the last couple of months?

<blockquote><div><cite>Lutz G wrote:</cite> the other 133 (134 soon incl gta v) games in my library</div></blockquote>Oooh, are we playing steampeens? My peen is <a href="http://steamcommunity.com/id/ErrolErrolson/games/?tab=all" class="bb-url" rel="nofollow">1,908</a> peenimetres in length.<br> Do ...
by Errol
Wed May 06, 2015 8:48 am
Forum: Carmageddon: Max Damage
Topic: Tiny tweaks that would make the game more enjoyable
Replies: 38
Views: 323

Tiny tweaks that would make the game more enjoyable

<blockquote><div><cite>KakkaHousu wrote:</cite>Some good suggestions here, some not so good, but what I completely agree is this: <p> </p><blockquote class="uncited"><div>In the freeplay menu, please add a freeride mode. Basically, allow us to toggle peds and AI opponents on/off. This was a feature ...
by Errol
Wed May 06, 2015 8:23 am
Forum: Carmageddon: Max Damage
Topic: How to record a video ??
Replies: 12
Views: 43

How to record a video ??

I've just had zero performance impact using Shadowplay which is why I prefer it. It seems to grab the frame directly from the buffer and encode it natively on-card resulting in no cpu usage at all.
by Errol
Wed May 06, 2015 6:59 am
Forum: Carmageddon: Max Damage
Topic: How to record a video ??
Replies: 12
Views: 43

How to record a video ??

No worries chap. Last time around that particular off-topic caused a mighty forum-wide nonsense that culminated in Mr.D losing his punctuation. I'd really rather not have to go through all that again.

Now I'm going off topic.
by Errol
Wed May 06, 2015 6:50 am
Forum: Carmageddon: Max Damage
Topic: How to record a video ??
Replies: 12
Views: 43

How to record a video ??

If you're running an nvidia card I can't recommend Shadowplay enough. It records as a nice compressed mp4 file with absolutely no overhead