Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 211 matches

by QTZ
Fri Jun 02, 2017 8:51 pm
Forum: Carmageddon and The Splat Pack
Topic: The MELD PACK updated! (v1.3.4)
Replies: 22
Views: 15920

Re: The MELD PACK updated! (v1.3.4)

Are you using fresh unmodified installation? Or maybe you are trying to decrypt (how?) or edit text files or add some custom stuff? What is path of your installation? Are you using any patch?
by QTZ
Thu May 18, 2017 12:10 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Trying to edit Swamp Rat
Replies: 7
Views: 6404

Re: Trying to edit Swamp Rat

In Special Edition there is SWAMP.FLI actually... just do not overwrite it...
by QTZ
Mon May 01, 2017 9:04 pm
Forum: Carmageddon and The Splat Pack
Topic: Car Limit?
Replies: 2
Views: 80

Car Limit?

As I tested - for single player you may put about 126 cars max, but for net play it crash when there is more than 85 cars.<br> Also for network play you need to extend caricons.pix (modified version is included with MeldPack, Mastro's Special Edition and UCP).<br> If you want to replace all original...
by QTZ
Sat Apr 01, 2017 4:36 pm
Forum: Carmageddon and The Splat Pack
Topic: Splat Pack car models
Replies: 5
Views: 65

Splat Pack car models

Hello!<br/><br/>Carmagedit doesn't support pixelmaps with palettes - some Splat Pack pixelmaps have embedded palettes.<br> Other thing - do not use Carmagedit for text files, the algorithm used there is valid only for specific version of C1.<br> To avoid problem with transparency - patch your tools ...
by QTZ
Mon Mar 20, 2017 4:31 am
Forum: Carmageddon and The Splat Pack
Topic: Saved game files still display as EMPTY
Replies: 2
Views: 63

Saved game files still display as EMPTY

Game using only 8 slots from SAVE0 to SAVE7. Proper save file size is 948 Bytes, where last 4 Bytes are for checksum, so edited save will not load with not corrected checksum. Since it is 4 Bytes I think this may be CRC32 variation, or/and just taken from selected part of save file. There should be ...
by QTZ
Thu Jan 26, 2017 2:36 am
Forum: Carmageddon and The Splat Pack
Topic: TROULES: Carma95.exe
Replies: 3
Views: 67

TROULES: Carma95.exe

95RPP can be installed multiple times, also over GOG "patch" - there are options to get rid of it (not removed will stuck on drive, but will be not in use).<br> It restore Win95 files, but also give smaller and more flexible solution with additional fixes (critical only). When GOG "patch" leave bugs...
by QTZ
Fri Jan 06, 2017 12:55 am
Forum: Carmageddon and The Splat Pack
Topic: Crashing when exiting + some questions
Replies: 7
Views: 48

Crashing when exiting + some questions

I have created pre-configured defaults for 95RPP which you can set during installation, since this replace current files I call this reset.

When ini is missing wrapper create own default (set by wrapper author - Hifi).
by QTZ
Fri Jan 06, 2017 12:43 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Can't Play Carmageddon 2 Beta Mod
Replies: 7
Views: 133

Can't Play Carmageddon 2 Beta Mod

Read here: <a href="https://www.cwaboard.co.uk/viewtopic.php?f=3&t=9560" rel="nofollow">https://www.cwaboard.co.uk/viewtopic.php?f=3&t=9560</a><br/><br/>I guess you have older OS, so the winmm.dll (wrapper for CD Audio) cause crash - just rename this file to winmm.dll.bak or something (no CD...
by QTZ
Mon Jan 02, 2017 12:24 pm
Forum: Carmageddon and The Splat Pack
Topic: Crashing when exiting + some questions
Replies: 7
Views: 48

Crashing when exiting + some questions

ddraw.ini is for ddraw.dll wrapper (so it only work when this wrapper is present), this wrapper is for Windows version (Win95).<br> dosboxCARMA_all.conf is config for DOSBox (DOS/3Dfx mode), so if you really want to edit it use GOG configurator (enable it with 95RPP setup and make backup of this con...
by QTZ
Fri Dec 30, 2016 6:55 pm
Forum: Carmageddon and The Splat Pack
Topic: Crashing when exiting + some questions
Replies: 7
Views: 48

Crashing when exiting + some questions

Ddraw.ini is for Hifi's ddraw.dll wrapper which work only with Win95 version.<br> For DOSBox there is dosboxCARMA_all.conf (other *.conf are not in use).<br/><br/>Win95 version installed with 95RPP is modified (4 Bytes) to start in hires (640x480) by default,<br> so -hires for that version doesn't d...
by QTZ
Sat Dec 24, 2016 6:59 pm
Forum: Carmageddon and The Splat Pack
Topic: Missing Carmageddon
Replies: 11
Views: 195

Missing Carmageddon

GOG and Steam versions are almost the same, when you will install <a href="https://qtz.cwaboard.co.uk/uMaxPack95RPP.zip" class="bb-url" rel="nofollow">95RPP</a> and delete unnecessary files the differences became even smaller.<br> GOG has updated their DOSBox configurator, when Steam include an olde...
by QTZ
Sat Dec 24, 2016 6:57 pm
Forum: Carmageddon and The Splat Pack
Topic: Playing with steering wheel?
Replies: 8
Views: 134

Playing with steering wheel?

I think using DOSBox key mapper is not a good solution, especially because changing keys mess them and it doesn't support Win95 version.<br> If you want to configure keys use <a href="https://qtz.cwaboard.co.uk/CarmaKeyBinder.zip" class="bb-url" rel="nofollow">CKB</a>.<br> For wheel (not tested by m...
by QTZ
Sat Dec 24, 2016 6:27 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Thanking the community, once again!
Replies: 18
Views: 1146

Thanking the community, once again!

Merry Christmas everyone!

@Nobby

Thanks for the thanks!

@Harmalarm

So many years with Carmageddon and I still feel like a noob...
by QTZ
Sun Nov 27, 2016 5:09 pm
Forum: Carmageddon and The Splat Pack
Topic: Max pack 95
Replies: 7
Views: 77

Max pack 95

Very interesting, I was thinking that there is no Interplay MaxPack, so it look like Interplay just doesn't include 95 version at all and I guess they did that for same reason - they included 3Dfx patch with broken font - which cause 95 version to crash. As we can read in the readme.txt from regular...
by QTZ
Sun Nov 27, 2016 12:29 am
Forum: Carmageddon and The Splat Pack
Topic: Max pack 95
Replies: 7
Views: 77

Max pack 95

Toshiba-3, I cannot agree.<br/><br/>If you have MaxPack C1 CD without CARM95 folder it means there was two releases of MaxPack, since my CD contains this folder and 95 version can be installed starting setup from that folder or just copy files from CD to HD then put files from CARM95 folder to root ...
by QTZ
Fri Nov 04, 2016 3:17 pm
Forum: Carmageddon and The Splat Pack
Topic: Which cars are seen in the intro?
Replies: 6
Views: 808

Which cars are seen in the intro?

There is also "mad cow" car in one of end of race videos in C1 which is missing from game.
by QTZ
Fri Nov 04, 2016 2:42 pm
Forum: Carmageddon and The Splat Pack
Topic: Exporting Hawk mk2 default textures with carmagedit?
Replies: 3
Views: 65

Exporting Hawk mk2 default textures with carmagedit?

And don't forget to patch your tools with <a href="https://qtz.cwaboard.co.uk/Purple_Palette_Patch_for_All_Carmageddon_Needs.7z" class="bb-url" rel="nofollow">Purple Palette Patch</a> before exporting bitmaps!<br> This will prevent mess with transparency.<br/><br/>The only tool that have proper pale...
by QTZ
Mon Aug 22, 2016 9:08 pm
Forum: Carmageddon: Max Damage
Topic: 80s Time Warps Used Cars. [Old Topic now locked]
Replies: 536
Views: 37132

80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.

I understood your point of view as you understand mine. I was hoping to convince you to create alternative version. Before, I was looking at earlier screens and I was thinking this is a early version and the weapon will be added later... too bad I have not asked about it at that time... It's your wo...
by QTZ
Mon Aug 22, 2016 8:52 pm
Forum: Carmageddon and The Splat Pack
Topic: how can i make all cars stealable in the uk blood version
Replies: 6
Views: 62

how can i make all cars stealable in the uk blood version

This patch doesn't update execs, so also no AI updates. Everything is described in readme!<br/><br/>When you will apply patch to copy of the game (select MiniCD option during install) you can try it and if you don't like it you can remove it safety then!<br/><br/>nGlide give more options that's why....
by QTZ
Mon Aug 22, 2016 3:50 pm
Forum: Carmageddon and The Splat Pack
Topic: how can i make all cars stealable in the uk blood version
Replies: 6
Views: 62

how can i make all cars stealable in the uk blood version

I don't know why they banned you on Steam, but be careful...<br/><br/>The problem with you is that you won't try any solution and it's really hard to convince you that the solution may fix your problem, like hires for C1, cheats and usage of nGlide or patch for C2 or C1. It look like you don't have ...
by QTZ
Mon Aug 22, 2016 3:28 am
Forum: Carmageddon: Max Damage
Topic: 80s Time Warps Used Cars. [Old Topic now locked]
Replies: 536
Views: 37132

80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.

Thank you for the answer, but I'm not agree...<br/><br/>In C we have APC and Suppressor which are armored and have weapon build in, but unusable. In C1 we also have cop peds with guns which they didn't use...<br> I don't need to use that stuff, but I like to see it as it is in the original game to f...
by QTZ
Mon Aug 22, 2016 3:03 am
Forum: Carmageddon and The Splat Pack
Topic: how can i make all cars stealable in the uk blood version
Replies: 6
Views: 62

how can i make all cars stealable in the uk blood version

Oh, hello, it's you again...<br/><br/>I have already <a href="http://steamcommunity.com/app/282010/discussions/0/353915309331359642/#c353915953249786293" class="bb-url" rel="nofollow">answered</a> your question.<br><a href="https://qtz.cwaboard.co.uk/Unofficial_Carmageddon_Patch.zip" class="bb-url" ...
by QTZ
Mon Aug 22, 2016 2:02 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: I blew my load, only to get depressed
Replies: 4
Views: 56

I blew my load, only to get depressed

The "Keymap_0.txt" linked above have all camera controls set to Shift key...<br/><br/>To bind keys for C1 and C2 use <a href="https://www.cwaboard.co.uk/viewtopic.php?f=10&t=9474" class="bb-url" rel="nofollow">Carma Key Binder</a> (link at the top). You can also try the included keymap_2.txt and...
by QTZ
Fri Aug 19, 2016 12:54 am
Forum: Carmageddon: Max Damage
Topic: 80s Time Warps Used Cars. [Old Topic now locked]
Replies: 536
Views: 37132

80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.

Beautiful cars!<br/><br/>I always wanted Quarantine cab in C series ;)<br/><br/>Very good work, but please consider version 2 which will include all stuff as is in original Quarantine...<br/><br/>Looking at the model, the famous crosshair on bonnet is missing... (in original game it is visible from ...
by QTZ
Sat Aug 13, 2016 11:05 pm
Forum: Carmageddon and The Splat Pack
Topic: Midisound Carmageddon 1 on win98
Replies: 8
Views: 81

Midisound Carmageddon 1 on win98

In general to play in real DOS you need DOS drivers for sound, CD-ROM, mouse, network, 3Dfx (if hardware is installed) and AFAIR also for graphic if you want play in hires, also you need to configure memory...<br> Looking at <a href="http://www.biostar.com.tw/app/en/mb/introduction.php?S_ID=265" rel...
by QTZ
Thu Aug 04, 2016 8:42 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: АНТОЛОГИЯ CARMAGEDDON
Replies: 3
Views: 3673

Re: АНТОЛОГИЯ CARMAGEDDON

Since I'm working on C1 patch with translations (also SP, but it's still not released), every version is interesting for me. I have found info about this version some time ago, then Toshiba-3 found for me C1 by Fargus, but not the whole anthology, so big thanks for sharing Razor :). On Fargus homepa...
by QTZ
Thu Jul 07, 2016 11:23 am
Forum: Funsize! (Android/iOS)
Topic: Making Carmageddon playable on Android 4.X.X (kind of)
Replies: 6
Views: 938

Making Carmageddon playable on Android 4.X.X (kind of)

So you think Stella charge her batteries from Android device? LOL<br/><br/>Hey Shane, could you ask the team to fix that stupid rule in Android version? - Car collisions - I posted this here somewhere, but once again - no matter who hit who the profits came to player, this is really annoying, thank ...
by QTZ
Tue Jun 28, 2016 9:28 pm
Forum: General Carmageddon and Rant Forum
Topic: Grand Theft Auto: Max Pack - a complete pack à la GOG
Replies: 4
Views: 4331

Re: Grand Theft Auto: Max Pack - a complete pack à la GOG

Hello :) As you see, for me it's not a big problem ;), but it may be problematic for the others. Since now there is no 3Dfx support, the default DOSBox.exe (I have just pasted this one) work fine. I not sure if this is a good idea, but If you afraid that someone overwrite the config, you can rename ...
by QTZ
Tue Jun 28, 2016 9:12 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: [REL] Carmageddon 2 BETA Mod
Replies: 10
Views: 10630

Re: [RELEASE] Carmageddon 2 BETA Mod

I'm not sure if there is winmm.dll, which work on all version of Windows. The older one working on XP (and probably on some later Windows too), but probably doesn't on Windows 10 (reported, but usually people using two wrappers at same time, so can't say exactly which one / or both is / are the reas...
by QTZ
Tue Jun 28, 2016 4:18 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: [REL] Carmageddon 2 BETA Mod
Replies: 10
Views: 10630

Re: [RELEASE] Carmageddon 2 BETA Mod

Looking at log it's Awesome Work! Congratulation! I have just run this mod, so can't say much yet... But as always from my side a bug report: On XP and non SSE2 PC it crash on start because of non compatible winmm.dll version. The joystick setup is missing - can't access analog option (too bad the b...
by QTZ
Tue Jun 28, 2016 4:16 am
Forum: General Carmageddon and Rant Forum
Topic: Grand Theft Auto: Max Pack - a complete pack à la GOG
Replies: 4
Views: 4331

Re: Grand Theft Auto: Max Pack - a complete pack à la GOG

Included DOSBox exec crashing at startup (tested on non SSE2 PC with XP), just added official DOSBox release exec and it running. Nice ASCII art :). Game working, no deep testing, just quick look and it look OK (slow on this PC, but playable). Don't know if there is in game option to disable music (...
by QTZ
Thu May 19, 2016 2:19 am
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13749

Re: New C2 tricks + C1 crush data (Eagle MK4)

It working, but fixing the car crashing the game (Win 95 version) on race exit (as described by Toshiba-3), so not everything is OK (selecting 'ignore' allow to keep playing, but anyway it stuck after quitting the game). I hope this project will grow and you will finally find out how to use Crush Da...
by QTZ
Mon May 16, 2016 12:36 am
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 101359

Re: Tosh's car releases

:banana: :banana: :banana: :banana: :banana: :banana: :banana:
by QTZ
Thu May 12, 2016 3:34 pm
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 101359

Re: Tosh's car releases

Wow, so much cars to test :) BRoom cars? Great!!!
by QTZ
Wed Jan 20, 2016 3:32 pm
Forum: General Carmageddon and Rant Forum
Topic: Carmageddon, Splat Pack,... what about another expansion?
Replies: 6
Views: 5082

Re: Carmageddon, Splat Pack,... what about another expansion

Another games which are worth to mention are Rollcage and Rollcage Stage II which are upgraded after several years by original team member. There is no new contents, but game is improved in original form. Also new Rollcage like game is under way - GRIP . I think it's good idea! But it need to be don...