Search found 3936 matches

by Toshiba-3
Fri Nov 08, 2019 11:32 am
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1358
Views: 329302

Re: Screen Shots

eaglemotors.png
eaglemotors.png (110.93 KiB) Viewed 122 times
by Toshiba-3
Thu Nov 07, 2019 11:46 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] Tank tracks!
Replies: 3
Views: 142

[CARMA1] Tank tracks!

https://i.imgur.com/lWmm9PF.png https://i.imgur.com/RYvIXB8.png https://i.imgur.com/PpBUlY9.png https://i.imgur.com/0At0R21.png They're finally here! Mashups by Mad Maxine, setup by myself. The tracks on the Grunge Buster are especially nice, using two shear grooves each to adapt to the ground. Ava...
by Toshiba-3
Sat Oct 26, 2019 10:00 pm
Forum: Carmageddon: Max Damage
Topic: Carmageddon Kickstarter Backers – Your Attention Please!
Replies: 3
Views: 251

Re: Carmageddon Kickstarter Backers – Your Attention Please!

Indeed, but I've got a feeling we'll only get what the lower tiers also got and not the higher-tier-specific items (like the game in a box with manual). Maybe the comic instead. We'll soon find out.
by Toshiba-3
Tue Oct 15, 2019 3:07 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [C2 to C1] Slim Chance in the Cowpoker
Replies: 2
Views: 161

Re: [C2 to C1] Slim Chance in the Cowpoker

Very nice work! Even an animated mugshot! Somehow I think it fits C1 very nicely, especially proportion-wise. https://i.imgur.com/c8RUynJ.png I think I would have just made the black part of the front spurt supports transparent, that's what I'm planning with BBQ C2 anyway. Also a simpler crush data,...
by Toshiba-3
Sat Oct 12, 2019 4:40 pm
Forum: devWAM
Topic: prefixes/flags/switches in actor and material identifiers
Replies: 6
Views: 1438

Re: prefixes/flags/switches in actor and material identifiers

Easy peasy. Harmalarm will try to add support for these in the 3dsMax CarmaTools. Sadly not supported in Carmageddon 2, even in software mode. I'm positive one could simply preprocess a level in PT2, then reopen the preprocessed level in PT2, do the required hierarchy tweaks, and simply save it. htt...
by Toshiba-3
Sat Oct 12, 2019 3:59 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] C2 To C1 Car Release
Replies: 37
Views: 15480

Re: [CARMA1] C2 To C1 Car Release

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Good job with the Plow Mk2
by Toshiba-3
Thu Oct 10, 2019 3:14 pm
Forum: TDR2000 Discussion Forum
Topic: Tez Eagle & EvilC10 for TDR2000
Replies: 1
Views: 426

Re: Tez Eagle & EvilC10 for TDR2000

https://i.imgur.com/Bp2t6KM.jpg and now Tez Eagle for carmageddon tdr 2000 Again from Crashers. Not much to say. I didn't bother animating the little blades as I did with the C2 port, not sure if they even were animated in Crashers. This port went without trouble, haven't had a crash (but I haven't...
by Toshiba-3
Wed Oct 09, 2019 8:31 pm
Forum: TDR2000 Discussion Forum
Topic: Tez Eagle & EvilC10 for TDR2000
Replies: 1
Views: 426

Tez Eagle & EvilC10 for TDR2000

https://i.imgur.com/ZlxtzD9.jpg EvilC10 for carmageddon tdr 2000 Originaly a promotional asset for Carmageddon Max Damage, this was included in Carmageddon Crashers but never unlocked. It's making its grand debut in TDR :slol: I included the 3dsMax R3.1 source. It might crash now and then I guess, ...
by Toshiba-3
Tue Oct 08, 2019 11:07 am
Forum: News
Topic: Some stuff in case you missed them
Replies: 11
Views: 4871

Re: Some stuff in case you missed them

Mastro keeps churning them out :sbsmile: https://i.imgur.com/BVqvsF7.png https://i.imgur.com/OROQhYG.png https://i.imgur.com/swubMEb.png https://i.imgur.com/qiwx19b.png https://i.imgur.com/ARq3qTW.png https://i.imgur.com/yHTNzfH.png https://i.imgur.com/aDInmZw.png https://i.imgur.com/wBRcogk.png htt...
by Toshiba-3
Mon Oct 07, 2019 10:33 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] Carma gets Hard boiled
Replies: 69
Views: 23784

Re: [CARMA1] Carma gets Hard boiled

Hey Joker (did you go and see the movie?), quickly tested your new cars, they all go ingame. That "ate paris" set is quite nice. A few things: -They all use SAWMUG.FLI for the mug file, this mean they might crash in vanilla C1 (non-SP, non-Meld) as it is file unique to Splat Pack; -Most of you cars ...
by Toshiba-3
Mon Oct 07, 2019 10:31 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1358
Views: 329302

Re: Screen Shots

The colossal map is the Max Map converted to C1.
I don't know if Deep_Blue made additional changes to it since then, my quick conversion is there: https://rr2000.toshiba-3.com/R6/MAXMAP_C1.ZIP
by Toshiba-3
Mon Oct 07, 2019 10:29 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 113
Views: 66331

Re: Tosh's car releases

Thanks for testin'! And sorry, as usual no custom hud/cockpit for lowres :oops:

I updated the archive for TANKA with top speed inreased from 90 to 100 and acceleration from 1.0 to 1.5.
by Toshiba-3
Thu Oct 03, 2019 10:59 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Crush It - A crush data generator for Carmageddon
Replies: 17
Views: 8198

Re: Crush It - A crush data generator for Carmageddon

Errol has updated Crushit to let the user set the minimum amount of vertices for a model to be processed.

Project: https://github.com/MaxxWyndham/CrushIt
Binary: https://github.com/MaxxWyndham/CrushIt/ ... v1.0.1.zip
by Toshiba-3
Thu Oct 03, 2019 10:52 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 113
Views: 66331

Re: Tosh's car releases

@hazardic: yeah the windows are opaque (hidden in cockpit view ofcourse). TANKA + TRAILER Been meaning to do this since 2014. It's Tanka restored with its original trailer (the model is amongst the C1 files). I textured it according to what was visible in the poser artwork. The setup is quite comple...
by Toshiba-3
Sun Sep 22, 2019 11:16 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] Carma gets Hard boiled
Replies: 69
Views: 23784

Re: [CARMA1] Carma gets Hard boiled

About that error, double check that the car text file filename matches the one specified for that car in OPPONENT.TXT, that the car text file isn't corrupted somehow, that the first line in the car text file is its own filename (properly spelled as well).
by Toshiba-3
Tue Sep 17, 2019 9:06 am
Forum: TDR2000 Discussion Forum
Topic: Heavy (from TF2) for TDR2000
Replies: 0
Views: 286

Heavy (from TF2) for TDR2000

A joke addon obviously.
Once again the source is included.

> https://rr2000.toshiba-3.com/carmageddon-tdr2000

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by Toshiba-3
Mon Sep 02, 2019 3:51 pm
Forum: TDR2000 Discussion Forum
Topic: Tusker for TDR2000
Replies: 1
Views: 439

Tusker for TDR2000

https://i.imgur.com/XD9evU0.jpg TUSKER for carmageddon tdr 2000 This model was made by Gravedrinker first as an addon car for Carmageddon Reincarnation, then after he integrated Stainless it was meant to be a part of the official roster for Max Damage but didn't make it in in the end. It was finall...
by Toshiba-3
Fri Aug 30, 2019 9:49 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 113
Views: 66331

Re: Tosh's car releases

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a cursed eagle
available at RR2000 if you want
https://rr2000.toshiba-3.com/carmageddon-2#cars
by Toshiba-3
Fri Aug 30, 2019 2:13 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 113
Views: 66331

Re: Tosh's car releases

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Added TDR's White Trash. It was started by Zero X. Diamond and he also made the menu pics.
by Toshiba-3
Thu Aug 29, 2019 11:57 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 113
Views: 66331

Re: Tosh's car releases

Mashups are released! https://i.imgur.com/rujg0Qd.png https://i.imgur.com/TCO1iau.png Brute Coupe and F132 Brute is inspired by FatCat's Brute Coupe concept, and recreated by merging ChromeGod, Twister, Bugutti, Roadhog and Semi. F132 is the F1 thing from CarmaPSX with my C1 port of Coupe de Grace. ...
by Toshiba-3
Tue Aug 27, 2019 5:22 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] ZXD's Stream Meme Cars
Replies: 8
Views: 1425

Re: [CARMA1] ZXD's Stream Meme Cars

Mmh..? Wheel model identifiers don't seem to match what the ACT file is looking for..! When the game can't find a model it duplicates the main component.
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by Toshiba-3
Tue Aug 27, 2019 5:19 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] Carma gets Hard boiled
Replies: 69
Views: 23784

Re: [CARMA1] Carma gets Hard boiled

The french policeman's face cracks me up
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by Toshiba-3
Sat Aug 24, 2019 10:06 am
Forum: General Discussion / Rant Forum
Topic: Your Ride?
Replies: 156
Views: 61941

Re: Your Ride?

Oh nice truck, must be anice side project, and yeah you posted the Van! before.
by Toshiba-3
Sat Aug 24, 2019 10:04 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] ZXD's Stream Meme Cars
Replies: 8
Views: 1425

Re: [CARMA1] ZXD's Stream Meme Cars

Memes are working. Good job :swink:
Hope you'll post some more

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by Toshiba-3
Sun Aug 11, 2019 4:58 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1358
Views: 329302

Re: Screen Shots

f132.png
f132.png (395.58 KiB) Viewed 4500 times
Coupe de Grace X Ray Zee Fool (carmaPSX)
by Toshiba-3
Sat Aug 10, 2019 10:52 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1358
Views: 329302

Re: Screen Shots

monsterchromey.png
monsterchromey.png (453.16 KiB) Viewed 4559 times
Inspired by FatCat's Brute Sedan.
by Toshiba-3
Tue Aug 06, 2019 1:57 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] C2 To C1 Car Release
Replies: 37
Views: 15480

Re: [CARMA1] C2 To C1 Car Release

Nice, thanks for posting them! Here's a few things I noticed: - There's already an addon car which uses the file PIRANHA.TXT, I suggest renaming yours to PIRANH4.TXT (to match the other filenames). - Buzz really needs its transparency instead of the black parts. :swink: - It seems like the rear ligh...
by Toshiba-3
Tue Aug 06, 2019 1:04 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C1 Map: Race Town
Replies: 2
Views: 710

Re: C1 Map: Race Town

Nice map, I think porting from Counter-Strike is a first :slol:
Kerbs are a bit tall!
This is the kind of map where shadetabs would be nice if they worked properly in Carma1 :sneutr:

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by Toshiba-3
Wed Jul 31, 2019 4:05 pm
Forum: Files, Tutorials & Infos
Topic: Quick C1/C2 finds & facts
Replies: 30
Views: 19033

Re: Quick C1/C2 finds & facts

Some limits: Max pixelmaps in 1 file : 200 Max shade tables in 1 file : 50 Max materials in 1 file : 200 Max models in 1 file : 2000 Max pixelmaps for the player's car : 40 Max shade tables for the player's car : 2 Max materials for the player's car : 40 Max models for the player's car : 30 Max pixe...
by Toshiba-3
Wed Jul 31, 2019 12:12 pm
Forum: Files, Tutorials & Infos
Topic: Quick C1/C2 finds & facts
Replies: 30
Views: 19033

Re: Quick C1/C2 finds & facts

the -spamfritter argument for DOS Carmageddon simply allows 2 more megabytes of memory.
by Toshiba-3
Wed Jul 31, 2019 12:08 pm
Forum: devWAM
Topic: prefixes/flags/switches in actor and material identifiers
Replies: 6
Views: 1438

Re: prefixes/flags/switches in actor and material identifiers

Update: @ for actors is still implemented, and indicates duplicated models. I don't quite understand its benefit. Might be a relic from before preprocessing? % for billboarding actors. Well it's a bit more complicated that what I thought. During preprocessing, the version of PT2 Stainless used would...
by Toshiba-3
Wed Jul 31, 2019 12:03 pm
Forum: devWAM
Topic: BRender features I hope are implemented in Carma and ...
Replies: 1
Views: 899

Re: BRender features I hope are implemented in Carma and ...

An update: Vertex colour/normal, face colour/equation, newest model and materials and light formats, despite being part of the BRender version (v1.3.0) used in Carma1 and 2, were not implemented at all. Neither Carma will recognize their chunk IDs. This is the end of the dream..! Only the newest pix...
by Toshiba-3
Wed Jul 31, 2019 11:53 am
Forum: General Discussion / Rant Forum
Topic: Your Ride?
Replies: 156
Views: 61941

Re: Your Ride?

As sweet as ever! 🤩
by Toshiba-3
Wed Jul 31, 2019 11:51 am
Forum: devWAM
Topic: BRender fog, shade and blend tables in Carmageddon
Replies: 9
Views: 3045

Re: BRender fog, shade and blend tables in Carmageddon

An update: Fog table can be loaded in a material via the 3Bh chunk ID. I haven't worked out too well how they work, but the game does load and use them. It seems to me like the pixelmap for the fog table has to be generated in a specific way. "local fog table" flag might be for RGB mode, haven't tes...