Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 37 matches

by Steel_Blueflame
Sat Oct 22, 2022 4:39 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: [REL] Queen Elizabeth II
Replies: 5
Views: 1856

Re: [REL] Queen Elizabeth II

:lol: this is the best thing ive seen all week
by Steel_Blueflame
Sat Feb 15, 2020 5:08 am
Forum: General Carmageddon and Rant Forum
Topic: Hi there
Replies: 3
Views: 1791

Re: Hi there

Hey Toshiba! i def remember you (and a few others) i was mostly a lurker. I didnt start coming around till 2010 (shrtly before Stainless announced they got Carma IP back) so i guess i just was never aware of this place.... thanks for the welcome! :swheel:
by Steel_Blueflame
Thu Feb 13, 2020 6:01 am
Forum: General Carmageddon and Rant Forum
Topic: Hi there
Replies: 3
Views: 1791

Hi there

Hey, i used to post some over on Carmageddon (dot) com forums and never knew this place existed! I kinda lost the community after Stainless sold the IP to THQ Nordic..... i just assumed THQ would let us have our forum back after a server transfer.... but that never happened! is this place a backup o...
by Steel_Blueflame
Thu Apr 13, 2017 8:14 pm
Forum: Carmageddon: Max Damage
Topic: Where are our $150+ backer rewards ?
Replies: 227
Views: 28477

Where are our $150+ backer rewards ?

yikes... this seems like a BIG can of worms... I'm sorry to hear about all this. this is why i wont back Kickstarters, too many horror stories....
by Steel_Blueflame
Thu Apr 13, 2017 8:05 pm
Forum: Carmageddon: Max Damage
Topic: Content ?
Replies: 4
Views: 485

Content ?

all i can say is..

Uhg... mobile gaming....gross...

but i do hope it pans out for them, like i hope it makes them some money so we can see future Carma titles that matter.
by Steel_Blueflame
Thu Apr 13, 2017 8:02 pm
Forum: Carmageddon: Max Damage
Topic: Carmageddon Crashers Videos & Screenshots
Replies: 32
Views: 2057

Carmageddon Crashers Videos & Screenshots

um.... Isn't this in the wrong section of the forums? i'd hate to be "that guy" but.....
by Steel_Blueflame
Tue Apr 11, 2017 8:55 pm
Forum: General Carmageddon and Rant Forum
Topic: CzechDeath's fanart corner
Replies: 236
Views: 2408

CzechDeath's fanart corner

woah! these are rad as hell!!!!! big ups for these comics!
by Steel_Blueflame
Mon Apr 10, 2017 3:27 pm
Forum: Carmageddon and The Splat Pack
Topic: How do i drive an added car?
Replies: 5
Views: 198

How do i drive an added car?

Toshiba-3 wrote:You also have the option to complete a savegame or use an already completed save file. Beating the game unlocks everything :)

so if i have a completed game save it'll automatically add cars to my garage i add?
by Steel_Blueflame
Sun Apr 09, 2017 7:58 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: [REL] Ford Zodiac: Putrid Horn
Replies: 4
Views: 215

[REL] Ford Zodiac: Putrid Horn

Looks cool as hell. Thanks
by Steel_Blueflame
Sun Apr 09, 2017 7:08 pm
Forum: Carmageddon and The Splat Pack
Topic: How do i drive an added car?
Replies: 5
Views: 198

How do i drive an added car?

<blockquote><div><cite>Legomeaker101 wrote:</cite>at the menu press kevwozear (dont press anything before or after and be carful with every key press) till you hear a clanking noise</div></blockquote> Wow... Ok, yeah i did find that on a site saying to type that cheat for all cars but it didn't work...
by Steel_Blueflame
Sun Apr 09, 2017 1:52 pm
Forum: Carmageddon and The Splat Pack
Topic: How do i drive an added car?
Replies: 5
Views: 198

How do i drive an added car?

Ok, I have been searching online for about an hr and i cant figure this out..... I have installed a modded vehicle and it appears as an opponent in races so i know i installed it correctly. but how do i drive it? i do not wish to wait for it to randomly be stealworthy. is there a way to unlock just ...
by Steel_Blueflame
Sun Apr 09, 2017 11:59 am
Forum: Carmageddon: Max Damage
Topic: FC's Modding
Replies: 1285
Views: 22330

FC's Modding

hey Fatcat, love your mods. i have a question though, will you ever finish and release the "Fearari" and the "FutureEagle MK2"? C:MD neeeeds those cars so bad!
by Steel_Blueflame
Sun Apr 09, 2017 11:50 am
Forum: Carmageddon: Max Damage
Topic: [Request] Remove the stun effect/sound effect from Max Damage
Replies: 23
Views: 562

[Request] Remove the stun effect/sound effect from Max Damage

Helomyname wrote: Im surprised this even has to be said, and im even more surprised the community here seems so okay with it.

Hey, not everyone thinks like you.... shocking i know :O
by Steel_Blueflame
Sun Apr 09, 2017 11:02 am
Forum: General Carmageddon and Rant Forum
Topic: This spambot shit is getting out of hand
Replies: 4
Views: 147

This spambot shit is getting out of hand

yeah... its really getting on my nerves.... they need a captcha system for posting as much as i hate those..... i hate looking through over 20 pages of spam to get to real threads more
by Steel_Blueflame
Sun Apr 09, 2017 10:56 am
Forum: General Carmageddon and Rant Forum
Topic: Spambot Reporting Thread
Replies: 122
Views: 5355

Spambot Reporting Thread

the Max Damage general forum is super flooded right now with spam as i type these words<br> you guys really need a report system and a captcha.....<br><span style="font-weight:bold">some of the bots:</span><br/><br/><a href="http://www.carmageddon.com/users/vinodk66" rel="nofollow">http://www.carmag...
by Steel_Blueflame
Tue Nov 01, 2016 2:48 pm
Forum: Carmageddon: Max Damage
Topic: [tutorial] How to use Reincarnation car mods in Max Damage
Replies: 13
Views: 456

[tutorial] How to use Reincarnation car mods in Max Damage

thats why i said use some common sense to figure out the engine sound. and because i didn't go through them all personally. but thanks for the post anyway
by Steel_Blueflame
Mon Oct 31, 2016 12:10 am
Forum: Carmageddon: Max Damage
Topic: [tutorial] How to use Reincarnation car mods in Max Damage
Replies: 13
Views: 456

[tutorial] How to use Reincarnation car mods in Max Damage

try it in race, i had one car look weird in the car select but looked ok in the race
by Steel_Blueflame
Sun Oct 30, 2016 8:20 pm
Forum: Carmageddon: Max Damage
Topic: [REQUEST] Old blood for Max Damage
Replies: 19
Views: 876

[REQUEST] Old blood for Max Damage

LuckyMike wrote:It is a fresh game, so it is and fresh blood. :-)

you realize it's still Reincarnation with a few new cars and a new map and ton better optimization right? its not a whole fresh game
by Steel_Blueflame
Sun Oct 30, 2016 8:15 pm
Forum: Carmageddon: Max Damage
Topic: [tutorial] How to use Reincarnation car mods in Max Damage
Replies: 13
Views: 456

[tutorial] How to use Reincarnation car mods in Max Damage

So i figured out you can copy over your CarMODgeddon folder you have already setup and used in Reincarnation (meaning you used the Minge tool and activated all the cars you want and such) to Max Damage and they will work fine. There seems to be an issue though, you will notice a lot of cars engine s...
by Steel_Blueflame
Sun Oct 30, 2016 7:46 pm
Forum: Carmageddon: Max Damage
Topic: [Request] Remove the stun effect/sound effect from Max Damage
Replies: 23
Views: 562

[Request] Remove the stun effect/sound effect from Max Damage

i don't really see it as an issue at all. it doesn't affect anything and Carmageddon is all about being silly and ridiculous. i wouldn't hold your breath on this getting removed or modded out as mods can only be used in "CarMODgeddon mode" and if you touch the games files outside of the MOD folder i...
by Steel_Blueflame
Sun Oct 30, 2016 3:12 pm
Forum: Carmageddon: Max Damage
Topic: [REQUEST] Old blood for Max Damage
Replies: 19
Views: 876

[REQUEST] Old blood for Max Damage

i agree, the blood in max damage looks like paint not blood id like to see this change
by Steel_Blueflame
Fri Oct 09, 2015 8:07 am
Forum: Carmageddon: Max Damage
Topic: texture_quality_defaults.lol
Replies: 8
Views: 92

texture_quality_defaults.lol

<blockquote><div><cite>Trent wrote:</cite> <blockquote><div><cite>Steel_Blueflame wrote:</cite>are you sure about that? cause i edited it and now it locked multiplayer and career......</div></blockquote> <p>Absolutely certain, I even just checked to make sure. As far as I'm aware any file in Data_Mi...
by Steel_Blueflame
Thu Oct 08, 2015 6:54 am
Forum: Carmageddon: Max Damage
Topic: texture_quality_defaults.lol
Replies: 8
Views: 92

texture_quality_defaults.lol

Trent wrote:it can be edited without locking multiplayer now :)

are you sure about that? cause i edited it and now it locked multiplayer and career......
by Steel_Blueflame
Tue May 12, 2015 5:13 pm
Forum: Carmageddon: Max Damage
Topic: [NEWS] The FINAL UPDATE
Replies: 293
Views: 4908

[NEWS] The FINAL UPDATE

<blockquote><div><cite>AlexTSK wrote:</cite>Here's screengrab from an external renderer, the textures are clearly not the issue. <p><img alt="" src="images/imgur-bckp/FjWybuN.jpg" class="postimage" style="display: inline;"><br><img alt="" src="images/imgur-bckp/GkWw3Fk.jpg" class="postimage" style="...
by Steel_Blueflame
Fri May 08, 2015 11:00 am
Forum: Carmageddon: Max Damage
Topic: [NEWS] The FINAL UPDATE
Replies: 293
Views: 4908

[NEWS] The FINAL UPDATE

<blockquote><div><cite>Yfrid wrote:</cite> ......Wonder if that can be bypassed manually from config file?</div></blockquote> I have wondered and tried this, the only reference to texturing that i could find in the Config.lua was on lines 98-100 here:<br><img src="images/imgur-bckp/jfPhlji.png" alt=...
by Steel_Blueflame
Fri May 08, 2015 10:21 am
Forum: Carmageddon: Max Damage
Topic: [NEWS] The FINAL UPDATE
Replies: 293
Views: 4908

[NEWS] The FINAL UPDATE

<blockquote><div><cite>Epitaph wrote:</cite> I suggest you browse through Trent's posts and read everyone that's big in size. Most likely it will be talking about C:R's tech and usually it will have another game in comparison. <p>The latest comparison is with GTA V. In short, apart from the shitty c...
by Steel_Blueflame
Wed Apr 29, 2015 9:31 pm
Forum: Carmageddon: Max Damage
Topic: [NEWS] The FINAL UPDATE
Replies: 293
Views: 4908

[NEWS] The FINAL UPDATE

Final update? As in the last ine? Or the last for the beta? I played the update and while i do see MASSIVE improvements (reduced load times and such) i have seen finished game, this is not finished game..... The FPS isnt acceptable. 30-10 fps isnt what i consider good. The textures look bad no matte...
by Steel_Blueflame
Fri Feb 20, 2015 8:36 am
Forum: General Carmageddon and Rant Forum
Topic: Fatcat's Fanart
Replies: 943
Views: 6173

Fatcat's Fanart

Toshiba-3 wrote:vroom vroom


is there a way i could get a download for this! i need this in my C1 game ASAP!!
by Steel_Blueflame
Fri Feb 20, 2015 8:00 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon AI - Crippled Cars keep materializing
Replies: 4
Views: 72

Carmageddon AI - Crippled Cars keep materializing

<blockquote><div><cite>Toshiba-3 wrote:</cite>Yes, the AI can beheave in very odd ways. This video illustrates it well: <p><span data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><span style="display:block;overflow:hidden;position:relative;padding-bottom:56.25%"><...
by Steel_Blueflame
Sun Feb 15, 2015 8:37 pm
Forum: Carmageddon: Max Damage
Topic: Game crash on start up
Replies: 59
Views: 659

Game crash on start up

Windows Update KB2670838 worked for me shockingly! THANKS you guys rule!
by Steel_Blueflame
Sun Feb 15, 2015 2:30 am
Forum: Carmageddon: Max Damage
Topic: [fixed] hangup/crash @ splash screen :: Update Windows 7 SP1 and KB2670838 (possibly considered optional in windows update)
Replies: 62
Views: 539

[fixed] hangup/crash @ splash screen :: Update Windows 7 SP1 and KB2670838 (possibly considered optional in windows update)

<blockquote><div><cite>Ratty wrote:</cite>I diffed my working copy with my previously broken copy. The only things different are these. Delete them and then "verify local content" in the steam thing.<br> config.lua<br> bin\steam_api.dll<br> bni\steam_api64.dll</div></blockquote> this didnt work for ...
by Steel_Blueflame
Sun Feb 15, 2015 2:14 am
Forum: Carmageddon: Max Damage
Topic: Game crash on start up
Replies: 59
Views: 659

Game crash on start up



same issue, Beta wont start, the alpha ran fine. I waited all week for this and this is what happens. i don't think ill be buying games on early access ever again...
by Steel_Blueflame
Mon Aug 25, 2014 6:12 pm
Forum: Carmageddon: Max Damage
Topic: What music do you listen to when you play?
Replies: 25
Views: 279

What music do you listen to when you play?

Here is my current playlist in Winamp that i through together for Carmageddon games, i plan to add way more music
by Steel_Blueflame
Sun Aug 24, 2014 3:14 pm
Forum: Carmageddon: Max Damage
Topic: A few questions about game performance
Replies: 46
Views: 212

A few questions about game performance

i can run carma: on highest for a while but after about an hr it gets laggy and stops rendering the tire textures on the cars in the car select. i can run pretty much all games currently out on High with my Over clocks and system tweaks.<br> the specs for my Rig that i built myself on a budget are:<...