Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 26 matches

by 3dwizard
Tue Dec 04, 2018 11:48 am
Forum: General Carmageddon and Rant Forum
Topic: THQ Nordic buys the Carmageddon IP
Replies: 9
Views: 6709

Re: THQ Nordic buys the Carmageddon IP

Is this forum the HQ for anything carmageddon now that the whole carmageddon.com site has been wiped down? Any thq nordic forums where we can create a carmageddon topic? It's not very pleasant when you go visit a site and you find it suddenly wiped. I mean, I already knew Stainless bit the dust sinc...
by 3dwizard
Tue Mar 20, 2018 3:42 pm
Forum: Funsize! (Android/iOS)
Topic: Hey People! Carmageddon 1 Android .IMG related question here
Replies: 22
Views: 14018

Re: Hey People! Carmageddon 1 Android .IMG related question

Sorry for missing in action in the last few days but I had IRL stuff to solve. To cut it short.. I have done it! I've managed to replace all of the touch screen controls with an invisible transparent texture and they are no longer visible at all even though they are still there and work as intended....
by 3dwizard
Wed Mar 14, 2018 7:24 pm
Forum: Funsize! (Android/iOS)
Topic: Hey People! Carmageddon 1 Android .IMG related question here
Replies: 22
Views: 14018

Re: Hey People! Carmageddon 1 Android .IMG related question

Hah you beat me to posting first! Since I last posted, I was able to follow your previous advice but instead of .tiff I used a .png and it worked, but I see you found another way. I just randomly loaded the suppressor made by Alex on the carmageddon forums in flummery and I replaced the materials wi...
by 3dwizard
Wed Mar 14, 2018 6:03 pm
Forum: Funsize! (Android/iOS)
Topic: Hey People! Carmageddon 1 Android .IMG related question here
Replies: 22
Views: 14018

Re: Hey People! Carmageddon 1 Android .IMG related question

Thanks for the reply. So you'd have to make a transparent tiff file, apply it on a model. I can make a transparent tiff file but the part where I have to apply it to a 3d model that can be read by flummery, I think I could figure this out if I read some hours through the forums but how about a quick...
by 3dwizard
Tue Mar 13, 2018 6:32 pm
Forum: Funsize! (Android/iOS)
Topic: Hey People! Carmageddon 1 Android .IMG related question here
Replies: 22
Views: 14018

Hey People! Carmageddon 1 Android .IMG related question here

Hey people. I've been down this rabbit hole of unpacking the .OBB file and the .WAD file and I am stuck at the .IMG files in the android version of the phone. All that I want to do is be able to replace all of the on-screen controls with 100% transparent textures, because I am able to use a gamepad ...
by 3dwizard
Thu May 22, 2014 11:07 pm
Forum: Carmageddon: Max Damage
Topic: [REL][Car] C1 Cars - Update: The Big Stability Update!
Replies: 260
Views: 589

[REL][Car] C1 Cars - Update: The Big Stability Update!

<blockquote><div><cite>Trent wrote:</cite>"Art direction"? "Limitation"? Trust you to be so anal, Mr. Deviance. You can cut the passive aggressive bullshit and the thinly veiled accusations of laziness. As I clearly stated before the cars need new tyres so I'm using existing C:R tyres and, as I also...
by 3dwizard
Thu May 22, 2014 6:40 pm
Forum: Carmageddon: Max Damage
Topic: [REL][Car] C1 Cars - Update: The Big Stability Update!
Replies: 260
Views: 589

[REL][Car] C1 Cars - Update: The Big Stability Update!

I like how you kept the original carmageddon 1 rims and hubcaps, you even kept the original pixelated bodywork textures.<br> You almost made 100% original ports but then for some reason, you decided that keeping the new reincarnation rubber textures would not make all of the cars look weird.<br> The...
by 3dwizard
Wed May 21, 2014 4:38 pm
Forum: Carmageddon: Max Damage
Topic: [REL][Car] C1 Cars - Update: The Big Stability Update!
Replies: 260
Views: 589

[REL][Car] C1 Cars - Update: The Big Stability Update!

<blockquote><div><cite>Trent wrote:</cite>A quick small package of Plow, Annihilator, Eagle and Electric Blue. You'll need the levels package as the textures are in there. Derp. <p><a href="http://trent.incarnated.co.uk/downloads/veh_C1Cars.zad" rel="nofollow">http://trent.incarnated.co.uk/downloads...
by 3dwizard
Wed May 21, 2014 5:57 am
Forum: Carmageddon: Max Damage
Topic: [REL][Car] C1 Cars - Update: The Big Stability Update!
Replies: 260
Views: 589

[REL][Car] C1 Cars - Update: The Big Stability Update!

<blockquote><div><cite>FatCat wrote:</cite>Euphoria is a dynamic ragdoll animation technology tho. <p>Also, a million edits, giant page-long replies that burns my retinas to read, do i know you from somewhere?</p></div></blockquote> It's their entire physics system.<br> Hmm, if you post at the offic...
by 3dwizard
Wed May 21, 2014 5:22 am
Forum: Carmageddon: Max Damage
Topic: [REL][Car] C1 Cars - Update: The Big Stability Update!
Replies: 260
Views: 589

[REL][Car] C1 Cars - Update: The Big Stability Update!

<blockquote><div><cite>FatCat wrote:</cite> Sob sob sob, all i wanted to do was make cool monster trucks...</div></blockquote> Go inside your reincarnation garage now and pick the Plow and Screwie Lewie and as they spin in the garage, look at their wheels and you decide for yourself if you are happy...
by 3dwizard
Wed May 21, 2014 5:18 am
Forum: Carmageddon: Max Damage
Topic: [REL][Car] C1 Cars - Update: The Big Stability Update!
Replies: 260
Views: 589

[REL][Car] C1 Cars - Update: The Big Stability Update!

<blockquote><div><cite>FatCat wrote:</cite> But in GTA4, when a wheel is deflated, it dynamically deforms properly without the need for physics to apply, it gets flatter towards the bottom, and you can have complex geometry because it isn't a brand-new tire model, why cant Pat do that if Rockstar co...
by 3dwizard
Wed May 21, 2014 5:11 am
Forum: Carmageddon: Max Damage
Topic: [REL][Car] C1 Cars - Update: The Big Stability Update!
Replies: 260
Views: 589

[REL][Car] C1 Cars - Update: The Big Stability Update!

<blockquote><div><cite>FatCat wrote:</cite> No no no no, this cant happen, i am brokenhearted, Why cant Patrick just code some flattening code with his magic mind, Noooooooo.</div></blockquote> I don't think it's about flattening code as much as it's about the fact that if wheels always truly spin i...
by 3dwizard
Wed May 21, 2014 5:03 am
Forum: Carmageddon: Max Damage
Topic: [REL][Car] C1 Cars - Update: The Big Stability Update!
Replies: 260
Views: 589

[REL][Car] C1 Cars - Update: The Big Stability Update!

<blockquote><div><cite>FatCat wrote:</cite> <blockquote><div><cite>3dwizard wrote:</cite> So this means that every single ported car from carmageddon will have to use perfectly round wheels</div></blockquote> <p>Are you serious? Whaaat?! You mean that i wont be able to make intricate, detailed wheel...
by 3dwizard
Wed May 21, 2014 4:41 am
Forum: Carmageddon: Max Damage
Topic: [REL][Car] C1 Cars - Update: The Big Stability Update!
Replies: 260
Views: 589

[REL][Car] C1 Cars - Update: The Big Stability Update!

<blockquote><div><cite>Trent wrote:</cite>Oki doki, I've sorted out some temporary wheels for it, using my haxed wheel rims and Eagle's tyres. <p>I've also figured out how to get the materials working for a classic low-res look on the textures no matter what your visual settings are set to:<br><img ...
by 3dwizard
Wed May 21, 2014 4:33 am
Forum: Carmageddon: Max Damage
Topic: [REL][Car] C1 Cars - Update: The Big Stability Update!
Replies: 260
Views: 589

[REL][Car] C1 Cars - Update: The Big Stability Update!

<blockquote><div><cite>TaerKast wrote:</cite> Wait, you mean wheels don't actually rotate in the game or am I just reading wrong?</div></blockquote> That's exactly what it means.<br> After reading this, I played with the "CComplicatedWheelParameters:Set_RotateTyre" option too for both the latest rel...
by 3dwizard
Wed May 21, 2014 2:37 am
Forum: General Carmageddon and Rant Forum
Topic: Could we have a "like/thumbs up/+1" button?
Replies: 9
Views: 62

Could we have a "like/thumbs up/+1" button?

Micksy wrote:Oh well, it was worth a shot.

I liked your idea. I have seen this on a forum called facepunch and it was cool for more interesting posts.
by 3dwizard
Wed May 21, 2014 2:34 am
Forum: Carmageddon: Max Damage
Topic: [REL]CRAdvCFG v0.1.4.1 Config Tool/Launcher *UPDATED 06-25*
Replies: 26
Views: 2857

[REL]CRAdvCFG v0.1.4.1 Config Tool/Launcher *UPDATED 06-25*

<blockquote><div><cite>dvine wrote:</cite> <blockquote><div><cite>3dwizard wrote:</cite> <blockquote><div><cite>dvine wrote:</cite> <blockquote><div><cite>3dwizard wrote:</cite>Does this app make the game runs faster?</div></blockquote> <p>No.</p></div></blockquote> <p> What is hzb culling? I didnt ...
by 3dwizard
Wed May 21, 2014 2:22 am
Forum: Carmageddon: Max Damage
Topic: Classic Textures - Pixelated or Filtered?
Replies: 23
Views: 80

Classic Textures - Pixelated or Filtered?

I voted for smooth because pixelated looks really low quality to me.<br> After playing the game on the tablet, I really can't go back to pixels sorry.<br> Since the maps are imported from the tablet/phone version, I would make them look as much as the tablet/phone version as possible since reincarna...
by 3dwizard
Wed May 21, 2014 2:14 am
Forum: Carmageddon: Max Damage
Topic: [REL]CRAdvCFG v0.1.4.1 Config Tool/Launcher *UPDATED 06-25*
Replies: 26
Views: 2857

[REL]CRAdvCFG v0.1.4.1 Config Tool/Launcher *UPDATED 06-25*

dvine wrote:
3dwizard wrote:Does this app make the game runs faster?


No.


What is hzb culling? I didnt see it in games options in visuals.

Should I keep it on or off?
by 3dwizard
Wed May 21, 2014 2:10 am
Forum: Carmageddon: Max Damage
Topic: [REL]CRAdvCFG v0.1.4.1 Config Tool/Launcher *UPDATED 06-25*
Replies: 26
Views: 2857

[REL]CRAdvCFG v0.1.4.1 Config Tool/Launcher *UPDATED 06-25*

Does this app make the game runs faster than if you go to low in game?
by 3dwizard
Wed May 21, 2014 2:07 am
Forum: Carmageddon and The Splat Pack
Topic: [REL] PSX 2 C1 cars
Replies: 19
Views: 98

[REL] PSX 2 C1 cars

<blockquote><div><cite>FatCat wrote:</cite> <blockquote><div><cite>Toshiba-3 wrote:</cite>Maps are planned later this year. Not the cops though. <p><a href="http://server14.kproxy.com/servlet/redirect.srv/sruj/shhzdcy/smno/p1/servlet/redirect.srv/sruj/stmltfsvqda/p1/a/img163/1414/psxtracks.jpg" clas...
by 3dwizard
Wed May 21, 2014 2:01 am
Forum: Carmageddon: Max Damage
Topic: So where is wheelspin "Z" button?
Replies: 174
Views: 676

So where is wheelspin "Z" button?

<blockquote><div><cite>The Urban Spaceman wrote:</cite> <blockquote><div><cite>nobby wrote:</cite>This just in from Tina (ass. Producer on C:R): <p>"It’s been scheduled for this sprint for Kev, although his top priority is networking of course... Kev, would using RT and LT work for Wheelspin?"</p> <...
by 3dwizard
Fri Mar 28, 2014 3:17 pm
Forum: Carmageddon: Max Damage
Topic: So where is wheelspin "Z" button?
Replies: 174
Views: 676

So where is wheelspin "Z" button?

<blockquote><div><cite>CzechDeath wrote:</cite>I agree with how easy wheels and whole axles are now going off cars...I mean agree with that they go off too easy. <p>Making them tougher, but more crunchable could be nice ballaning move, thoward solving the RWD.FWD.AWD,4WD "issue"</p> <p>Because now, ...
by 3dwizard
Fri Mar 28, 2014 3:14 pm
Forum: Carmageddon: Max Damage
Topic: The constant clinking of credits/cash
Replies: 32
Views: 787

The constant clinking of credits/cash

That sound sucks bad. I noticed it wasn't in the previous versions...
by 3dwizard
Fri Mar 28, 2014 3:07 pm
Forum: Carmageddon: Max Damage
Topic: News: Early Access Excess Is Go!!
Replies: 40
Views: 89

News: Early Access Excess Is Go!!

<blockquote><div><cite>Sassuolo wrote:</cite>Hi, the game doesn't work in my pc... <p>I have a 8core processor, 16 gb of ram and 2x7870 vga card. <img src="http://s16.postimg.org/oga6lbn8l/2014_03_28_00003.jpg" alt="" class="postimage" style="display: inline;"></p> <p>the game is stuck at this scree...
by 3dwizard
Fri Mar 28, 2014 3:05 pm
Forum: Carmageddon: Max Damage
Topic: Game failing to start
Replies: 29
Views: 98

Game failing to start

I have this exact same problem :(

What could be wrong?