Search found 1204 matches

by Harmalarm
Tue Jun 23, 2020 3:31 pm
Forum: Carmageddon: Max Damage
Topic: GUESS WHO!?!
Replies: 7
Views: 1537

Re: GUESS WHO!?!

All the legends make a return! :rockon:
by Harmalarm
Tue Jun 23, 2020 11:19 am
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1389
Views: 358047

Re: Screen Shots

Mastro, you sure make C1 look a lot more interesting! :cool:
by Harmalarm
Mon May 25, 2020 9:45 am
Forum: devWAM
Topic: Carmatools Maxscript Pack [WIP]
Replies: 49
Views: 33425

Re: Carmatools Maxscript Pack [WIP]

So, another interesting notion: The Junker, aka Supstucka, has a lot of material pointers in the ACT file, which I didn't use in the old importer. That's totally on me. However, in the new importer I treat these actor materials as overrides for the ones in the dat file, and that leads to different p...
by Harmalarm
Sun May 24, 2020 12:20 pm
Forum: devWAM
Topic: Carmatools Maxscript Pack [WIP]
Replies: 49
Views: 33425

Re: Carmatools Maxscript Pack [WIP]

Ok, this is quite bizarre as I have run into a similar issue with the new importer just yesterday. :eek: I noticed that some DAT models seem to have an unequal number of faces vs material id's, and when they don't match up I used to hard code the material id of those faces to be set to 1. It seems t...
by Harmalarm
Tue May 12, 2020 7:25 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Bleak City Outskirts with powerups
Replies: 5
Views: 372

Re: Bleak City Outskirts with powerups

Ok, I just realized I completely forgot these don't have powerups :D. Nice work. Are they the same as in C1?
by Harmalarm
Wed Apr 08, 2020 11:23 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Lost track
Replies: 6
Views: 675

Re: Lost track

Ah, Sigh... City 17... That one would be hot right now with HL Alyx being released and HL having a new revival.
by Harmalarm
Mon Jan 20, 2020 7:21 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1389
Views: 358047

Re: Screen Shots

Nice Cars Mastro. Are the supra and the daytona car already released?
by Harmalarm
Tue Oct 08, 2019 7:28 am
Forum: News
Topic: Some stuff in case you missed them
Replies: 11
Views: 9119

Re: Some stuff in case you missed them

Indeed cool stuff, and Hi TTR! Welcome back man! :beer:
by Harmalarm
Sat Jun 01, 2019 3:23 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C1 Map: Chicago
Replies: 6
Views: 2707

Re: C1 Map: Chicago

Impressive work mastro! :rockon:
by Harmalarm
Mon May 13, 2019 7:48 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 124
Views: 72606

Re: Tosh's car releases

Hah, looks like it was a fun project to work on. I like the rotating heads and the front wheel spring. :cool:
by Harmalarm
Fri May 03, 2019 7:58 am
Forum: TDR2000 Discussion Forum
Topic: Eagle Mk.I Funsize for TDR 2000
Replies: 2
Views: 1449

Re: Eagle Mk.I Funsize for TDR 2000

I'm impressed with your patience and I definitely like that shot of max R3.1 :cool:
by Harmalarm
Sat Apr 13, 2019 10:20 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [XMAS WIP] Max's Junkyard for Carmageddon 1
Replies: 3
Views: 3265

Re: [XMAS WIP] Max's Junkyard for Carmageddon 1

Just tried it on a fresh C1 install. Impressive work so far. Love the many little added details. The extra noncars, the changed mall and the blue smoke. The added truck etc. Really cool. It also felt very natural to C1, like it was part of it all along... heh Looking forward to the final version. Al...
by Harmalarm
Thu Feb 14, 2019 2:25 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Texture problem
Replies: 6
Views: 2895

Re: Texture problem

The latter option, using an emulator and dumping the textures, has worked well for me in the past (for the destruction derby mod), so I would try that first
by Harmalarm
Mon Jan 14, 2019 4:48 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1389
Views: 358047

Re: Screen Shots

Hmmm, what you up to now huh? :cool:
by Harmalarm
Tue Dec 04, 2018 10:14 am
Forum: News
Topic: THQ Nordic buys the Carmageddon IP
Replies: 9
Views: 3948

Re: THQ Nordic buys the Carmageddon IP

Not a happy day.
*Sigh* so true

I wonder where Carmageddon will go from here. Still slightly optimistic that this might also be a good move somehow, seeing the link between wreckfest and carma. At least there is something happening...
by Harmalarm
Sat Dec 01, 2018 7:01 pm
Forum: News
Topic: Carmageddon 2 turned 20 today!
Replies: 5
Views: 2778

Re: Carmageddon 2 turned 20 today!

Awwwww yeah, here's to another 20 years! :beer:
by Harmalarm
Tue Nov 20, 2018 12:53 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] Carma gets Hard boiled
Replies: 86
Views: 28400

Re: Carma gets Hard boiled

hmm, what map is that Mastro? :cool:
by Harmalarm
Wed Nov 14, 2018 12:57 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 124
Views: 72606

Re: Tosh's car releases

Still at it strong huh? Respect :cool: So when a model has multiple map vertices around a single mesh vertex the model will split when deforming? That's odd, as I believe some of the original cars have this as well and they never seemed to split like that. Perhaps in the deformation algorithm this c...
by Harmalarm
Wed Nov 14, 2018 12:48 pm
Forum: devWAM
Topic: prefixes/flags/switches in actor and material identifiers
Replies: 6
Views: 2104

Re: prefixes/flags/switches in actor and material identifier

Nice summary of all the prefixes Tosh. I didn't know about some of these, so it's great to have them all tested like this. Interesting find about the use of pure sprites in the early c1 levels. I always thought the lanterns and traffic lights seemed a bit odd with those two intersecting planes, but ...
by Harmalarm
Tue Oct 16, 2018 6:07 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA2] 1920s: from TDR2000 to Carmageddon 2
Replies: 3
Views: 5317

Re: 1920s: from TDR2000 to Carmageddon 2

Cool tosh, that's a big but great mod to work on. Are you staying in Flummery or are you moving to Max and work from there?
by Harmalarm
Sun Oct 07, 2018 11:23 am
Forum: News
Topic: cnc-ddraw still in development and more
Replies: 5
Views: 4105

Re: cnc-ddraw still in development and more

Oh Cool! Just what I was looking for
by Harmalarm
Thu Aug 30, 2018 8:00 am
Forum: devWAM
Topic: BRender fog, shade and blend tables in Carmageddon
Replies: 10
Views: 5107

Re: BRender fog, shade and blend tables in Carmageddon

Harm: you read the article while I wasn't done yet, you ninja. Hah, I already thought I was a little too quick as there were some image references that I didn't see yet. :) I'v never seen that blend table test map before and must have completely missed that one. In general, the whole research you h...
by Harmalarm
Tue Aug 28, 2018 1:21 pm
Forum: devWAM
Topic: BRender fog, shade and blend tables in Carmageddon
Replies: 10
Views: 5107

Re: BRender fog, shade and blend tables in Carmageddon

Informative read there Tosh. I never knew exactly what the tabs were for, but now I get a much better idea. It's fun to realise that all this was a necessity back in the days, just to get 'simple' things to work. Also reading your posts I realise that so many visual tricks in C1 and C2 were present ...
by Harmalarm
Fri Jul 27, 2018 10:40 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 124
Views: 72606

Re: Tosh's car releases

Thanks for the info. Still travelling though, so in about 3 weeks I'll be able to have a look also... :)
by Harmalarm
Mon Jul 23, 2018 8:38 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 124
Views: 72606

Re: Tosh's car releases

Sweet mod man. Where did you get the model? I remember trying all kinds of things with the material flags, but could not find anything hidden back then. Perhaps it can still be done with some hex editing... nice find for the funks by the way!
by Harmalarm
Sun Apr 15, 2018 12:24 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Crush It - A crush data generator for Carmageddon
Replies: 17
Views: 9178

Re: Crush It - A crush data generator for Carmageddon

freaking awesome guys! Hats off to you sir Errol! Greets from NYC :D
by Harmalarm
Mon Mar 12, 2018 9:12 am
Forum: News
Topic: Discord channel #carmageddon
Replies: 2
Views: 3269

Re: Discord channel #carmageddon

Hey what a great idea! :cool:
by Harmalarm
Wed Mar 07, 2018 9:26 am
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1389
Views: 358047

Re: Screen Shots

Yeaaaaaah!!! :saston:
by Harmalarm
Mon Mar 05, 2018 9:59 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 124
Views: 72606

Re: Tosh's car releases

Really digging the skin Tosh. It looks a lot more bad-ass instead of vanilla. Kind of funny to see some of the textures used from the tracks :)
by Harmalarm
Thu Mar 01, 2018 1:07 pm
Forum: News
Topic: Mastro back in town, releases C1 stuff
Replies: 3
Views: 2484

Re: Mastro back in town, releases C1 stuff

Wow that does look impressive! Both tracks fit the C1 atmosphere very well from the looks of it.

I wonder how Mastro managed to get those models from psx games...
by Harmalarm
Mon Feb 19, 2018 10:57 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 124
Views: 72606

Re: Tosh's car releases

Gotta love those 'high res' details :cool: :lol:
Nice work once again.
by Harmalarm
Fri Feb 16, 2018 9:52 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 124
Views: 72606

Re: Tosh's car releases

Ah thanks for the kind words! Always a motivation boost to be reminded others also play C1 with mods! :rockon: I don't think that will ever stop. I still boot it up from time to time. Even though activity on the forums is getting lower and lower by the years, I still feel a strong connection with t...
by Harmalarm
Wed Feb 14, 2018 4:26 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 124
Views: 72606

Re: Tosh's car releases

Hah sweet! :cool:
by Harmalarm
Mon Feb 05, 2018 9:36 am
Forum: Technical Assistance & Help Forum
Topic: CARMA95 / Meld Pack difficulty mode bug
Replies: 8
Views: 4723

Re: CARMA95 / Meld Pack difficulty mode bug

Wow impressive and tenacious work there :cool: