Let's get porting! (C2>C:R tutorial)
Posted: Thu Jul 30, 2015 8:27 pm
ATTENTION: If you port a C2 mod to C:R and it turns out looking funny in C:R (i.e. texture issues or models misplacement) then please leave a reply with a link to the C2 version of the mod so Errol can take a look and fix whatever Flummery is doing to bork the mod for C:R. Cheers!
Note: Wheels being an incorrect size is not an issue with porting from flummery, flummery scales C:R wheels for a normal size car, so big shit like planes have teeny weeny wheels, this needs changing per vehicle.
More fucking about with Flummery, C2 stuffs and C:R, easy few clicks and your shit is in C:R. Anyone struggling and need a tutorial, here you go:
https://razor.cwaboard.co.uk/2015/07/30/ ... carnation/
Created a proper one :D
> Open Minge to generate your CarMODgeddon folders
> Open Flummery
> File - Open - Carmageddon 2 - Actor (Car)/Race (Level)
> Tools -Process Car/Level for C:R
> File - Save as... - Carmageddon Reincarnation - Car/Level
> You need to save your car/level into it's own specific folder, for example Eagle 3 needs to be saved in it's own folder, titled EAGLE3.
> Go into the folder that you just saved your vehicle in and you'll see a bunch of files along with a .zad file
> Copy that .zad file into Carmageddon_Reincarnation/CarMODgeddon/Vehicles (or Levels depending on what you're porting)
> Open Minge again and you'll see your mod listed, click the check box then click save
> Load C:R in CarMODgeddon mode,
> Go into Freeplay, find your new shit and play it.
PLEASE NOTE: Flummery currently just exports basic shit, so proper full releases will need some sort of setup and everything currently is unwastable :D
Remember to keep your Flummery up-to-date as more options and optimisations for porting from C2 is being added pretty much daily.! :D
Here's some screenshots and shit:
Note: Wheels being an incorrect size is not an issue with porting from flummery, flummery scales C:R wheels for a normal size car, so big shit like planes have teeny weeny wheels, this needs changing per vehicle.
More fucking about with Flummery, C2 stuffs and C:R, easy few clicks and your shit is in C:R. Anyone struggling and need a tutorial, here you go:
https://razor.cwaboard.co.uk/2015/07/30/ ... carnation/
Created a proper one :D
> Open Minge to generate your CarMODgeddon folders
> Open Flummery
> File - Open - Carmageddon 2 - Actor (Car)/Race (Level)
> Tools -Process Car/Level for C:R
> File - Save as... - Carmageddon Reincarnation - Car/Level
> You need to save your car/level into it's own specific folder, for example Eagle 3 needs to be saved in it's own folder, titled EAGLE3.
> Go into the folder that you just saved your vehicle in and you'll see a bunch of files along with a .zad file
> Copy that .zad file into Carmageddon_Reincarnation/CarMODgeddon/Vehicles (or Levels depending on what you're porting)
> Open Minge again and you'll see your mod listed, click the check box then click save
> Load C:R in CarMODgeddon mode,
> Go into Freeplay, find your new shit and play it.
PLEASE NOTE: Flummery currently just exports basic shit, so proper full releases will need some sort of setup and everything currently is unwastable :D
Remember to keep your Flummery up-to-date as more options and optimisations for porting from C2 is being added pretty much daily.! :D
Here's some screenshots and shit: